qt5base-lts/tests/auto/other/qobjectrace/tst_qobjectrace.cpp
Thiago Macieira 4a5f3c8b93 CMake: remove check for cxx11_future
Everyone must have this by now. This test was 1193 ms of CMake time.

Since this was a PUBLIC feature, I've left it around with a constant
condition.

Change-Id: Ifbf974a4d10745b099b1fffd177754538bbff245
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
2023-08-02 12:36:18 -07:00

589 lines
16 KiB
C++

// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
#include <QtCore>
#include <QTest>
#include <QtTest/private/qemulationdetector_p.h>
#include <optional>
enum { OneMinute = 60 * 1000,
TwoMinutes = OneMinute * 2 };
struct Functor
{
void operator()() const {};
};
class tst_QObjectRace: public QObject
{
Q_OBJECT
public:
tst_QObjectRace()
: ThreadCount(QThread::idealThreadCount())
{}
private slots:
void moveToThreadRace();
void destroyRace();
void blockingQueuedDestroyRace();
void disconnectRace();
void disconnectRace2();
private:
const int ThreadCount;
};
class RaceObject : public QObject
{
Q_OBJECT
QList<QThread *> threads;
int count;
public:
RaceObject()
: count(0)
{ }
void addThread(QThread *thread)
{ threads.append(thread); }
public slots:
void theSlot()
{
enum { step = 35 };
if ((++count % step) == 0) {
QThread *nextThread = threads.at((count / step) % threads.size());
moveToThread(nextThread);
}
}
void destroSlot() {
emit theSignal();
}
signals:
void theSignal();
};
class RaceThread : public QThread
{
Q_OBJECT
RaceObject *object;
QElapsedTimer stopWatch;
public:
RaceThread()
: object(0)
{ }
void setObject(RaceObject *o)
{
object = o;
object->addThread(this);
}
void start() {
stopWatch.start();
QThread::start();
}
void run() override
{
QTimer zeroTimer;
connect(&zeroTimer, SIGNAL(timeout()), object, SLOT(theSlot()));
connect(&zeroTimer, SIGNAL(timeout()), this, SLOT(checkStopWatch()), Qt::DirectConnection);
zeroTimer.start(0);
(void) exec();
}
signals:
void theSignal();
private slots:
void checkStopWatch()
{
if (stopWatch.elapsed() >= 5000)
quit();
QObject o;
connect(&o, SIGNAL(destroyed()) , object, SLOT(destroSlot()));
connect(object, SIGNAL(destroyed()) , &o, SLOT(deleteLater()));
}
};
void tst_QObjectRace::moveToThreadRace()
{
RaceObject *object = new RaceObject;
QVarLengthArray<RaceThread *, 16> threads(ThreadCount);
for (int i = 0; i < ThreadCount; ++i) {
threads[i] = new RaceThread;
threads[i]->setObject(object);
}
object->moveToThread(threads[0]);
for (int i = 0; i < ThreadCount; ++i)
threads[i]->start();
while(!threads[0]->isFinished()) {
QPointer<RaceObject> foo (object);
QObject o;
connect(&o, SIGNAL(destroyed()) , object, SLOT(destroSlot()));
connect(object, SIGNAL(destroyed()) , &o, SLOT(deleteLater()));
QTest::qWait(10);
}
// the other threads should finish pretty quickly now
for (int i = 1; i < ThreadCount; ++i)
QVERIFY(threads[i]->wait(300));
for (int i = 0; i < ThreadCount; ++i)
delete threads[i];
delete object;
}
class MyObject : public QObject
{ Q_OBJECT
bool ok;
public:
MyObject() : ok(true) {}
~MyObject() { Q_ASSERT(ok); ok = false; }
public slots:
void slot1() { Q_ASSERT(ok); }
void slot2() { Q_ASSERT(ok); }
void slot3() { Q_ASSERT(ok); }
void slot4() { Q_ASSERT(ok); }
void slot5() { Q_ASSERT(ok); }
void slot6() { Q_ASSERT(ok); }
void slot7() { Q_ASSERT(ok); }
signals:
void signal1();
void signal2();
void signal3();
void signal4();
void signal5();
void signal6();
void signal7();
};
namespace {
const char *_slots[] = { SLOT(slot1()) , SLOT(slot2()) , SLOT(slot3()),
