1fdfc2abfe
Change-Id: I02f2c620296fcd91d4967d58767ea33fc4e1e7dc Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
522 lines
14 KiB
C++
522 lines
14 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtOpenGL module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this
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** file. Please review the following information to ensure the GNU Lesser
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** General Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License version 3.0 as published by the Free Software Foundation
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** and appearing in the file LICENSE.GPL included in the packaging of this
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** file. Please review the following information to ensure the GNU General
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** Public License version 3.0 requirements will be met:
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** http://www.gnu.org/copyleft/gpl.html.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms and
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** conditions contained in a signed written agreement between you and Nokia.
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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/*!
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\class QGLPixelBuffer
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\brief The QGLPixelBuffer class encapsulates an OpenGL pbuffer.
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\since 4.1
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\ingroup painting-3D
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Rendering into a pbuffer is normally done using full hardware
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acceleration. This can be significantly faster than rendering
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into a QPixmap.
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There are three approaches to using this class:
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\list 1
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\o \bold{We can draw into the pbuffer and convert it to a QImage
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using toImage().} This is normally much faster than calling
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QGLWidget::renderPixmap().
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\o \bold{We can draw into the pbuffer and copy the contents into
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an OpenGL texture using updateDynamicTexture().} This allows
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us to create dynamic textures and works on all systems
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with pbuffer support.
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\o \bold{On systems that support it, we can bind the pbuffer to
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an OpenGL texture.} The texture is then updated automatically
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when the pbuffer contents change, eliminating the need for
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additional copy operations. This is supported only on Windows
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and Mac OS X systems that provide the \c render_texture
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extension. Note that under Windows, a multi-sampled pbuffer
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can't be used in conjunction with the \c render_texture
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extension. If a multi-sampled pbuffer is requested under
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Windows, the \c render_texture extension is turned off for that
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pbuffer.
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\endlist
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\section1 Threading
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As of Qt 4.8, it's possible to render into a QGLPixelBuffer using
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a QPainter in a separate thread. Note that OpenGL 2.0 or OpenGL ES
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2.0 is required for this to work.
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Pbuffers are provided by the OpenGL \c pbuffer extension; call
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hasOpenGLPbuffer() to find out if the system provides pbuffers.
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\sa {opengl/pbuffers}{Pbuffers Example}
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*/
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#include <QtCore/qglobal.h>
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#include "gl2paintengineex/qpaintengineex_opengl2_p.h"
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#include <qglpixelbuffer.h>
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#include <private/qglpixelbuffer_p.h>
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#include <private/qfont_p.h>
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#include <qimage.h>
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QT_BEGIN_NAMESPACE
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extern QImage qt_gl_read_framebuffer(const QSize&, bool, bool);
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QGLContext* QGLPBufferGLPaintDevice::context() const
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{
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return pbuf->d_func()->qctx;
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}
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void QGLPBufferGLPaintDevice::endPaint() {
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glFlush();
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QGLPaintDevice::endPaint();
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}
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void QGLPBufferGLPaintDevice::setPBuffer(QGLPixelBuffer* pb)
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{
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pbuf = pb;
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}
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void QGLPixelBufferPrivate::common_init(const QSize &size, const QGLFormat &format, QGLWidget *shareWidget)
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{
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Q_Q(QGLPixelBuffer);
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if(init(size, format, shareWidget)) {
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req_size = size;
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req_format = format;
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req_shareWidget = shareWidget;
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invalid = false;
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qctx = new QGLContext(format);
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qctx->d_func()->sharing = (shareWidget != 0);
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if (shareWidget != 0 && shareWidget->d_func()->glcx) {
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QGLContextGroup::addShare(qctx, shareWidget->d_func()->glcx);
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shareWidget->d_func()->glcx->d_func()->sharing = true;
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}
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glDevice.setPBuffer(q);
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qctx->d_func()->paintDevice = q;
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qctx->d_func()->valid = true;
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}
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}
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/*!
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Constructs an OpenGL pbuffer of the given \a size. If no \a
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format is specified, the \l{QGLFormat::defaultFormat()}{default
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format} is used. If the \a shareWidget parameter points to a
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valid QGLWidget, the pbuffer will share its context with \a
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shareWidget.
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If you intend to bind this pbuffer as a dynamic texture, the width
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and height components of \c size must be powers of two (e.g., 512
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x 128).
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\sa size(), format()
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*/
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QGLPixelBuffer::QGLPixelBuffer(const QSize &size, const QGLFormat &format, QGLWidget *shareWidget)
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: d_ptr(new QGLPixelBufferPrivate(this))
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{
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Q_D(QGLPixelBuffer);
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d->common_init(size, format, shareWidget);
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}
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/*! \overload
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Constructs an OpenGL pbuffer with the \a width and \a height. If
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no \a format is specified, the
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\l{QGLFormat::defaultFormat()}{default format} is used. If the \a
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shareWidget parameter points to a valid QGLWidget, the pbuffer
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will share its context with \a shareWidget.
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If you intend to bind this pbuffer as a dynamic texture, the width
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and height components of \c size must be powers of two (e.g., 512
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x 128).
