qt5base-lts/examples/opengl/textures/glwidget.cpp
Jason McDonald 5635823e17 Remove "All rights reserved" line from license headers.
As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.

Change-Id: I311e001373776812699d6efc045b5f742890c689
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
2012-01-30 03:54:59 +01:00

246 lines
7.2 KiB
C++

/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtWidgets>
#include <QtOpenGL>
#include "glwidget.h"
GLWidget::GLWidget(QWidget *parent, QGLWidget *shareWidget)
: QGLWidget(parent, shareWidget)
{
clearColor = Qt::black;
xRot = 0;
yRot = 0;
zRot = 0;
#ifdef QT_OPENGL_ES_2
program = 0;
#endif
}
GLWidget::~GLWidget()
{
}
QSize GLWidget::minimumSizeHint() const
{
return QSize(50, 50);
}
QSize GLWidget::sizeHint() const
{
return QSize(200, 200);
}
void GLWidget::rotateBy(int xAngle, int yAngle, int zAngle)
{
xRot += xAngle;
yRot += yAngle;
zRot += zAngle;
updateGL();
}
void GLWidget::setClearColor(const QColor &color)
{
clearColor = color;
updateGL();
}
void GLWidget::initializeGL()
{
makeObject();
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
#ifndef QT_OPENGL_ES_2
glEnable(GL_TEXTURE_2D);
#endif
#ifdef QT_OPENGL_ES_2
#define PROGRAM_VERTEX_ATTRIBUTE 0
#define PROGRAM_TEXCOORD_ATTRIBUTE 1
QGLShader *vshader = new QGLShader(QGLShader::Vertex, this);
const char *vsrc =
"attribute highp vec4 vertex;\n"
"attribute mediump vec4 texCoord;\n"
"varying mediump vec4 texc;\n"
"uniform mediump mat4 matrix;\n"
"void main(void)\n"
"{\n"
" gl_Position = matrix * vertex;\n"
" texc = texCoord;\n"
"}\n";
vshader->compileSourceCode(vsrc);
QGLShader *fshader = new QGLShader(QGLShader::Fragment, this);
const char *fsrc =
"uniform sampler2D texture;\n"
"varying mediump vec4 texc;\n"
"void main(void)\n"
"{\n"
" gl_FragColor = texture2D(texture, texc.st);\n"
"}\n";
fshader->compileSourceCode(fsrc);
program = new QGLShaderProgram(this);
program->addShader(vshader);
program->addShader(fshader);
program->bindAttributeLocation("vertex", PROGRAM_VERTEX_ATTRIBUTE);
program->bindAttributeLocation("texCoord", PROGRAM_TEXCOORD_ATTRIBUTE);
program->link();
program->bind();
program->setUniformValue("texture", 0);
#endif
}
void GLWidget::paintGL()
{
qglClearColor(clearColor);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
#if !defined(QT_OPENGL_ES_2)
glLoadIdentity();
glTranslatef(0.0f, 0.0f, -10.0f);
glRotatef(xRot / 16.0f, 1.0f, 0.0f, 0.0f);
glRotatef(yRot / 16.0f, 0.0f, 1.0f, 0.0f);
glRotatef(zRot / 16.0f, 0.0f, 0.0f, 1.0f);
glVertexPointer(3, GL_FLOAT, 0, vertices.constData());
glTexCoordPointer(2, GL_FLOAT, 0, texCoords.constData());
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
#else
QMatrix4x4 m;
m.ortho(-0.5f, +0.5f, +0.5f, -0.5f, 4.0f, 15.0f);
m.translate(0.0f, 0.0f, -10.0f);
m.rotate(xRot / 16.0f, 1.0f, 0.0f, 0.0f);
m.rotate(yRot / 16.0f, 0.0f, 1.0f, 0.0f);
m.rotate(zRot / 16.0f, 0.0f, 0.0f, 1.0f);
program->setUniformValue("matrix", m);
program->enableAttributeArray(PROGRAM_VERTEX_ATTRIBUTE);
program->enableAttributeArray(PROGRAM_TEXCOORD_ATTRIBUTE);
program->setAttributeArray
(PROGRAM_VERTEX_ATTRIBUTE, vertices.constData());
program->setAttributeArray
(PROGRAM_TEXCOORD_ATTRIBUTE, texCoords.constData());
#endif
for (int i = 0; i < 6; ++i) {
glBindTexture(GL_TEXTURE_2D, textures[i]);
glDrawArrays(GL_TRIANGLE_FAN, i * 4, 4);
}
}
void GLWidget::resizeGL(int width, int height)
{
int side = qMin(width, height);
glViewport((width - side) / 2, (height - side) / 2, side, side);
#if !defined(QT_OPENGL_ES_2)
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
#ifndef QT_OPENGL_ES
glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0);
#else
glOrthof(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0);
#endif
glMatrixMode(GL_MODELVIEW);
#endif
}
void GLWidget::mousePressEvent(QMouseEvent *event)
{
lastPos = event->pos();
}
void GLWidget::mouseMoveEvent(QMouseEvent *event)
{
int dx = event->x() - lastPos.x();
int dy = event->y() - lastPos.y();
if (event->buttons() & Qt::LeftButton) {
rotateBy(8 * dy, 8 * dx, 0);
} else if (event->buttons() & Qt::RightButton) {
rotateBy(8 * dy, 0, 8 * dx);
}
lastPos = event->pos();
}
void GLWidget::mouseReleaseEvent(QMouseEvent * /* event */)
{
emit clicked();
}
void GLWidget::makeObject()
{
static const int coords[6][4][3] = {
{ { +1, -1, -1 }, { -1, -1, -1 }, { -1, +1, -1 }, { +1, +1, -1 } },
{ { +1, +1, -1 }, { -1, +1, -1 }, { -1, +1, +1 }, { +1, +1, +1 } },
{ { +1, -1, +1 }, { +1, -1, -1 }, { +1, +1, -1 }, { +1, +1, +1 } },
{ { -1, -1, -1 }, { -1, -1, +1 }, { -1, +1, +1 }, { -1, +1, -1 } },
{ { +1, -1, +1 }, { -1, -1, +1 }, { -1, -1, -1 }, { +1, -1, -1 } },
{ { -1, -1, +1 }, { +1, -1, +1 }, { +1, +1, +1 }, { -1, +1, +1 } }
};
for (int j=0; j < 6; ++j) {
textures[j] = bindTexture
(QPixmap(QString(":/images/side%1.png").arg(j + 1)), GL_TEXTURE_2D);
}
for (int i = 0; i < 6; ++i) {
for (int j = 0; j < 4; ++j) {
texCoords.append
(QVector2D(j == 0 || j == 3, j == 0 || j == 1));
vertices.append
(QVector3D(0.2 * coords[i][j][0], 0.2 * coords[i][j][1],
0.2 * coords[i][j][2]));
}
}
}