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Replace the current license disclaimer in files by a SPDX-License-Identifier. Files that have to be modified by hand are modified. License files are organized under LICENSES directory. Task-number: QTBUG-67283 Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Lars Knoll <lars.knoll@qt.io> Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io> |
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part1 | ||
part2 | ||
part3 | ||
part4 | ||
part5 | ||
part6 | ||
part7 | ||
addressbook.pro | ||
CMakeLists.txt | ||
README |
The Address Book Tutorial shows how to put together a simple yet fully-functioning GUI application. The tutorial chapters can be found in the Qt documentation, which can be viewed using Qt Assistant or a Web browser. The tutorial is also available online at http://qt-project.org/doc/qt-5.0/qtwidgets/tutorials-addressbook.html All programs corresponding to the chapters in the tutorial should automatically be built when Qt is compiled, or will be provided as pre-built executables if you have obtained a binary package of Qt. If you have only compiled the Qt libraries, use the following instructions to build the tutorial. On Linux/Unix: Typing 'make' in this directory builds all the programs (part1/part1, part2/part2, part3/part3 and so on). Typing 'make' in each subdirectory builds just that tutorial program. On Windows: Create a single Visual Studio project for the tutorial directory in the usual way. You can do this by typing the following at the command line: qmake -tp vc You should now be able to open the project file in Visual Studio and build all of the tutorial programs at the same time. On Mac OS X: Create an Xcode project with the .pro file in the tutorial directory. You can do this by typing the following at the command line: qmake -spec macx-xcode Then open the generated Xcode project in Xcode and build it.