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\sa size(), format()
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*/
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QGLPixelBuffer::QGLPixelBuffer(int width, int height, const QGLFormat &format, QGLWidget *shareWidget)
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: d_ptr(new QGLPixelBufferPrivate(this))
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{
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Q_D(QGLPixelBuffer);
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d->common_init(QSize(width, height), format, shareWidget);
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}
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/*! \fn QGLPixelBuffer::~QGLPixelBuffer()
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Destroys the pbuffer and frees any allocated resources.
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*/
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QGLPixelBuffer::~QGLPixelBuffer()
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{
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Q_D(QGLPixelBuffer);
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// defined in qpaintengine_opengl.cpp
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QGLContext *current = const_cast<QGLContext *>(QGLContext::currentContext());
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if (current != d->qctx)
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makeCurrent();
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d->cleanup();
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delete d->qctx;
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if (current && current != d->qctx)
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current->makeCurrent();
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}
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/*! \fn bool QGLPixelBuffer::makeCurrent()
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Makes this pbuffer the current OpenGL rendering context. Returns
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true on success; otherwise returns false.
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\sa QGLContext::makeCurrent(), doneCurrent()
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*/
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bool QGLPixelBuffer::makeCurrent()
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{
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Q_D(QGLPixelBuffer);
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if (d->invalid)
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return false;
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d->qctx->makeCurrent();
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return true;
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}
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/*! \fn bool QGLPixelBuffer::doneCurrent()
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Makes no context the current OpenGL context. Returns true on
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success; otherwise returns false.
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*/
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bool QGLPixelBuffer::doneCurrent()
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{
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Q_D(QGLPixelBuffer);
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if (d->invalid)
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return false;
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d->qctx->doneCurrent();
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return true;
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}
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/*!
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\fn GLuint QGLPixelBuffer::generateDynamicTexture() const
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Generates and binds a 2D GL texture that is the same size as the
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pbuffer, and returns the texture's ID. This can be used in
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conjunction with bindToDynamicTexture() and
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updateDynamicTexture().
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\sa size()
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*/
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/*! \fn bool QGLPixelBuffer::bindToDynamicTexture(GLuint texture_id)
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Binds the texture specified by \a texture_id to this pbuffer.
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Returns true on success; otherwise returns false.
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The texture must be of the same size and format as the pbuffer.
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To unbind the texture, call releaseFromDynamicTexture(). While
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the texture is bound, it is updated automatically when the
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pbuffer contents change, eliminating the need for additional copy
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operations.
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Example:
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\snippet doc/src/snippets/code/src_opengl_qglpixelbuffer.cpp 0
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\warning This function uses the \c {render_texture} extension,
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which is currently not supported under X11. An alternative that
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works on all systems (including X11) is to manually copy the
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pbuffer contents to a texture using updateDynamicTexture().
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\warning For the bindToDynamicTexture() call to succeed on the
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Mac OS X, the pbuffer needs a shared context, i.e. the
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QGLPixelBuffer must be created with a share widget.
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\sa generateDynamicTexture(), releaseFromDynamicTexture()
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*/
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/*! \fn void QGLPixelBuffer::releaseFromDynamicTexture()
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Releases the pbuffer from any previously bound texture.
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\sa bindToDynamicTexture()
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*/
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/*! \fn bool QGLPixelBuffer::hasOpenGLPbuffers()
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Returns true if the OpenGL \c pbuffer extension is present on
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this system; otherwise returns false.
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*/
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/*!
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Copies the pbuffer contents into the texture specified with \a
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texture_id.
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The texture must be of the same size and format as the pbuffer.
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Example:
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\snippet doc/src/snippets/code/src_opengl_qglpixelbuffer.cpp 1
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An alternative on Windows and Mac OS X systems that support the
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\c render_texture extension is to use bindToDynamicTexture() to
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get dynamic updates of the texture.
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\sa generateDynamicTexture(), bindToDynamicTexture()
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*/
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void QGLPixelBuffer::updateDynamicTexture(GLuint texture_id) const
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{
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Q_D(const QGLPixelBuffer);
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if (d->invalid)
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return;
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glBindTexture(GL_TEXTURE_2D, texture_id);
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#ifndef QT_OPENGL_ES
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glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, d->req_size.width(), d->req_size.height(), 0);
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#else
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glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, d->req_size.width(), d->req_size.height(), 0);
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#endif
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}
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/*!
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Returns the size of the pbuffer.
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*/
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QSize QGLPixelBuffer::size() const
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{
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Q_D(const QGLPixelBuffer);
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return d->req_size;
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}
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/*!
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Returns the contents of the pbuffer as a QImage.
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*/
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QImage QGLPixelBuffer::toImage() const
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{
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Q_D(const QGLPixelBuffer);
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if (d->invalid)
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return QImage();
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const_cast<QGLPixelBuffer *>(this)->makeCurrent();
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return qt_gl_read_framebuffer(d->req_size, d->format.alpha(), true);
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}
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/*!
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Returns the native pbuffer handle.
