qt5base-lts/tests/manual/rhi/shadowmap
Laszlo Agocs 133af89038 rhi: shadowmap manual test: use Nearest filtering
Just to avoid validation warnings on systems where the sampling
a D32 texture with linear filtering is not supported.

This is likely not a problem elsewhere: Qt Quick 3D for example
samples the depth texture only with Nearest filtering already.

Fixes: QTBUG-89761
Pick-to: 6.0
Change-Id: I80bf5b7ecfcb3365f4010daa17f2ef00bb206b74
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2021-01-04 17:30:26 +01:00
..
buildshaders.bat
CMakeLists.txt CMake: Regenerate projects to use new qt_internal_ API 2020-09-23 16:59:06 +02:00
main.frag
main.frag.qsb Regenerate qsb files for auto and manual tests 2020-01-22 22:47:04 +01:00
main.vert
main.vert.qsb Regenerate qsb files for auto and manual tests 2020-01-22 22:47:04 +01:00
shadowmap.cpp rhi: shadowmap manual test: use Nearest filtering 2021-01-04 17:30:26 +01:00
shadowmap.frag
shadowmap.frag.qsb Regenerate qsb files for auto and manual tests 2020-01-22 22:47:04 +01:00
shadowmap.pro
shadowmap.qrc
shadowmap.vert
shadowmap.vert.qsb Regenerate qsb files for auto and manual tests 2020-01-22 22:47:04 +01:00