qt5base-lts/examples/opengl/hellowindow/hellowindow.h
Samuel Rødal 5c6e2882dd Improved robustness of threaded rendering in hellowindow example.
Previously resizes along with the animation was implemented using queued
signals and slots, potentially causing a huge lag between the size of
the window and the rendered contents. Now the animation is always driven
by the rendering thread and is triggered based on the window's
isExposed() status.

Change-Id: Ifd89a63c2a436671a7b15326ff56be9ec2a5362d
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
2013-04-25 02:35:19 +02:00

111 lines
3.4 KiB
C++

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#include <QWindow>
#include <QColor>
#include <QMutex>
#include <QOpenGLShaderProgram>
#include <QSharedPointer>
#include <QTimer>
class HelloWindow;
class Renderer : public QObject
{
Q_OBJECT
public:
explicit Renderer(const QSurfaceFormat &format, Renderer *share = 0, QScreen *screen = 0);
QSurfaceFormat format() const { return m_format; }
void setAnimating(HelloWindow *window, bool animating);
private slots:
void render();
private:
void initialize();
qreal m_fAngle;
bool m_showBubbles;
void paintQtLogo();
void createGeometry();
void createBubbles(int number);
void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4);
void extrude(qreal x1, qreal y1, qreal x2, qreal y2);
QVector<QVector3D> vertices;
QVector<QVector3D> normals;
int vertexAttr;
int normalAttr;
int matrixUniform;
int colorUniform;
bool m_initialized;
QSurfaceFormat m_format;
QOpenGLContext *m_context;
QOpenGLShaderProgram *m_program;
QList<HelloWindow *> m_windows;
int m_currentWindow;
QMutex m_windowLock;
};
class HelloWindow : public QWindow
{
public:
explicit HelloWindow(const QSharedPointer<Renderer> &renderer);
QColor color() const;
void updateColor();
void exposeEvent(QExposeEvent *event);
private:
void mousePressEvent(QMouseEvent *);
int m_colorIndex;
QColor m_color;
const QSharedPointer<Renderer> m_renderer;
mutable QMutex m_colorLock;
};