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*/
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Qt::HANDLE QGLPixelBuffer::handle() const
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{
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Q_D(const QGLPixelBuffer);
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if (d->invalid)
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return 0;
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return (Qt::HANDLE) d->pbuf;
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}
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/*!
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Returns true if this pbuffer is valid; otherwise returns false.
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*/
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bool QGLPixelBuffer::isValid() const
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{
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Q_D(const QGLPixelBuffer);
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return !d->invalid;
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}
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Q_GLOBAL_STATIC(QGLEngineThreadStorage<QGL2PaintEngineEx>, qt_buffer_2_engine)
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/*! \reimp */
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QPaintEngine *QGLPixelBuffer::paintEngine() const
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{
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return qt_buffer_2_engine()->engine();
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}
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/*! \reimp */
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int QGLPixelBuffer::metric(PaintDeviceMetric metric) const
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{
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Q_D(const QGLPixelBuffer);
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float dpmx = qt_defaultDpiX()*100./2.54;
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float dpmy = qt_defaultDpiY()*100./2.54;
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int w = d->req_size.width();
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int h = d->req_size.height();
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switch (metric) {
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case PdmWidth:
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return w;
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case PdmHeight:
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return h;
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case PdmWidthMM:
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return qRound(w * 1000 / dpmx);
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case PdmHeightMM:
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return qRound(h * 1000 / dpmy);
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case PdmNumColors:
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return 0;
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case PdmDepth:
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return 32;//d->depth;
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case PdmDpiX:
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return qRound(dpmx * 0.0254);
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case PdmDpiY:
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return qRound(dpmy * 0.0254);
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case PdmPhysicalDpiX:
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return qRound(dpmx * 0.0254);
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case PdmPhysicalDpiY:
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return qRound(dpmy * 0.0254);
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default:
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qWarning("QGLPixelBuffer::metric(), Unhandled metric type: %d\n", metric);
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break;
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}
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return 0;
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}
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/*!
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Generates and binds a 2D GL texture to the current context, based
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on \a image. The generated texture id is returned and can be used
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in later glBindTexture() calls.
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The \a target parameter specifies the texture target.
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Equivalent to calling QGLContext::bindTexture().
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\sa deleteTexture()
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*/
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GLuint QGLPixelBuffer::bindTexture(const QImage &image, GLenum target)
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{
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Q_D(QGLPixelBuffer);
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#ifndef QT_OPENGL_ES
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return d->qctx->bindTexture(image, target, GLint(GL_RGBA8));
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#else
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return d->qctx->bindTexture(image, target, GL_RGBA);
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#endif
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}
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/*! \overload
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Generates and binds a 2D GL texture based on \a pixmap.
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Equivalent to calling QGLContext::bindTexture().
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\sa deleteTexture()
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*/
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GLuint QGLPixelBuffer::bindTexture(const QPixmap &pixmap, GLenum target)
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{
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Q_D(QGLPixelBuffer);
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#ifndef QT_OPENGL_ES
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return d->qctx->bindTexture(pixmap, target, GLint(GL_RGBA8));
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#else
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return d->qctx->bindTexture(pixmap, target, GL_RGBA);
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#endif
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}
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/*! \overload
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Reads the DirectDrawSurface (DDS) compressed file \a fileName and
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generates a 2D GL texture from it.
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Equivalent to calling QGLContext::bindTexture().
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\sa deleteTexture()
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*/
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GLuint QGLPixelBuffer::bindTexture(const QString &fileName)
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{
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Q_D(QGLPixelBuffer);
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return d->qctx->bindTexture(fileName);
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}
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/*!
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Removes the texture identified by \a texture_id from the texture cache.
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Equivalent to calling QGLContext::deleteTexture().
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*/
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void QGLPixelBuffer::deleteTexture(GLuint texture_id)
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{
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Q_D(QGLPixelBuffer);
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d->qctx->deleteTexture(texture_id);
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}
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/*!
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\since 4.4
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Draws the given texture, \a textureId, to the given target rectangle,
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\a target, in OpenGL model space. The \a textureTarget should be a 2D
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texture target.
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Equivalent to the corresponding QGLContext::drawTexture().
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*/
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void QGLPixelBuffer::drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget)
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{
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Q_D(QGLPixelBuffer);
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d->qctx->drawTexture(target, textureId, textureTarget);
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}
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/*!
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\since 4.4
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Draws the given texture, \a textureId, at the given \a point in OpenGL model
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space. The textureTarget parameter should be a 2D texture target.
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Equivalent to the corresponding QGLContext::drawTexture().
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*/
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void QGLPixelBuffer::drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget)
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{
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Q_D(QGLPixelBuffer);
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d->qctx->drawTexture(point, textureId, textureTarget);
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}
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/*!
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Returns the format of the pbuffer. The format may be different
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from the one that was requested.
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*/
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QGLFormat QGLPixelBuffer::format() const
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{
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Q_D(const QGLPixelBuffer);
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return d->format;
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}
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/*! \fn int QGLPixelBuffer::devType() const
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\internal
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*/
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QT_END_NAMESPACE
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