29af390e3f
The square root of a sum of squares is easier to read and should be computed more accurately if done for us by hypot(). Variables set only once should be set as an initializer and declared const, to make clear this is what's happening. Loop variables can be local to loops. Adding a value to, or subtracting one from, a multiple of itself just multiplies it be one plus (or minus) the multiplier; assigning the result to the same variable is clearer as a *= (especially when the factors are now overt numeric constants). An array of 16k floats all updated in locksteck to the same value can be replaced by a single float that holds that value. Simple things should not be needlessly made more complicated - especially in example code, which should be pedagogic. Change-Id: Idab585cd7df1399c250d4b9f1396a085ae8f3864 Reviewed-by: hjk <hjk@qt.io>
329 lines
10 KiB
C++
329 lines
10 KiB
C++
/****************************************************************************
|
|
**
|
|
** Copyright (C) 2016 The Qt Company Ltd.
|
|
** Contact: https://www.qt.io/licensing/
|
|
**
|
|
** This file is part of the examples of the Qt Toolkit.
|
|
**
|
|
** $QT_BEGIN_LICENSE:BSD$
|
|
** Commercial License Usage
|
|
** Licensees holding valid commercial Qt licenses may use this file in
|
|
** accordance with the commercial license agreement provided with the
|
|
** Software or, alternatively, in accordance with the terms contained in
|
|
** a written agreement between you and The Qt Company. For licensing terms
|
|
** and conditions see https://www.qt.io/terms-conditions. For further
|
|
** information use the contact form at https://www.qt.io/contact-us.
|
|
**
|
|
** BSD License Usage
|
|
** Alternatively, you may use this file under the terms of the BSD license
|
|
** as follows:
|
|
**
|
|
** "Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions are
|
|
** met:
|
|
** * Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** * Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in
|
|
** the documentation and/or other materials provided with the
|
|
** distribution.
|
|
** * Neither the name of The Qt Company Ltd nor the names of its
|
|
** contributors may be used to endorse or promote products derived
|
|
** from this software without specific prior written permission.
|
|
**
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
|
**
|
|
** $QT_END_LICENSE$
|
|
**
|
|
****************************************************************************/
|
|
|
|
#include <QtGui/QImage>
|
|
#include <qmath.h>
|
|
#include "glwidget.h"
|
|
|
|
#ifndef GL_MULTISAMPLE
|
|
#define GL_MULTISAMPLE 0x809D
|
|
#endif
|
|
|
|
GLWidget::GLWidget(QWidget *parent)
|
|
: QGLWidget(QGLFormat(QGL::SampleBuffers), parent)
|
|
{
|
|
setWindowTitle(tr("OpenGL pbuffers 2"));
|
|
|
|
pbuffer = new QGLPixelBuffer(1024, 1024, format(), this);
|
|
|
|
rot_x = rot_y = rot_z = 0.0f;
|
|
scale = 0.1f;
|
|
anim = new QTimeLine(750, this);
|
|
anim->setUpdateInterval(20);
|
|
connect(anim, SIGNAL(valueChanged(qreal)), SLOT(animate(qreal)));
|
|
connect(anim, SIGNAL(finished()), SLOT(animFinished()));
|
|
|
|
svg_renderer = new QSvgRenderer(QLatin1String(":/res/bubbles.svg"), this);
|
|
connect(svg_renderer, SIGNAL(repaintNeeded()), this, SLOT(draw()));
|
|
|
|
logo = QImage(":/res/designer.png");
|
|
logo = logo.convertToFormat(QImage::Format_ARGB32);
|
|
|
|
makeCurrent(); // need a current context to create the display list
|
|
tile_list = glGenLists(1);
|
|
glNewList(tile_list, GL_COMPILE);
|
|
glBegin(GL_QUADS);
|
|
{
|
|
glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f);
