12b7eab4d2
Input events that originate from actual device interaction should reflect the device's state, and device and events need to be kept in sync so that event sequences (such as multi-touch events, where we have begin/update/end cycles spanning multiple events) are working correctly. For that reason, the event point data in pointer events is explicitly shared, and we only detach in exceptional situations. This saves us memory allocations, and makes sure that the event point data carried by events, and the event point data stored persistently in the device, are kept in sync. Cloned pointer events do not originate from device interactions, and should therefore not sync back to the device. E.g. accepting a clone should not modify the original event data stored in the device. There are exceptions here as well, e.g. when cloning an event in Qt in order to deliver a translated version of it to a different scene. Different points might even get delivered to different scenes or windows, or at least different items in the same scene. For that reason, we explicitly detach, and then explicitly write back the relevant states after the cloned event has been delivered. But in general, we should assume that cloned events do not write back to the device. Since QEventPoint is an explicitly shared data type that never detaches itself, we have to explicitly detach it when making copies that should not be shared. The ideal implementation of this would be to do the detach in the copy constructor of QPointerEvent, which is called when cloning. However, Qt itself makes copies of QPointerEvent without using clone, e.g. when assembling lists of touch events for the different subscenes or windows in QGuiApplicationPrivate::processTouchEvent, where event objects are added to a QVarLengthArray<QMutableTouchEvent>. This makes copies, and those copies must not detach. So we have to implement the special cloning behavior in each override of QPointerEvent::clone(). For this, introduce a dedicated macro for the common member functions. This macro must be used for QPointerEvent subclasses. Fixes: QTBUG-107560 Change-Id: I4b56f9e71c7d067ba9054a2a631e8ba5bc7b1ab9 Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io> |
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benchmarks | ||
global | ||
libfuzzer | ||
manual | ||
shared | ||
testserver | ||
CMakeLists.txt | ||
README |
This directory contains autotests and benchmarks based on Qt Test. In order to run the autotests reliably, you need to configure a desktop to match the test environment that these tests are written for. Linux X11: * The user must be logged in to an active desktop; you can't run the autotests without a valid DISPLAY that allows X11 connections. * The tests are run against a KDE3 or KDE4 desktop. * Window manager uses "click to focus", and not "focus follows mouse". Many tests move the mouse cursor around and expect this to not affect focus and activation. * Disable "click to activate", i.e., when a window is opened, the window manager should automatically activate it (give it input focus) and not wait for the user to click the window.