SLOT(slot4()) , SLOT(slot5()) , SLOT(slot6()),
SLOT(slot7()) };
const char *_signals[] = { SIGNAL(signal1()), SIGNAL(signal2()), SIGNAL(signal3()),
SIGNAL(signal4()), SIGNAL(signal5()), SIGNAL(signal6()),
SIGNAL(signal7()) };
typedef void (MyObject::*PMFType)();
const PMFType _slotsPMF[] = { &MyObject::slot1, &MyObject::slot2, &MyObject::slot3,
&MyObject::slot4, &MyObject::slot5, &MyObject::slot6,
&MyObject::slot7 };
const PMFType _signalsPMF[] = { &MyObject::signal1, &MyObject::signal2, &MyObject::signal3,
&MyObject::signal4, &MyObject::signal5, &MyObject::signal6,
&MyObject::signal7 };
}
class DestroyThread : public QThread
{
Q_OBJECT
MyObject **objects;
int number;
public:
void setObjects(MyObject **o, int n)
{
objects = o;
number = n;
for(int i = 0; i < number; i++)
objects[i]->moveToThread(this);
}
void run() override
{
for (int i = number-1; i >= 0; --i) {
/* Do some more connection and disconnection between object in this thread that have not been destroyed yet */
const int nAlive = i+1;
connect (objects[((i+1)*31) % nAlive], _signals[(12*i)%7], objects[((i+2)*37) % nAlive], _slots[(15*i+2)%7] );
disconnect(objects[((i+1)*31) % nAlive], _signals[(12*i)%7], objects[((i+2)*37) % nAlive], _slots[(15*i+2)%7] );
connect (objects[((i+4)*41) % nAlive], _signalsPMF[(18*i)%7], objects[((i+5)*43) % nAlive], _slotsPMF[(19*i+2)%7] );
disconnect(objects[((i+4)*41) % nAlive], _signalsPMF[(18*i)%7], objects[((i+5)*43) % nAlive], _slotsPMF[(19*i+2)%7] );
QMetaObject::Connection c = connect(objects[((i+5)*43) % nAlive], _signalsPMF[(9*i+1)%7], Functor());
for (int f = 0; f < 7; ++f)
emit (objects[i]->*_signalsPMF[f])();
disconnect(c);
disconnect(objects[i], _signalsPMF[(10*i+5)%7], 0, 0);
disconnect(objects[i], _signals[(11*i+6)%7], 0, 0);
disconnect(objects[i], 0, objects[(i*17+6) % nAlive], 0);
if (i%4 == 1) {
disconnect(objects[i], 0, 0, 0);
}
delete objects[i];
}
//run the possible queued slots
qApp->processEvents();
}
};
#define EXTRA_THREAD_WAIT 3000
#define MAIN_THREAD_WAIT TwoMinutes
void tst_QObjectRace::destroyRace()
{
if (QTestPrivate::isRunningArmOnX86())
QSKIP("Test is too slow to run on emulator");
constexpr int ObjectCountPerThread = 2777;
const int ObjectCount = ThreadCount * ObjectCountPerThread;
QVarLengthArray<MyObject *, ObjectCountPerThread * 10> objects(ObjectCount);
for (int i = 0; i < ObjectCount; ++i)
objects[i] = new MyObject;
for (int i = 0; i < ObjectCount * 17; ++i) {
connect(objects[(i*13) % ObjectCount], _signals[(2*i)%7],
objects[((i+2)*17) % ObjectCount], _slots[(3*i+2)%7] );
connect(objects[((i+6)*23) % ObjectCount], _signals[(5*i+4)%7],
objects[((i+8)*41) % ObjectCount], _slots[(i+6)%7] );
connect(objects[(i*67) % ObjectCount], _signalsPMF[(2*i)%7],
objects[((i+1)*71) % ObjectCount], _slotsPMF[(3*i+2)%7] );
connect(objects[((i+3)*73) % ObjectCount], _signalsPMF[(5*i+4)%7],
objects[((i+5)*79) % ObjectCount], Functor() );
}
QVarLengthArray<DestroyThread *, 16> threads(ThreadCount);
for (int i = 0; i < ThreadCount; ++i) {
threads[i] = new DestroyThread;
threads[i]->setObjects(objects.data() + i*ObjectCountPerThread, ObjectCountPerThread);
}
for (int i = 0; i < ThreadCount; ++i)
threads[i]->start();
QVERIFY(threads[0]->wait(MAIN_THREAD_WAIT));
// the other threads should finish pretty quickly now
for (int i = 1; i < ThreadCount; ++i)
QVERIFY(threads[i]->wait(EXTRA_THREAD_WAIT));
for (int i = 0; i < ThreadCount; ++i)
delete threads[i];
}
class BlockingQueuedDestroyRaceObject : public QObject
{
Q_OBJECT