|
|
glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f);
|
|
glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 1.0f);
|
|
glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 1.0f);
|
|
|
|
glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, -1.0f);
|
|
glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f);
|
|
glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, 1.0f, -1.0f);
|
|
glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, -1.0f);
|
|
|
|
glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f);
|
|
glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, 1.0f, 1.0f);
|
|
glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, 1.0f, 1.0f);
|
|
glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, -1.0f);
|
|
|
|
glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, -1.0f, -1.0f);
|
|
glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, -1.0f, -1.0f);
|
|
glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f);
|
|
glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f);
|
|
|
|
glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, -1.0f);
|
|
glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, -1.0f);
|
|
glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 1.0f);
|
|
glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f);
|
|
|
|
glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, -1.0f);
|
|
glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f);
|
|
glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 1.0f);
|
|
glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f);
|
|
}
|
|
glEnd();
|
|
glEndList();
|
|
|
|
wave = new GLfloat[logo.width()*logo.height()];
|
|
memset(wave, 0, logo.width()*logo.height());
|
|
startTimer(30); // wave timer
|
|
|
|
pbuffer->makeCurrent();
|
|
dynamicTexture = pbuffer->generateDynamicTexture();
|
|
|
|
// bind the dynamic texture to the pbuffer - this is a no-op under X11
|
|
hasDynamicTextureUpdate = pbuffer->bindToDynamicTexture(dynamicTexture);
|
|
}
|
|
|
|
GLWidget::~GLWidget()
|
|
{
|
|
delete[] wave;
|
|
glDeleteLists(tile_list, 1);
|
|
pbuffer->releaseFromDynamicTexture();
|
|
glDeleteTextures(1, &dynamicTexture);
|
|
delete pbuffer;
|
|
}
|
|
|
|
void GLWidget::paintEvent(QPaintEvent *)
|
|
{
|
|
draw();
|
|
}
|
|
|
|
void GLWidget::draw()
|
|
{
|
|
QPainter p(this); // used for text overlay
|
|
|
|
// save the GL state set for QPainter
|
|
p.beginNativePainting();
|
|
saveGLState();
|
|
|
|
// render the 'bubbles.svg' file into our pbuffer
|
|
QPainter pbuffer_painter(pbuffer);
|
|
svg_renderer->render(&pbuffer_painter);
|
|
pbuffer_painter.end();
|
|
glFlush();
|
|
|
|
if (!hasDynamicTextureUpdate)
|
|
pbuffer->updateDynamicTexture(dynamicTexture);
|
|
|
|
makeCurrent();
|
|
// draw into the GL widget
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
glFrustum(-1, 1, -1, 1, 10, 100);
|
|
glTranslatef(0.0f, 0.0f, -15.0f);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
glViewport(0, 0, width() * devicePixelRatio(), height() * devicePixelRatio());
|
|
|
|
glBindTexture(GL_TEXTURE_2D, dynamicTexture);
|
|
glEnable(GL_TEXTURE_2D);
|
|
glEnable(GL_MULTISAMPLE);
|
|
glEnable(GL_CULL_FACE);
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
// draw background
|
|
glPushMatrix();
|
|
glScalef(1.7f, 1.7f, 1.7f);
|
|
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
|
glCallList(tile_list);
|
|
glPopMatrix();
|
|
|
|
const int w = logo.width();
|
|
const int h = logo.height();
|
|
|
|
glRotatef(rot_x, 1.0f, 0.0f, 0.0f);
|
|
glRotatef(rot_y, 0.0f, 1.0f, 0.0f);
|
|
