qt5base-lts/tests/auto/network/socket/qlocalsocket/tst_qlocalsocket.cpp
Harald Fernengel a2bea730c2 Fix qlocalsocket autotest
Lackey is currently not built due to a qscript dependency. Mark the
test as an expected failure, so we can resume testing QLocalSocket
again. See QTBUG-24142

Change-Id: I2642ed30cf7a2068f30f63801c632fea7dae7691
Reviewed-by: Andrew Stanley-Jones <andrew.stanley-jones@nokia.com>
2012-02-08 09:53:23 +01:00

1016 lines
32 KiB
C++

/****************************************************************************
**
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**
** This file is part of the test suite of the Qt Toolkit.
**
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#include <QtTest/QtTest>
#include <qtextstream.h>
#include <QtNetwork/qlocalsocket.h>
#include <QtNetwork/qlocalserver.h>
Q_DECLARE_METATYPE(QLocalSocket::LocalSocketError)
Q_DECLARE_METATYPE(QLocalSocket::LocalSocketState)
class tst_QLocalSocket : public QObject
{
Q_OBJECT
public Q_SLOTS:
void init();
void cleanup();
private slots:
// basics
void server_basic();
void server_connectionsCount();
void socket_basic();
void listen_data();
void listen();
void listenAndConnect_data();
void listenAndConnect();
void sendData_data();
void sendData();
void readBufferOverflow();
void fullPath();
void hitMaximumConnections_data();
void hitMaximumConnections();
void setSocketDescriptor();
void threadedConnection_data();
void threadedConnection();
#ifndef QT_NO_PROCESS
void processConnection_data();
void processConnection();
#endif
void longPath();
void waitForDisconnect();
void waitForDisconnectByServer();
void removeServer();
void recycleServer();
void multiConnect();
void writeOnlySocket();
void writeToClientAndDisconnect();
void debug();
void bytesWrittenSignal();
void syncDisconnectNotify();
void asyncDisconnectNotify();
};
void tst_QLocalSocket::init()
{
qRegisterMetaType<QLocalSocket::LocalSocketState>("QLocalSocket::LocalSocketState");
qRegisterMetaType<QLocalSocket::LocalSocketError>("QLocalSocket::LocalSocketError");
}
void tst_QLocalSocket::cleanup()
{
}
class LocalServer : public QLocalServer
{
Q_OBJECT
public:
LocalServer() : QLocalServer()
{
connect(this, SIGNAL(newConnection()), this, SLOT(slotNewConnection()));
}
bool listen(const QString &name)
{
removeServer(name);
return QLocalServer::listen(name);
}
QList<int> hits;
protected:
void incomingConnection(quintptr socketDescriptor)
{
hits.append(socketDescriptor);
QLocalServer::incomingConnection(socketDescriptor);
}
private slots:
void slotNewConnection() {
QVERIFY(!hits.isEmpty());
QVERIFY(hasPendingConnections());
}
};
class LocalSocket : public QLocalSocket
{
Q_OBJECT
public:
LocalSocket(QObject *parent = 0) : QLocalSocket(parent)
{
connect(this, SIGNAL(connected()),
this, SLOT(slotConnected()));
connect(this, SIGNAL(disconnected()),
this, SLOT(slotDisconnected()));
connect(this, SIGNAL(error(QLocalSocket::LocalSocketError)),
this, SLOT(slotError(QLocalSocket::LocalSocketError)));
connect(this, SIGNAL(stateChanged(QLocalSocket::LocalSocketState)),
this, SLOT(slotStateChanged(QLocalSocket::LocalSocketState)));
connect(this, SIGNAL(readyRead()),
this, SLOT(slotReadyRead()));
}
private slots:
void slotConnected()
{
QCOMPARE(state(), QLocalSocket::ConnectedState);
}
void slotDisconnected()
{
