dd3a08dd53
Change QOpenGLTextureBlitter to be a public API, as it was originally intended. There are now significant external uses outside qtbase (C++ compositor examples in QtWayland), and the API is considered proven enough. [ChangeLog][QtGui] QOpenGLTextureBlitter, a utility class to draw textured quads, has been made public. Change-Id: If7a2c94e1494195e2aa375d214932fa7b4c78321 Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
64 lines
2.0 KiB
C++
64 lines
2.0 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the test suite of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:GPL-EXCEPT$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QOPENGLCONTEXTWINDOW_H
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#define QOPENGLCONTEXTWINDOW_H
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#include <QtGui/QWindow>
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#include <QtGui/QOpenGLContext>
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#include <QtGui/QOpenGLTextureBlitter>
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#include <QtGui/QImage>
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#include <QtCore/QVariant>
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class QOpenGLContextWindow : public QWindow
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{
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Q_OBJECT
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public:
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QOpenGLContextWindow();
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~QOpenGLContextWindow();
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void render();
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protected:
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void exposeEvent(QExposeEvent *event);
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private:
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qreal dWidth() const { return width() * devicePixelRatio(); }
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qreal dHeight() const { return height() * devicePixelRatio(); }
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void createForeignContext();
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QOpenGLContext *m_context;
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QImage m_image;
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QVariant m_nativeHandle;
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uint m_textureId;
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QOpenGLTextureBlitter *m_blitter;
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};
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#endif
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