05fc3aef53
Replace the current license disclaimer in files by a SPDX-License-Identifier. Files that have to be modified by hand are modified. License files are organized under LICENSES directory. Task-number: QTBUG-67283 Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Lars Knoll <lars.knoll@qt.io> Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
29 lines
709 B
C++
29 lines
709 B
C++
// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#ifndef LOGO_H
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#define LOGO_H
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#include <qopengl.h>
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#include <QList>
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#include <QVector3D>
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class Logo
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{
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public:
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Logo();
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const GLfloat *constData() const { return m_data.constData(); }
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int count() const { return m_count; }
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int vertexCount() const { return m_count / 6; }
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private:
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void quad(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2, GLfloat x3, GLfloat y3, GLfloat x4, GLfloat y4);
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void extrude(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
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void add(const QVector3D &v, const QVector3D &n);
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QList<GLfloat> m_data;
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int m_count = 0;
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};
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#endif // LOGO_H
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