public:
enum class Behavior { Normal, Crash };
explicit BlockingQueuedDestroyRaceObject(Behavior b = Behavior::Normal)
: m_behavior(b) {}
signals:
bool aSignal();
public slots:
bool aSlot()
{
switch (m_behavior) {
case Behavior::Normal:
return true;
case Behavior::Crash:
qFatal("Race detected in a blocking queued connection");
break;
}
Q_UNREACHABLE_RETURN(false);
}
private:
Behavior m_behavior;
};
void tst_QObjectRace::blockingQueuedDestroyRace()
{
enum { MinIterations = 100, MinTime = 3000, WaitTime = 25 };
BlockingQueuedDestroyRaceObject sender;
QDeadlineTimer timer(MinTime);
int iteration = 0;
while (iteration++ < MinIterations || !timer.hasExpired()) {
// Manually allocate some storage, and create a receiver in there
std::optional<BlockingQueuedDestroyRaceObject> receiver;
receiver.emplace(BlockingQueuedDestroyRaceObject::Behavior::Normal);
// Connect it to the sender via BlockingQueuedConnection
QVERIFY(connect(&sender, &BlockingQueuedDestroyRaceObject::aSignal,
&*receiver, &BlockingQueuedDestroyRaceObject::aSlot,
Qt::BlockingQueuedConnection));
const auto emitUntilDestroyed = [&sender] {
// Hack: as long as the receiver is alive and the connection
// established, the signal will return true (from the slot).
// When the receiver gets destroyed, the signal is disconnected
// and therefore the emission returns false.
while (emit sender.aSignal())
;
};
std::unique_ptr<QThread> thread(QThread::create(emitUntilDestroyed));
thread->start();
QTest::qWait(WaitTime);
// Destroy the receiver, and immediately allocate a new one at
// the same address. In case of a race, this might cause:
// - the metacall event to be posted to a destroyed object;
// - the metacall event to be posted to the wrong object.
// In both cases we hope to catch the race by crashing.
receiver.reset();
receiver.emplace(BlockingQueuedDestroyRaceObject::Behavior::Crash);
// Flush events
QTest::qWait(0);
thread->wait();
}
}
static QAtomicInteger<unsigned> countedStructObjectsCount;
struct CountedFunctor
{
CountedFunctor() : destroyed(false) { countedStructObjectsCount.fetchAndAddRelaxed(1); }
CountedFunctor(const CountedFunctor &) : destroyed(false) { countedStructObjectsCount.fetchAndAddRelaxed(1); }
CountedFunctor &operator=(const CountedFunctor &) { return *this; }
~CountedFunctor() { destroyed = true; countedStructObjectsCount.fetchAndAddRelaxed(-1);}
void operator()() const {QCOMPARE(destroyed, false);}
private:
bool destroyed;
};
class DisconnectRaceSenderObject : public QObject
{
Q_OBJECT
signals:
void theSignal();
};
class DisconnectRaceThread : public QThread
{
Q_OBJECT
DisconnectRaceSenderObject *sender;
bool emitSignal;
public:
DisconnectRaceThread(DisconnectRaceSenderObject *s, bool emitIt)
: QThread(), sender(s), emitSignal(emitIt)
{
}
void run() override
{
while (!isInterruptionRequested()) {
QMetaObject::Connection conn = connect(sender, &DisconnectRaceSenderObject::theSignal,
sender, CountedFunctor(), Qt::BlockingQueuedConnection);
if (emitSignal)
emit sender->theSignal();
disconnect(conn);
yieldCurrentThread();
}
}
};
class DeleteReceiverRaceSenderThread : public QThread
{
Q_OBJECT
DisconnectRaceSenderObject *sender;
public:
DeleteReceiverRaceSenderThread(DisconnectRaceSenderObject *s)
: QThread(), sender(s)
{
}
void run() override
{
while (!isInterruptionRequested()) {
emit sender->theSignal();
yieldCurrentThread();
}
}
};
class DeleteReceiverRaceReceiver : public QObject
{
Q_OBJECT
DisconnectRaceSenderObject *sender;
QObject *receiver;
