38be0d1383
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85 lines
1.5 KiB
Plaintext
85 lines
1.5 KiB
Plaintext
# Version: 1
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# CheckVsReference: 5% (0 0 639 638)
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translate 0 10
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setRenderHint Antialiasing
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pixmap_load dome_argb32 the_pixmap
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begin_block draw_stuff
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save
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# Standard draw
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drawTiledPixmap the_pixmap 0 0 150 100 0 0
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# Standard draw with offset
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translate 160 0
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drawTiledPixmap the_pixmap 0 0 150 100 25 25
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# xformed
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translate 160 0
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save
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translate 10 -10
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rotate 10
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setRenderHint SmoothPixmapTransform false
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drawTiledPixmap the_pixmap 0 0 150 100 25 25
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restore
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# xformed with smooth xform
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translate 160 0
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save
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translate 10 -10
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rotate 10
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setRenderHint SmoothPixmapTransform
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drawTiledPixmap the_pixmap 0 0 150 100 25 25
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restore
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restore
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end_block
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translate 0 120
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pixmap_load dome_rgb32 the_pixmap
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repeat_block draw_stuff
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translate 0 120
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pixmap_load dome_indexed the_pixmap
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repeat_block draw_stuff
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translate 0 120
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pixmap_load dome_indexed_mask the_pixmap
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repeat_block draw_stuff
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translate 0 120
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pixmap_load dome_mono the_pixmap
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repeat_block draw_stuff
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################################################################################
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# Some helpful text...
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#
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resetMatrix
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translate 650 80
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drawText 0 0 "32 bit w/alpha"
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translate 0 120
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drawText 0 0 "32 bit w/o alpha"
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translate 0 120
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drawText 0 0 "8 bit indexed"
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translate 0 120
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drawText 0 0 "8 bit indexed w/mask"
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translate 0 120
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drawText 0 0 "1 bit"
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resetMatrix
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translate 10 630
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drawText 0 0 "normal"
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translate 160 0
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drawText 0 0 "offset"
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translate 160 0
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drawText 0 0 "xformed"
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translate 160 0
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drawText 0 0 "smooth xformed"
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