03e9c6f4a6
Pass -xplatform macx-tvos-clang to configure to build. Builds device and simulator by default. Added ‘uikit’ platform with the common setup. Also added QT_PLATFORM_UIKIT define (undocumented). qmake config defines tvos (but not ios). tvOS is 64bits only (QT_ARCH is arm64) and requires bitcode to be embedded in the binary. A new ‘bitcode’ configuration was added. For ReleaseDevice builds (which get archived and push to the store), bitcode is actually embedded (-fembed-bitcode passed to clang). For all other configurations, only using bitcode markers to keep file size down (-fembed-bitcode-marker). Build disables Widgets in qtbase, and qtscript (unsupported, would require fixes to JavaScriptCore source code). Qpa same as on iOS but disables device orientation, status bar, clipboard, menus, dialogs which are not supported on tvOS. Change-Id: I645804fd933be0befddeeb43095a74d2c178b2ba Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
110 lines
4.6 KiB
Plaintext
110 lines
4.6 KiB
Plaintext
equals(TEMPLATE, app):qt {
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# If the application uses Qt, it needs to be an application bundle
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# to be able to deploy and run on iOS. The only exception to this
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# is if you're working with a jailbroken device and can run the
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# resulting binary from the console/over SSH, but that's not a
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# use-case we care about, so no need to complicate the logic.
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CONFIG *= app_bundle
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# For Qt applications we want Xcode project files as the generated output,
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# but since qmake doesn't handle the transition between makefiles and Xcode
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# project files (which happens when using subdirs), we can't just override
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# MAKEFILE_GENERATOR. Instead, we generate the Xcode project by spawning a
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# child qmake process with -spec macx-xcode and let the top level qmake
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# process generate a wrapper makefile that forwards everything to xcodebuild.
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equals(MAKEFILE_GENERATOR, UNIX): \
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CONFIG = xcodebuild $$CONFIG
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}
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load(default_post)
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macx-xcode {
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device_family.name = TARGETED_DEVICE_FAMILY
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ios: device_family.value = $$QMAKE_IOS_TARGETED_DEVICE_FAMILY
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tvos: device_family.value = $$QMAKE_TVOS_TARGETED_DEVICE_FAMILY
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QMAKE_MAC_XCODE_SETTINGS += device_family
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ios {
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# If QMAKE_BUNDLE_DATA contains an asset catalog that includes an
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# AppIcon.appiconset, we configure Xcode to use it for app icons.
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for(bundle_data, QMAKE_BUNDLE_DATA) {
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for(bundle_file, $${bundle_data}.files) {
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!contains(bundle_file, .*\.xcassets$): next()
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!exists($$absolute_path($$bundle_file/AppIcon.appiconset, $$_PRO_FILE_PWD_)): next()
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asset_catalog_appicon.name = "ASSETCATALOG_COMPILER_APPICON_NAME"
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asset_catalog_appicon.value = "AppIcon"
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QMAKE_MAC_XCODE_SETTINGS += asset_catalog_appicon
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break()
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}
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!isEmpty(asset_catalog_appicon.name): break()
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}
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# Set up default 4-inch iPhone/iPod launch image so that our apps
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# support the full screen resolution of those devices.
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qmake_launch_image = Default-568h@2x.png
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qmake_copy_image.input = $$QMAKESPEC/$$qmake_launch_image
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qmake_copy_image.output = $$OUT_PWD/$${TARGET}.xcodeproj/$$qmake_launch_image
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qmake_copy_image.CONFIG = verbatim
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QMAKE_SUBSTITUTES += qmake_copy_image
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qmake_launch_images.files = $$qmake_copy_image.output
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QMAKE_BUNDLE_DATA += qmake_launch_images
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lessThan(QMAKE_XCODE_VERSION, "6.0") {
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warning("You need to update Xcode to version 6 or newer to fully support iPhone6/6+")
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} else {
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# Set up default LaunchScreen to support iPhone6/6+
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qmake_launch_screen = LaunchScreen.xib
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qmake_copy_launch_screen.input = $$QMAKESPEC/$$qmake_launch_screen
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qmake_copy_launch_screen.output = $$OUT_PWD/$${TARGET}.xcodeproj/$$qmake_launch_screen
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QMAKE_SUBSTITUTES += qmake_copy_launch_screen
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qmake_launch_screens.files = $$qmake_copy_launch_screen.output
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QMAKE_BUNDLE_DATA += qmake_launch_screens
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}
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}
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}
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macx-xcode {
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arch_device.name = "ARCHS[sdk=$${device.sdk}*]"
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arch_simulator.name = "ARCHS[sdk=$${simulator.sdk}*]"
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ios {
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arch_device.value = $$QMAKE_IOS_DEVICE_ARCHS
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arch_simulator.value = $$QMAKE_IOS_SIMULATOR_ARCHS
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QMAKE_XCODE_ARCHS = $$QMAKE_IOS_DEVICE_ARCHS $$QMAKE_IOS_SIMULATOR_ARCHS
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}
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tvos {
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arch_device.value = $$QMAKE_TVOS_DEVICE_ARCHS
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arch_simulator.value = $$QMAKE_TVOS_SIMULATOR_ARCHS
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QMAKE_XCODE_ARCHS = $$QMAKE_TVOS_DEVICE_ARCHS $$QMAKE_TVOS_SIMULATOR_ARCHS
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}
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QMAKE_MAC_XCODE_SETTINGS += arch_device arch_simulator
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only_active_arch.name = ONLY_ACTIVE_ARCH
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only_active_arch.value = YES
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only_active_arch.build = debug
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QMAKE_MAC_XCODE_SETTINGS += only_active_arch
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} else {
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# Be more specific about which architecture we're targeting
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contains(QT_ARCH, arm.*) {
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ios: VALID_ARCHS = $$QMAKE_IOS_DEVICE_ARCHS
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tvos: VALID_ARCHS = $$QMAKE_TVOS_DEVICE_ARCHS
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} else {
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ios: VALID_ARCHS = $$QMAKE_IOS_SIMULATOR_ARCHS
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tvos: VALID_ARCHS = $$QMAKE_TVOS_SIMULATOR_ARCHS
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}
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single_arch: VALID_ARCHS = $$first(VALID_ARCHS)
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ACTIVE_ARCHS = $(filter $(EXPORT_VALID_ARCHS), $(ARCHS))
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ARCH_ARGS = $(foreach arch, $(if $(EXPORT_ACTIVE_ARCHS), $(EXPORT_ACTIVE_ARCHS), $(EXPORT_VALID_ARCHS)), -arch $(arch))
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QMAKE_EXTRA_VARIABLES += VALID_ARCHS ACTIVE_ARCHS ARCH_ARGS
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arch_flags = $(EXPORT_ARCH_ARGS)
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QMAKE_CFLAGS += $$arch_flags
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QMAKE_CXXFLAGS += $$arch_flags
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QMAKE_LFLAGS += $$arch_flags
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}
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