5b334729d3
...by removing the entire adjustedFormat() helper. Qt Quick has never used this, which indicates it is not that useful. Same goes for Qt Multimedia or Qt 3D. Ensuring depth and stencil is requested is already solved by using QSurfaceFormat::setDefaultFormat() or by adjusting the formats everywhere as appropriate. The helper function's usages are in the manual tests that use it as a shortcut, and in the GL backend itself. Remove it and leave it up the client to set the depth or stencil buffer size, typically in the global default surface format. (which in fact many of the mentioned manual tests already did, so some of calls to window->setFormat(adjustedFormat()) were completely unnecessary) By not having the built-in magic that tries to always force depth and stencil, we avoid problems that arise then the helper cannot be easily invoked (thinking of widgets and backingstores), and so one ends up with unexpected stencil (or depth) in the context (where the GL backend auto-adjusts), but not in the window (which is not under QRhi's control). It was in practice possible to trigger EGL_BAD_MATCH failures with the new rhi-based widget composition on EGL-based systems. For example, if an application with a QOpenGLWidget did not set both depth and stencil (but only one, or none), it ended up failing due to the context - surface EGLConfig mismatches. On other platforms this matters less due to less strict config/pixelformat management. Pick-to: 6.4 Change-Id: I28ae2de163de63ee91bee3ceae08b58e106e1380 Fixes: QTBUG-104951 Reviewed-by: Andy Nichols <andy.nichols@qt.io> |
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.. | ||
buildshaders.bat | ||
bwqt224_64_nomips.dds | ||
bwqt224_64.png | ||
color.frag | ||
color.frag.qsb | ||
color.vert | ||
color.vert.qsb | ||
cube.h | ||
dds_bc1.h | ||
examplefw.h | ||
OpenfootageNET_fieldairport-512.hdr | ||
qt256_bc1_9mips.dds | ||
qt256.png | ||
texture_arr.frag | ||
texture_arr.frag.qsb | ||
texture_arr.vert | ||
texture_arr.vert.qsb | ||
texture_ms4.frag | ||
texture_ms4.frag.qsb | ||
texture.frag | ||
texture.frag.qsb | ||
texture.vert | ||
texture.vert.qsb |