QCOMPARE(state(), QLocalSocket::UnconnectedState);
}
void slotError(QLocalSocket::LocalSocketError newError)
{
QVERIFY(errorString() != "Unknown error");
QCOMPARE(error(), newError);
}
void slotStateChanged(QLocalSocket::LocalSocketState newState)
{
QCOMPARE(state(), newState);
}
void slotReadyRead()
{
QVERIFY(bytesAvailable() > 0);
}
};
// basic test make sure no segfaults and check default values
void tst_QLocalSocket::server_basic()
{
LocalServer server;
QSignalSpy spyNewConnection(&server, SIGNAL(newConnection()));
server.close();
QCOMPARE(server.errorString(), QString());
QCOMPARE(server.hasPendingConnections(), false);
QCOMPARE(server.isListening(), false);
QCOMPARE(server.maxPendingConnections(), 30);
QCOMPARE(server.nextPendingConnection(), (QLocalSocket*)0);
QCOMPARE(server.serverName(), QString());
QCOMPARE(server.fullServerName(), QString());
QCOMPARE(server.serverError(), QAbstractSocket::UnknownSocketError);
server.setMaxPendingConnections(20);
bool timedOut = true;
QCOMPARE(server.waitForNewConnection(3000, &timedOut), false);
QVERIFY(!timedOut);
QCOMPARE(server.listen(QString()), false);
QCOMPARE(server.hits.count(), 0);
QCOMPARE(spyNewConnection.count(), 0);
}
void tst_QLocalSocket::server_connectionsCount()
{
LocalServer server;
server.setMaxPendingConnections(10);
QCOMPARE(server.maxPendingConnections(), 10);
}
// basic test make sure no segfaults and check default values
void tst_QLocalSocket::socket_basic()
{
LocalSocket socket;
QSignalSpy spyConnected(&socket, SIGNAL(connected()));
QSignalSpy spyDisconnected(&socket, SIGNAL(disconnected()));
QSignalSpy spyError(&socket, SIGNAL(error(QLocalSocket::LocalSocketError)));
QSignalSpy spyStateChanged(&socket, SIGNAL(stateChanged(QLocalSocket::LocalSocketState)));
QSignalSpy spyReadyRead(&socket, SIGNAL(readyRead()));
QCOMPARE(socket.serverName(), QString());
QCOMPARE(socket.fullServerName(), QString());
socket.abort();
QVERIFY(socket.bytesAvailable() == 0);
QVERIFY(socket.bytesToWrite() == 0);
QCOMPARE(socket.canReadLine(), false);
socket.close();
socket.disconnectFromServer();
QCOMPARE(QLocalSocket::UnknownSocketError, socket.error());
QVERIFY(socket.errorString() != QString());
QCOMPARE(socket.flush(), false);
QCOMPARE(socket.isValid(), false);
QVERIFY(socket.readBufferSize() == 0);
socket.setReadBufferSize(0);
//QCOMPARE(socket.socketDescriptor(), (qintptr)-1);
QCOMPARE(socket.state(), QLocalSocket::UnconnectedState);
QCOMPARE(socket.waitForConnected(0), false);
QCOMPARE(socket.waitForDisconnected(0), false);
QCOMPARE(socket.waitForReadyRead(0), false);
QCOMPARE(spyConnected.count(), 0);
QCOMPARE(spyDisconnected.count(), 0);
QCOMPARE(spyError.count(), 0);
QCOMPARE(spyStateChanged.count(), 0);
QCOMPARE(spyReadyRead.count(), 0);
}
void tst_QLocalSocket::listen_data()
{
QTest::addColumn<QString>("name");
QTest::addColumn<bool>("canListen");
QTest::addColumn<bool>("close");
QTest::newRow("null") << QString() << false << false;
QTest::newRow("tst_localsocket") << "tst_localsocket" << true << true;
QTest::newRow("tst_localsocket") << "tst_localsocket" << true << false;
}
// start a server that listens, but don't connect a socket, make sure everything is in order
void tst_QLocalSocket::listen()
{
LocalServer server;
QSignalSpy spyNewConnection(&server, SIGNAL(newConnection()));
QFETCH(QString, name);
