qt5base-lts/examples/opengl/legacy/samplebuffers/glwidget.cpp
Edward Welbourne 02b7ec05d5 Be (somewhat more) consistent about the value of pi
Use M_PI (and friends), where possible, in favor of hand-coded
approximations of various (in)accuracies.  Where that's not available
(e.g. fragment shaders), use the same value that qmath.h uses for
M_PI, for consistency.  Replaced math.h with qmath.h in places that
defined a fall-back in case math.h omits it (it's not in the C++
standard, although M_PI is in POSIX); or removed this entirely where
it wasn't used.

Reworked some code to reduce the amount of arithmetic needed, in the
process; e.g. pulling common factors out of loops.  Revised an
example's doc to not waste time talking about using a six-sig-fig
value for pi (which we no longer do) - it really wasn't relevant, or
anything to be proud of; nor did the doc mention its later use.

Task-number: QTBUG-58083
Change-Id: I5a31e3a2b6a823b97a43209bed61a37b9aa6c05f
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
2017-06-20 09:53:46 +00:00

175 lines
5.5 KiB
C++

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#include "glwidget.h"
#include <qmath.h>
#ifndef GL_MULTISAMPLE
#define GL_MULTISAMPLE 0x809D
#endif
GLWidget::GLWidget(QWidget *parent)
: QGLWidget(QGLFormat(QGL::SampleBuffers), parent)
{
startTimer(40);
setWindowTitle(tr("Sample Buffers"));
}
void GLWidget::initializeGL()
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-.5, .5, .5, -.5, -1000, 1000);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
makeObject();
}
void GLWidget::resizeGL(int w, int h)
{
glViewport(0, 0, w, h);
}
void GLWidget::paintGL()
{
static float rot = 0.0;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glEnable(GL_MULTISAMPLE);
glTranslatef(-0.25f, -0.10f, 0.0f);
glScalef(0.75f, 1.15f, 0.0f);
glRotatef(rot, 0.0f, 0.f, 1.0f);
glCallList(list);
glPopMatrix();
glPushMatrix();
glDisable(GL_MULTISAMPLE);
glTranslatef(0.25f, -0.10f, 0.0f);
glScalef(0.75f, 1.15f, 0.0f);
glRotatef(rot, 0.0f, 0.0f, 1.0f);
glCallList(list);
glPopMatrix();
rot += 0.2f;
qglColor(Qt::black);
renderText(-0.35, 0.4, 0.0, "Multisampling enabled");
renderText(0.15, 0.4, 0.0, "Multisampling disabled");
}
void GLWidget::timerEvent(QTimerEvent *)
{
update();
}
void GLWidget::makeObject()
{
QColor qtGreen(QColor::fromCmykF(0.40, 0.0, 1.0, 0.0));
const int NumSectors = 15;
GLdouble x1 = +0.06;
GLdouble y1 = -0.14;
GLdouble x2 = +0.14;
GLdouble y2 = -0.06;
GLdouble x3 = +0.08;
GLdouble y3 = +0.00;
GLdouble x4 = +0.30;
GLdouble y4 = +0.22;
list = glGenLists(1);
glNewList(list, GL_COMPILE);
{
const double sectorAngle = 2 * M_PI / NumSectors;
for (int i = 0; i < NumSectors; ++i) {
double angle = i * sectorAngle;
GLdouble x5 = 0.30 * sin(angle);
GLdouble y5 = 0.30 * cos(angle);
GLdouble x6 = 0.20 * sin(angle);
GLdouble y6 = 0.20 * cos(angle);
angle += sectorAngle;
GLdouble x7 = 0.20 * sin(angle);
GLdouble y7 = 0.20 * cos(angle);
GLdouble x8 = 0.30 * sin(angle);
GLdouble y8 = 0.30 * cos(angle);
qglColor(qtGreen);
quad(GL_QUADS, x5, y5, x6, y6, x7, y7, x8, y8);
qglColor(Qt::black);
quad(GL_LINE_LOOP, x5, y5, x6, y6, x7, y7, x8, y8);
}
qglColor(qtGreen);
quad(GL_QUADS, x1, y1, x2, y2, y2, x2, y1, x1);
quad(GL_QUADS, x3, y3, x4, y4, y4, x4, y3, x3);
qglColor(Qt::black);
quad(GL_LINE_LOOP, x1, y1, x2, y2, y2, x2, y1, x1);
quad(GL_LINE_LOOP, x3, y3, x4, y4, y4, x4, y3, x3);
}
glEndList();
}
void GLWidget::quad(GLenum primitive, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2,
GLdouble x3, GLdouble y3, GLdouble x4, GLdouble y4)
{
glBegin(primitive);
{
glVertex2d(x1, y1);
glVertex2d(x2, y2);
glVertex2d(x3, y3);
glVertex2d(x4, y4);
}
glEnd();
}