glRotatef(rot_z, 0.0f, 0.0f, 1.0f);
|
|
glScalef(scale/w, scale/w, scale/w);
|
|
|
|
glDepthFunc(GL_LESS);
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
// draw the Qt icon
|
|
glTranslatef(-w+1, -h+1, 0.0f);
|
|
for (int y=h-1; y>=0; --y) {
|
|
uint *p = (uint*) logo.scanLine(y);
|
|
uint *end = p + w;
|
|
int x = 0;
|
|
while (p < end) {
|
|
glColor4ub(qRed(*p), qGreen(*p), qBlue(*p), uchar(qAlpha(*p)*.9));
|
|
glTranslatef(0.0f, 0.0f, wave[y*w+x]);
|
|
if (qAlpha(*p) > 128)
|
|
glCallList(tile_list);
|
|
glTranslatef(0.0f, 0.0f, -wave[y*w+x]);
|
|
glTranslatef(2.0f, 0.0f, 0.0f);
|
|
++x;
|
|
++p;
|
|
}
|
|
glTranslatef(-w*2.0f, 2.0f, 0.0f);
|
|
}
|
|
|
|
// restore the GL state that QPainter expects
|
|
restoreGLState();
|
|
p.endNativePainting();
|
|
|
|
// draw the overlayed text using QPainter
|
|
p.setPen(QColor(197, 197, 197, 157));
|
|
p.setBrush(QColor(197, 197, 197, 127));
|
|
p.drawRect(QRect(0, 0, width(), 50));
|
|
p.setPen(Qt::black);
|
|
p.setBrush(Qt::NoBrush);
|
|
const QString str1(tr("A simple OpenGL pbuffer example."));
|
|
const QString str2(tr("Use the mouse wheel to zoom, press buttons and move mouse to rotate, double-click to flip."));
|
|
QFontMetrics fm(p.font());
|
|
p.drawText(width()/2 - fm.width(str1)/2, 20, str1);
|
|
p.drawText(width()/2 - fm.width(str2)/2, 20 + fm.lineSpacing(), str2);
|
|
}
|
|
|
|
void GLWidget::mousePressEvent(QMouseEvent *e)
|
|
{
|
|
anchor = e->pos();
|
|
}
|
|
|
|
void GLWidget::mouseMoveEvent(QMouseEvent *e)
|
|
{
|
|
QPoint diff = e->pos() - anchor;
|
|
if (e->buttons() & Qt::LeftButton) {
|
|
rot_x += diff.y()/5.0f;
|
|
rot_y += diff.x()/5.0f;
|
|
} else if (e->buttons() & Qt::RightButton) {
|
|
rot_z += diff.x()/5.0f;
|
|
}
|
|
|
|
anchor = e->pos();
|
|
draw();
|
|
}
|
|
|
|
void GLWidget::wheelEvent(QWheelEvent *e)
|
|
{
|
|
e->delta() > 0 ? scale += scale*0.1f : scale -= scale*0.1f;
|
|
draw();
|
|
}
|
|
|
|
void GLWidget::mouseDoubleClickEvent(QMouseEvent *)
|
|
{
|
|
anim->start();
|
|
}
|
|
|
|
void GLWidget::animate(qreal val)
|
|
{
|
|
rot_y = val * 180;
|
|
draw();
|
|
}
|
|
|
|
void GLWidget::animFinished()
|
|
{
|
|
if (anim->direction() == QTimeLine::Forward)
|
|
anim->setDirection(QTimeLine::Backward);
|
|
else
|
|
anim->setDirection(QTimeLine::Forward);
|
|
}
|
|
|
|
void GLWidget::saveGLState()
|
|
{
|
|
glPushAttrib(GL_ALL_ATTRIB_BITS);
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPushMatrix();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
}
|
|
|
|
void GLWidget::restoreGLState()
|
|
{
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPopMatrix();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPopMatrix();
|
|
glPopAttrib();
|
|
}
|
|
|
|
void GLWidget::timerEvent(QTimerEvent *)
|
|
{
|
|
if (QApplication::mouseButtons() != 0)
|
|
return;
|
|
|
|
static bool scale_in = true;
|
|
|
|
if (scale_in && scale > 35.0f)
|
|
scale_in = false;
|
|
else if (!scale_in && scale < .5f)
|
|
scale_in = true;
|
|
|
|
scale *= scale_in ? 1.01f : 0.99f;
|
|
rot_z += 0.3f;
|
|
rot_x += 0.1f;
|
|
|
|
static float wt = 0.0;
|
|
wt += 0.1f;
|
|
|
|
const int width = logo.width();
|
|
const int dx = width >> 1, dy = dx; // disturbance point
|
|
const float v = -4; // wave speed
|
|
const float W = .3f;
|
|
const int AMP = 5;
|
|
|
|
for (int i = 0; i < width; ++i) {
|
|
for (int j = 0; j < width; ++j) {
|
|
const float s = hypot(j - dx, i - dy);
|
|
const double raw = AMP * sin(2 * M_PI * W * (wt + s / v));
|
|
if (s != 0)
|
|
wave[i * width + j] = raw / (0.2 * (s + 2));
|
|
else
|
|
wave[i * width + j] = raw;
|
|
}
|
|
}
|
|
}
|