QFETCH(bool, canListen);
QFETCH(bool, close);
QVERIFY2((server.listen(name) == canListen), server.errorString().toLatin1().constData());
// test listening
QCOMPARE(server.serverName(), name);
QVERIFY(server.fullServerName().contains(name));
QCOMPARE(server.isListening(), canListen);
QCOMPARE(server.hasPendingConnections(), false);
QCOMPARE(server.nextPendingConnection(), (QLocalSocket*)0);
QCOMPARE(server.hits.count(), 0);
QCOMPARE(spyNewConnection.count(), 0);
if (canListen) {
QVERIFY(server.errorString() == QString());
QCOMPARE(server.serverError(), QAbstractSocket::UnknownSocketError);
// already isListening
QVERIFY(!server.listen(name));
} else {
QVERIFY(server.errorString() != QString());
QCOMPARE(server.serverError(), QAbstractSocket::HostNotFoundError);
}
QCOMPARE(server.maxPendingConnections(), 30);
bool timedOut = false;
QCOMPARE(server.waitForNewConnection(3000, &timedOut), false);
QCOMPARE(timedOut, canListen);
if (close)
server.close();
}
void tst_QLocalSocket::listenAndConnect_data()
{
QTest::addColumn<QString>("name");
QTest::addColumn<bool>("canListen");
QTest::addColumn<int>("connections");
for (int i = 0; i < 3; ++i) {
int connections = i;
if (i == 2)
connections = 5;
QTest::newRow(QString("null %1").arg(i).toLatin1()) << QString() << false << connections;
QTest::newRow(QString("tst_localsocket %1").arg(i).toLatin1()) << "tst_localsocket" << true << connections;
}
}
void tst_QLocalSocket::listenAndConnect()
{
LocalServer server;
QSignalSpy spyNewConnection(&server, SIGNAL(newConnection()));
QFETCH(QString, name);
QFETCH(bool, canListen);
QCOMPARE(server.listen(name), canListen);
QTest::qWait(1000);
//QVERIFY(!server.errorString().isEmpty());
QCOMPARE(server.serverError(),
canListen ? QAbstractSocket::UnknownSocketError : QAbstractSocket::HostNotFoundError);
// test creating connection(s)
QFETCH(int, connections);
QList<QLocalSocket*> sockets;
for (int i = 0; i < connections; ++i) {
LocalSocket *socket = new LocalSocket;
QSignalSpy spyConnected(socket, SIGNAL(connected()));
QSignalSpy spyDisconnected(socket, SIGNAL(disconnected()));
QSignalSpy spyError(socket, SIGNAL(error(QLocalSocket::LocalSocketError)));
QSignalSpy spyStateChanged(socket, SIGNAL(stateChanged(QLocalSocket::LocalSocketState)));
QSignalSpy spyReadyRead(socket, SIGNAL(readyRead()));
socket->connectToServer(name);
#if defined(QT_LOCALSOCKET_TCP)
QTest::qWait(250);
#endif
QCOMPARE(socket->serverName(), name);
QVERIFY(socket->fullServerName().contains(name));
sockets.append(socket);
if (canListen) {
QVERIFY(socket->waitForConnected());
QVERIFY(socket->isValid());
QCOMPARE(socket->errorString(), QString("Unknown error"));
QCOMPARE(socket->error(), QLocalSocket::UnknownSocketError);
QCOMPARE(socket->state(), QLocalSocket::ConnectedState);
//QVERIFY(socket->socketDescriptor() != -1);
QCOMPARE(spyError.count(), 0);
} else {
QVERIFY(socket->errorString() != QString());
QVERIFY(socket->error() != QLocalSocket::UnknownSocketError);
QCOMPARE(socket->state(), QLocalSocket::UnconnectedState);
//QVERIFY(socket->socketDescriptor() == -1);
QCOMPARE(qVariantValue<QLocalSocket::LocalSocketError>(spyError.first()[0]),
QLocalSocket::ServerNotFoundError);
}
QVERIFY(socket->bytesAvailable() == 0);
QVERIFY(socket->bytesToWrite() == 0);
QCOMPARE(socket->canReadLine(), false);
QCOMPARE(socket->flush(), false);
