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The device can be lost when physically removing the graphics adapter, disabling the driver (Device Manager), upgrading/uninstalling the graphics driver, and when it is reset due to an error. Some of these can (and should) be tested manually, but the last one has a convenient, programmatic way of triggering: by triggering the timeout detection and recovery (TDR) of WDDM. A compute shader with an infinite loop should trigger this after 2 seconds by default. All tests in tests/manual/rhi can now be started with a --curse <count> argument where <count> specifies the number of frames to render before breaking the device. Qt Quick will get an environment variable with similar semantics in a separate patch. Change-Id: I4b6f8d977a15b5b89d686b3973965df6435810ae Reviewed-by: Christian Strømme <christian.stromme@qt.io> |
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auto | ||
baselineserver | ||
benchmarks | ||
global | ||
libfuzzer | ||
manual | ||
shared | ||
testserver | ||
README | ||
tests.pro |
This directory contains autotests and benchmarks based on Qt Test. In order to run the autotests reliably, you need to configure a desktop to match the test environment that these tests are written for. Linux X11: * The user must be logged in to an active desktop; you can't run the autotests without a valid DISPLAY that allows X11 connections. * The tests are run against a KDE3 or KDE4 desktop. * Window manager uses "click to focus", and not "focus follows mouse". Many tests move the mouse cursor around and expect this to not affect focus and activation. * Disable "click to activate", i.e., when a window is opened, the window manager should automatically activate it (give it input focus) and not wait for the user to click the window.