854ddb0301
...but this will vary between backends, or in some cases even between implementations of the same API. Point size is settable only via the vertex shader (gl_PointSize). It is silently ignored with D3D and HLSL. Line widths other than 1 are supported only on OpenGL and Vulkan. (but this is in fact deprecated with GL and optional with Vulkan) Add QRhi::Feature values for both. The line width is now settable on QRhiGraphicsPipeline. It is not a dynamic state since the static, per-pipeline width is good enough for most cases. (and the feature is not supported on half of the backends anyways so it will get limited use in practice). Change-Id: I6d3a32269527c452b794b2cb8b0f03101eab40b2 Reviewed-by: Lars Knoll <lars.knoll@qt.io> |
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buffer.comp | ||
buffer.comp.qsb | ||
buildshaders.bat | ||
computebuffer.cpp | ||
computebuffer.pro | ||
computebuffer.qrc | ||
main.frag | ||
main.frag.qsb | ||
main.vert | ||
main.vert.qsb |