cd46a2daf5
Update files using old header.LGPL3 to header.LGPL Update files using old FDL template to use new one Update files using old BSD template to use new one Change-Id: I36a78272516f9953d02956522f285b40adfc8915 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
117 lines
4.5 KiB
C++
117 lines
4.5 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the QtCore module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "animation.h"
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#include "node.h"
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#include "lifecycle.h"
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#include "stickman.h"
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#include "graphicsview.h"
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#include "rectbutton.h"
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#include <QtCore>
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#include <QtWidgets>
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int main(int argc, char **argv)
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{
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Q_INIT_RESOURCE(stickman);
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QApplication app(argc, argv);
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StickMan *stickMan = new StickMan;
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stickMan->setDrawSticks(false);
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QGraphicsTextItem *textItem = new QGraphicsTextItem();
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textItem->setHtml("<font color=\"white\"><b>Stickman</b>"
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"<p>"
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"Tell the stickman what to do!"
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"</p>"
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"<p><i>"
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"<li>Press <font color=\"purple\">J</font> to make the stickman jump.</li>"
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"<li>Press <font color=\"purple\">D</font> to make the stickman dance.</li>"
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"<li>Press <font color=\"purple\">C</font> to make him chill out.</li>"
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"<li>When you are done, press <font color=\"purple\">Escape</font>.</li>"
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"</i></p>"
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"<p>If he is unlucky, the stickman will get struck by lightning, and never jump, dance or chill out again."
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"</p></font>");
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qreal w = textItem->boundingRect().width();
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QRectF stickManBoundingRect = stickMan->mapToScene(stickMan->boundingRect()).boundingRect();
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textItem->setPos(-w / 2.0, stickManBoundingRect.bottom() + 25.0);
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QGraphicsScene scene;
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scene.addItem(stickMan);
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scene.addItem(textItem);
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scene.setBackgroundBrush(Qt::black);
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GraphicsView view;
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view.setRenderHints(QPainter::Antialiasing);
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view.setTransformationAnchor(QGraphicsView::NoAnchor);
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view.setScene(&scene);
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QRectF sceneRect = scene.sceneRect();
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// making enough room in the scene for stickman to jump and die
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view.resize(sceneRect.width() + 100, sceneRect.height() + 100);
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view.setSceneRect(sceneRect);
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view.show();
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view.setFocus();
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LifeCycle cycle(stickMan, &view);
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cycle.setDeathAnimation(":/animations/dead.bin");
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cycle.addActivity(":/animations/jumping.bin", Qt::Key_J);
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cycle.addActivity(":/animations/dancing.bin", Qt::Key_D);
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cycle.addActivity(":/animations/chilling.bin", Qt::Key_C);
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cycle.start();
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return app.exec();
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}
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