02b7ec05d5
Use M_PI (and friends), where possible, in favor of hand-coded approximations of various (in)accuracies. Where that's not available (e.g. fragment shaders), use the same value that qmath.h uses for M_PI, for consistency. Replaced math.h with qmath.h in places that defined a fall-back in case math.h omits it (it's not in the C++ standard, although M_PI is in POSIX); or removed this entirely where it wasn't used. Reworked some code to reduce the amount of arithmetic needed, in the process; e.g. pulling common factors out of loops. Revised an example's doc to not waste time talking about using a six-sig-fig value for pi (which we no longer do) - it really wasn't relevant, or anything to be proud of; nor did the doc mention its later use. Task-number: QTBUG-58083 Change-Id: I5a31e3a2b6a823b97a43209bed61a37b9aa6c05f Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
175 lines
5.5 KiB
C++
175 lines
5.5 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "glwidget.h"
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#include <qmath.h>
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#ifndef GL_MULTISAMPLE
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#define GL_MULTISAMPLE 0x809D
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#endif
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GLWidget::GLWidget(QWidget *parent)
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: QGLWidget(QGLFormat(QGL::SampleBuffers), parent)
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{
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startTimer(40);
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setWindowTitle(tr("Sample Buffers"));
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}
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void GLWidget::initializeGL()
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{
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(-.5, .5, .5, -.5, -1000, 1000);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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makeObject();
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}
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void GLWidget::resizeGL(int w, int h)
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{
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glViewport(0, 0, w, h);
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}
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void GLWidget::paintGL()
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{
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static float rot = 0.0;
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glEnable(GL_MULTISAMPLE);
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glTranslatef(-0.25f, -0.10f, 0.0f);
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glScalef(0.75f, 1.15f, 0.0f);
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glRotatef(rot, 0.0f, 0.f, 1.0f);
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glCallList(list);
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glPopMatrix();
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glPushMatrix();
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glDisable(GL_MULTISAMPLE);
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glTranslatef(0.25f, -0.10f, 0.0f);
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glScalef(0.75f, 1.15f, 0.0f);
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glRotatef(rot, 0.0f, 0.0f, 1.0f);
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glCallList(list);
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glPopMatrix();
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rot += 0.2f;
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qglColor(Qt::black);
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renderText(-0.35, 0.4, 0.0, "Multisampling enabled");
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renderText(0.15, 0.4, 0.0, "Multisampling disabled");
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}
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void GLWidget::timerEvent(QTimerEvent *)
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{
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update();
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}
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void GLWidget::makeObject()
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{
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QColor qtGreen(QColor::fromCmykF(0.40, 0.0, 1.0, 0.0));
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const int NumSectors = 15;
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GLdouble x1 = +0.06;
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GLdouble y1 = -0.14;
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GLdouble x2 = +0.14;
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GLdouble y2 = -0.06;
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GLdouble x3 = +0.08;
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GLdouble y3 = +0.00;
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GLdouble x4 = +0.30;
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GLdouble y4 = +0.22;
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list = glGenLists(1);
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glNewList(list, GL_COMPILE);
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{
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const double sectorAngle = 2 * M_PI / NumSectors;
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for (int i = 0; i < NumSectors; ++i) {
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double angle = i * sectorAngle;
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GLdouble x5 = 0.30 * sin(angle);
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GLdouble y5 = 0.30 * cos(angle);
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GLdouble x6 = 0.20 * sin(angle);
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GLdouble y6 = 0.20 * cos(angle);
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angle += sectorAngle;
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GLdouble x7 = 0.20 * sin(angle);
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GLdouble y7 = 0.20 * cos(angle);
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GLdouble x8 = 0.30 * sin(angle);
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GLdouble y8 = 0.30 * cos(angle);
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qglColor(qtGreen);
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quad(GL_QUADS, x5, y5, x6, y6, x7, y7, x8, y8);
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qglColor(Qt::black);
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quad(GL_LINE_LOOP, x5, y5, x6, y6, x7, y7, x8, y8);
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}
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qglColor(qtGreen);
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quad(GL_QUADS, x1, y1, x2, y2, y2, x2, y1, x1);
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quad(GL_QUADS, x3, y3, x4, y4, y4, x4, y3, x3);
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qglColor(Qt::black);
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quad(GL_LINE_LOOP, x1, y1, x2, y2, y2, x2, y1, x1);
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quad(GL_LINE_LOOP, x3, y3, x4, y4, y4, x4, y3, x3);
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}
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glEndList();
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}
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void GLWidget::quad(GLenum primitive, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2,
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GLdouble x3, GLdouble y3, GLdouble x4, GLdouble y4)
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{
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glBegin(primitive);
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{
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glVertex2d(x1, y1);
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glVertex2d(x2, y2);
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glVertex2d(x3, y3);
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glVertex2d(x4, y4);
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}
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glEnd();
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}
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