QCOMPARE(socket->isValid(), canListen);
QCOMPARE(socket->readBufferSize(), (qint64)0);
QCOMPARE(socket->waitForConnected(0), canListen);
QCOMPARE(socket->waitForReadyRead(0), false);
QTRY_COMPARE(spyConnected.count(), canListen ? 1 : 0);
QCOMPARE(spyDisconnected.count(), 0);
// error signals
QVERIFY(spyError.count() >= 0);
if (canListen) {
if (spyError.count() > 0)
QCOMPARE(qVariantValue<QLocalSocket::LocalSocketError>(spyError.first()[0]),
QLocalSocket::SocketTimeoutError);
} else {
QCOMPARE(qVariantValue<QLocalSocket::LocalSocketError>(spyError.first()[0]),
QLocalSocket::ServerNotFoundError);
}
// Check first and last state
QCOMPARE(qVariantValue<QLocalSocket::LocalSocketState>(spyStateChanged.first()[0]),
QLocalSocket::ConnectingState);
if (canListen)
QCOMPARE(qVariantValue<QLocalSocket::LocalSocketState>(spyStateChanged.last()[0]),
QLocalSocket::ConnectedState);
QCOMPARE(spyStateChanged.count(), 2);
QCOMPARE(spyReadyRead.count(), 0);
bool timedOut = true;
QCOMPARE(server.waitForNewConnection(3000, &timedOut), canListen);
QVERIFY(!timedOut);
QCOMPARE(server.hasPendingConnections(), canListen);
QCOMPARE(server.isListening(), canListen);
// NOTE: socket disconnecting is not tested here
// server checks post connection
if (canListen) {
QCOMPARE(server.serverName(), name);
QVERIFY(server.fullServerName().contains(name));
QVERIFY(server.nextPendingConnection() != (QLocalSocket*)0);
QTRY_COMPARE(server.hits.count(), i + 1);
QCOMPARE(spyNewConnection.count(), i + 1);
QVERIFY(server.errorString() == QString());
QCOMPARE(server.serverError(), QAbstractSocket::UnknownSocketError);
} else {
QVERIFY(server.serverName().isEmpty());
QVERIFY(server.fullServerName().isEmpty());
QVERIFY(server.nextPendingConnection() == (QLocalSocket*)0);
QCOMPARE(spyNewConnection.count(), 0);
QCOMPARE(server.hits.count(), 0);
QVERIFY(server.errorString() != QString());
QCOMPARE(server.serverError(), QAbstractSocket::HostNotFoundError);
}
}
qDeleteAll(sockets.begin(), sockets.end());
server.close();
QCOMPARE(server.hits.count(), (canListen ? connections : 0));
QCOMPARE(spyNewConnection.count(), (canListen ? connections : 0));
}
void tst_QLocalSocket::sendData_data()
{
listenAndConnect_data();
}
void tst_QLocalSocket::sendData()
{
QFETCH(QString, name);
QFETCH(bool, canListen);
LocalServer server;
QSignalSpy spy(&server, SIGNAL(newConnection()));
QCOMPARE(server.listen(name), canListen);
LocalSocket socket;
QSignalSpy spyConnected(&socket, SIGNAL(connected()));
QSignalSpy spyDisconnected(&socket, SIGNAL(disconnected()));
QSignalSpy spyError(&socket, SIGNAL(error(QLocalSocket::LocalSocketError)));
QSignalSpy spyStateChanged(&socket, SIGNAL(stateChanged(QLocalSocket::LocalSocketState)));
QSignalSpy spyReadyRead(&socket, SIGNAL(readyRead()));
// test creating a connection
socket.connectToServer(name);
bool timedOut = true;
QCOMPARE(server.waitForNewConnection(3000, &timedOut), canListen);
#if defined(QT_LOCALSOCKET_TCP)
QTest::qWait(250);
#endif
QVERIFY(!timedOut);
QCOMPARE(spyConnected.count(), canListen ? 1 : 0);
QCOMPARE(socket.state(), canListen ? QLocalSocket::ConnectedState : QLocalSocket::UnconnectedState);
// test sending/receiving data
if (server.hasPendingConnections()) {
QString testLine = "test";
for (int i = 0; i < 50000; ++i)
testLine += "a";
