qt5base-lts/tests/manual/qopenglcontext/qopenglcontextwindow.cpp
Tor Arne Vestbø 0efe79f80d Rename the new platform APIs from QPlatformInterface to QNativeInterface
We were already using the 'native' nomenclature when referring to these
kinds of APIs, e.g. when talking about native handles, or the existing
QPlatformNativeInterface on a QPA level. Using 'native' for the user
facing APIs also distinguishes them from the 'platform' backend layer
in QPA and elsewhere.

Change-Id: I0f3273265904f0f19c0b6d62471f8820d3c3232e
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
2020-10-07 13:03:27 +02:00

161 lines
5.5 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
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** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qopenglcontextwindow.h"
#include <QtGui/QOpenGLFunctions>
#include <QtGui/QOffscreenSurface>
#include <QtGui/QGuiApplication>
#include <QtGui/QMatrix4x4>
#include <qpa/qplatformnativeinterface.h>
#include <QtEglSupport/private/qeglconvenience_p.h>
QOpenGLContextWindow::QOpenGLContextWindow()
: m_blitter(0)
{
setSurfaceType(OpenGLSurface);
m_context = new QOpenGLContext(this);
m_context->setFormat(requestedFormat());
m_context->create();
m_image = QImage(QStringLiteral("qticon64.png")).convertToFormat(QImage::Format_RGBA8888);
Q_ASSERT(!m_image.isNull());
create(); // to make sure format() returns something real
createForeignContext();
}
QOpenGLContextWindow::~QOpenGLContextWindow()
{
if (m_blitter) {
m_blitter->destroy(); // the dtor does not call this for some reason
delete m_blitter;
}
}
void QOpenGLContextWindow::render()
{
if (!m_context->makeCurrent(this))
qFatal("makeCurrent() failed");
QOpenGLFunctions *f = m_context->functions();
f->glViewport(0, 0, dWidth(), dHeight());
f->glClearColor(0, 0, 0, 1);
f->glClear(GL_COLOR_BUFFER_BIT);
if (!m_blitter) {
m_blitter = new QOpenGLTextureBlitter;
m_blitter->create();
}
// Draw the image. If nothing gets shown, then something went wrong with the context
// adoption or sharing was not successfully enabled.
m_blitter->bind();
QRectF r(0, 0, dWidth(), dHeight());
QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(QRectF(100, 100, 100, 100), r.toRect());
m_blitter->blit(m_textureId, target, QOpenGLTextureBlitter::OriginTopLeft);
m_blitter->release();
m_context->swapBuffers(this);
}
void QOpenGLContextWindow::exposeEvent(QExposeEvent *)
{
if (isExposed())
render();
}
void QOpenGLContextWindow::createForeignContext()
{
// Here a context will be created manually. This context will share with m_context's
// underlying native context. This way the texture, that belongs to the context
// created here, will be accessible from m_context too.
using namespace QNativeInterface;
auto *eglContext = m_context->nativeInterface<QEGLContext>();
if (!eglContext)
qFatal("Not running with EGL backend");
EGLContext shareCtx = eglContext->nativeContext();
Q_ASSERT(shareCtx != EGL_NO_CONTEXT);
EGLDisplay dpy = (EGLDisplay) qGuiApp->platformNativeInterface()->nativeResourceForWindow(
QByteArrayLiteral("egldisplay"), this);
Q_ASSERT(dpy != EGL_NO_DISPLAY);
QSurfaceFormat fmt = format();
EGLConfig config = q_configFromGLFormat(dpy, fmt);
QList<EGLint> contextAttrs;
contextAttrs.append(EGL_CONTEXT_CLIENT_VERSION);
contextAttrs.append(fmt.majorVersion());
contextAttrs.append(EGL_NONE);
switch (fmt.renderableType()) {
#ifdef EGL_VERSION_1_4
case QSurfaceFormat::OpenGL:
eglBindAPI(EGL_OPENGL_API);
break;
#endif // EGL_VERSION_1_4
default:
eglBindAPI(EGL_OPENGL_ES_API);
break;
}
EGLContext ctx = eglCreateContext(dpy, config, shareCtx, contextAttrs.constData());
Q_ASSERT(ctx != EGL_NO_CONTEXT);
// Wrap ctx into a QOpenGLContext.
QOpenGLContext *ctxWrap = QEGLContext::fromNative(ctx, dpy, m_context);
Q_ASSERT(ctxWrap->nativeInterface<QEGLContext>()->nativeContext() == ctx);
QOffscreenSurface surface;
surface.setFormat(fmt);
surface.create();
if (!ctxWrap->makeCurrent(&surface))
qFatal("Failed to make pbuffer surface current");
// Create the texture.
QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
GLuint textureId = 0;
f->glGenTextures(1, &textureId);
f->glBindTexture(GL_TEXTURE_2D, textureId);
f->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
f->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_image.width(), m_image.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE,
m_image.constBits());
Q_ASSERT(f->glGetError() == GL_NO_ERROR);
ctxWrap->doneCurrent();
delete ctxWrap; // ctx is not destroyed
eglDestroyContext(dpy, ctx); // resources like the texture stay alive until any context on the share list is alive
Q_ASSERT(eglGetError() == EGL_SUCCESS);
m_textureId = textureId;
}