53599592e0
Comes with backends for Vulkan, Metal, Direct3D 11.1, and OpenGL (ES). All APIs are private for now. Shader conditioning (i.e. generating a QRhiShader in memory or on disk from some shader source code) is done via the tools and APIs provided by qt-labs/qtshadertools. The OpenGL support follows the cross-platform tradition of requiring ES 2.0 only, while optionally using some (ES) 3.x features. It can operate in core profile contexts as well. Task-number: QTBUG-70287 Change-Id: I246f2e36d562e404012c05db2aa72487108aa7cc Reviewed-by: Lars Knoll <lars.knoll@qt.io>
149 lines
5.3 KiB
C++
149 lines
5.3 KiB
C++
/****************************************************************************
|
|
**
|
|
** Copyright (C) 2018 The Qt Company Ltd.
|
|
** Contact: https://www.qt.io/licensing/
|
|
**
|
|
** This file is part of the examples of the Qt Toolkit.
|
|
**
|
|
** $QT_BEGIN_LICENSE:BSD$
|
|
** Commercial License Usage
|
|
** Licensees holding valid commercial Qt licenses may use this file in
|
|
** accordance with the commercial license agreement provided with the
|
|
** Software or, alternatively, in accordance with the terms contained in
|
|
** a written agreement between you and The Qt Company. For licensing terms
|
|
** and conditions see https://www.qt.io/terms-conditions. For further
|
|
** information use the contact form at https://www.qt.io/contact-us.
|
|
**
|
|
** BSD License Usage
|
|
** Alternatively, you may use this file under the terms of the BSD license
|
|
** as follows:
|
|
**
|
|
** "Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions are
|
|
** met:
|
|
** * Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** * Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in
|
|
** the documentation and/or other materials provided with the
|
|
** distribution.
|
|
** * Neither the name of The Qt Company Ltd nor the names of its
|
|
** contributors may be used to endorse or promote products derived
|
|
** from this software without specific prior written permission.
|
|
**
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
|
**
|
|
** $QT_END_LICENSE$
|
|
**
|
|
****************************************************************************/
|
|
|
|
#include "quadrenderer.h"
|
|
#include <QFile>
|
|
#include <QtGui/private/qshader_p.h>
|
|
|
|
// Renders a quad using indexed drawing. No QRhiGraphicsPipeline is created, it
|
|
// expects to reuse the one created by TriangleRenderer. A separate
|
|
// QRhiShaderResourceBindings is still needed, this will override the one the
|
|
// QRhiGraphicsPipeline references.
|
|
|
|
static float vertexData[] =
|
|
{ // Y up (note m_proj), CCW
|
|
-0.5f, 0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f,
|
|
-0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f,
|
|
0.5f, -0.5f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f,
|
|
0.5f, 0.5f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f
|
|
};
|
|
|
|
static quint16 indexData[] =
|
|
{
|
|
0, 1, 2, 0, 2, 3
|
|
};
|
|
|
|
void QuadRenderer::initResources(QRhiRenderPassDescriptor *)
|
|
{
|
|
m_vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertexData));
|
|
m_vbuf->build();
|
|
m_vbufReady = false;
|
|
|
|
m_ibuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::IndexBuffer, sizeof(indexData));
|
|
m_ibuf->build();
|
|
|
|
m_ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68);
|
|
m_ubuf->build();
|
|
|
|
m_srb = m_r->newShaderResourceBindings();
|
|
m_srb->setBindings({
|
|
QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, m_ubuf)
|
|
});
|
|
m_srb->build();
|
|
}
|
|
|
|
void QuadRenderer::setPipeline(QRhiGraphicsPipeline *ps)
|
|
{
|
|
m_ps = ps;
|
|
}
|
|
|
|
void QuadRenderer::resize(const QSize &pixelSize)
|
|
{
|
|
m_proj = m_r->clipSpaceCorrMatrix();
|
|
m_proj.perspective(45.0f, pixelSize.width() / (float) pixelSize.height(), 0.01f, 100.0f);
|
|
m_proj.translate(0, 0, -4);
|
|
}
|
|
|
|
void QuadRenderer::releaseResources()
|
|
{
|
|
delete m_srb;
|
|
m_srb = nullptr;
|
|
|
|
delete m_ubuf;
|
|
m_ubuf = nullptr;
|
|
|
|
delete m_ibuf;
|
|
m_ibuf = nullptr;
|
|
|
|
delete m_vbuf;
|
|
m_vbuf = nullptr;
|
|
}
|
|
|
|
void QuadRenderer::queueResourceUpdates(QRhiResourceUpdateBatch *resourceUpdates)
|
|
{
|
|
if (!m_vbufReady) {
|
|
m_vbufReady = true;
|
|
resourceUpdates->uploadStaticBuffer(m_vbuf, vertexData);
|
|
resourceUpdates->uploadStaticBuffer(m_ibuf, indexData);
|
|
}
|
|
|
|
m_rotation += 1.0f;
|
|
QMatrix4x4 mvp = m_proj;
|
|
mvp.translate(m_translation);
|
|
mvp.rotate(m_rotation, 0, 1, 0);
|
|
resourceUpdates->updateDynamicBuffer(m_ubuf, 0, 64, mvp.constData());
|
|
|
|
if (!m_opacityReady) {
|
|
m_opacityReady = true;
|
|
const float opacity = 1.0f;
|
|
resourceUpdates->updateDynamicBuffer(m_ubuf, 64, 4, &opacity);
|
|
}
|
|
}
|
|
|
|
void QuadRenderer::queueDraw(QRhiCommandBuffer *cb, const QSize &/*outputSizeInPixels*/)
|
|
{
|
|
cb->setGraphicsPipeline(m_ps);
|
|
//cb->setViewport(QRhiViewport(0, 0, outputSizeInPixels.width(), outputSizeInPixels.height()));
|
|
cb->setShaderResources(m_srb);
|
|
const QRhiCommandBuffer::VertexInput vbufBinding(m_vbuf, 0);
|
|
cb->setVertexInput(0, 1, &vbufBinding, m_ibuf, 0, QRhiCommandBuffer::IndexUInt16);
|
|
cb->drawIndexed(6);
|
|
}
|