QTimer *timer;
public:
DeleteReceiverRaceReceiver(DisconnectRaceSenderObject *s)
: QObject(), sender(s), receiver(0)
{
timer = new QTimer(this);
connect(timer, &QTimer::timeout, this, &DeleteReceiverRaceReceiver::onTimeout);
timer->start(1);
}
~DeleteReceiverRaceReceiver()
{
delete receiver;
}
void onTimeout()
{
if (receiver)
delete receiver;
receiver = new QObject;
connect(sender, &DisconnectRaceSenderObject::theSignal, receiver, CountedFunctor(), Qt::BlockingQueuedConnection);
}
};
class DeleteReceiverRaceReceiverThread : public QThread
{
Q_OBJECT
DisconnectRaceSenderObject *sender;
public:
DeleteReceiverRaceReceiverThread(DisconnectRaceSenderObject *s)
: QThread(), sender(s)
{
}
void run() override
{
QScopedPointer<DeleteReceiverRaceReceiver> receiver(new DeleteReceiverRaceReceiver(sender));
exec();
}
};
void tst_QObjectRace::disconnectRace()
{
enum { TimeLimit = 3000 };
QCOMPARE(countedStructObjectsCount.loadRelaxed(), 0u);
{
QScopedPointer<DisconnectRaceSenderObject> sender(new DisconnectRaceSenderObject());
QScopedPointer<QThread> senderThread(new QThread());
senderThread->start();
sender->moveToThread(senderThread.data());
QVarLengthArray<DisconnectRaceThread *, 16> threads(ThreadCount);
for (int i = 0; i < ThreadCount; ++i) {
threads[i] = new DisconnectRaceThread(sender.data(), !(i % 10));
threads[i]->start();
}
QTest::qWait(TimeLimit);
for (int i = 0; i < ThreadCount; ++i) {
threads[i]->requestInterruption();
QVERIFY(threads[i]->wait());
delete threads[i];
}
senderThread->quit();
QVERIFY(senderThread->wait());
}
QCOMPARE(countedStructObjectsCount.loadRelaxed(), 0u);
{
QScopedPointer<DisconnectRaceSenderObject> sender(new DisconnectRaceSenderObject());
QScopedPointer<DeleteReceiverRaceSenderThread> senderThread(new DeleteReceiverRaceSenderThread(sender.data()));
senderThread->start();
sender->moveToThread(senderThread.data());
QVarLengthArray<DeleteReceiverRaceReceiverThread *, 16> threads(ThreadCount);
for (int i = 0; i < ThreadCount; ++i) {
threads[i] = new DeleteReceiverRaceReceiverThread(sender.data());
threads[i]->start();
}
QTest::qWait(TimeLimit);
senderThread->requestInterruption();
QVERIFY(senderThread->wait());
for (int i = 0; i < ThreadCount; ++i) {
threads[i]->quit();
QVERIFY(threads[i]->wait());
delete threads[i];
}
}
QCOMPARE(countedStructObjectsCount.loadRelaxed(), 0u);
}
void tst_QObjectRace::disconnectRace2()
{
enum { IterationCount = 100, ConnectionCount = 100, YieldCount = 100 };
QAtomicPointer<MyObject> ptr;
QSemaphore createSemaphore(0);
QSemaphore proceedSemaphore(0);
std::unique_ptr<QThread> t1(QThread::create([&]() {
for (int i = 0; i < IterationCount; ++i) {
MyObject sender;
ptr.storeRelease(&sender);
createSemaphore.release();
proceedSemaphore.acquire();
ptr.storeRelaxed(nullptr);
for (int i = 0; i < YieldCount; ++i)
QThread::yieldCurrentThread();
}
}));
t1->start();
std::unique_ptr<QThread> t2(QThread::create([&]() {
auto connections = std::make_unique<QMetaObject::Connection[]>(ConnectionCount);
for (int i = 0; i < IterationCount; ++i) {
MyObject receiver;
MyObject *sender = nullptr;
createSemaphore.acquire();
while (!(sender = ptr.loadAcquire()))
;
for (int i = 0; i < ConnectionCount; ++i)
connections[i] = QObject::connect(sender, &MyObject::signal1, &receiver, &MyObject::slot1);
proceedSemaphore.release();
for (int i = 0; i < ConnectionCount; ++i)
QObject::disconnect(connections[i]);
}
}));
t2->start();
t1->wait();
t2->wait();
}
QTEST_MAIN(tst_QObjectRace)
#include "tst_qobjectrace.moc"