QLocalSocket *serverSocket = server.nextPendingConnection();
QVERIFY(serverSocket);
QCOMPARE(serverSocket->state(), QLocalSocket::ConnectedState);
QTextStream out(serverSocket);
QTextStream in(&socket);
out << testLine << endl;
bool wrote = serverSocket->waitForBytesWritten(3000);
if (!socket.canReadLine())
QVERIFY(socket.waitForReadyRead());
QVERIFY(socket.bytesAvailable() >= 0);
QCOMPARE(socket.bytesToWrite(), (qint64)0);
QCOMPARE(socket.flush(), false);
QCOMPARE(socket.isValid(), canListen);
QCOMPARE(socket.readBufferSize(), (qint64)0);
QCOMPARE(spyReadyRead.count(), 1);
QVERIFY(testLine.startsWith(in.readLine()));
QVERIFY(wrote || serverSocket->waitForBytesWritten(1000));
QCOMPARE(serverSocket->errorString(), QString("Unknown error"));
QCOMPARE(socket.errorString(), QString("Unknown error"));
}
socket.disconnectFromServer();
QCOMPARE(spyConnected.count(), canListen ? 1 : 0);
QCOMPARE(spyDisconnected.count(), canListen ? 1 : 0);
QCOMPARE(spyError.count(), canListen ? 0 : 1);
QCOMPARE(spyStateChanged.count(), canListen ? 4 : 2);
QCOMPARE(spyReadyRead.count(), canListen ? 1 : 0);
server.close();
QCOMPARE(server.hits.count(), (canListen ? 1 : 0));
QCOMPARE(spy.count(), (canListen ? 1 : 0));
}
void tst_QLocalSocket::readBufferOverflow()
{
const int readBufferSize = 128;
const int dataBufferSize = readBufferSize * 2;
const QString serverName = QLatin1String("myPreciousTestServer");
LocalServer server;
server.listen(serverName);
QVERIFY(server.isListening());
LocalSocket client;
client.setReadBufferSize(readBufferSize);
client.connectToServer(serverName);
bool timedOut = true;
QVERIFY(server.waitForNewConnection(3000, &timedOut));
QVERIFY(!timedOut);
QCOMPARE(client.state(), QLocalSocket::ConnectedState);
QVERIFY(server.hasPendingConnections());
QLocalSocket* serverSocket = server.nextPendingConnection();
char buffer[dataBufferSize];
memset(buffer, 0, dataBufferSize);
serverSocket->write(buffer, dataBufferSize);
serverSocket->waitForBytesWritten();
// wait until the first 128 bytes are ready to read
QVERIFY(client.waitForReadyRead());
QCOMPARE(client.read(buffer, readBufferSize), qint64(readBufferSize));
// wait until the second 128 bytes are ready to read
QVERIFY(client.waitForReadyRead());
QCOMPARE(client.read(buffer, readBufferSize), qint64(readBufferSize));
// no more bytes available
QVERIFY(client.bytesAvailable() == 0);
}
// QLocalSocket/Server can take a name or path, check that it works as expected
void tst_QLocalSocket::fullPath()
{
QLocalServer server;
QString name = "qlocalsocket_pathtest";
#if defined(QT_LOCALSOCKET_TCP)
QString path = "QLocalServer";
#elif defined(Q_OS_WIN)
QString path = "\\\\.\\pipe\\";
#else
QString path = "/tmp";
#endif
QString serverName = path + '/' + name;
QVERIFY2(server.listen(serverName), server.errorString().toLatin1().constData());
QCOMPARE(server.serverName(), serverName);
QCOMPARE(server.fullServerName(), serverName);
LocalSocket socket;
socket.connectToServer(serverName);
QCOMPARE(socket.serverName(), serverName);
QCOMPARE(socket.fullServerName(), serverName);
socket.disconnectFromServer();
#ifdef QT_LOCALSOCKET_TCP
QTest::qWait(250);
#endif
QCOMPARE(socket.serverName(), QString());
QCOMPARE(socket.fullServerName(), QString());
}
void tst_QLocalSocket::hitMaximumConnections_data()
{
QTest::addColumn<int>("max");
QTest::newRow("none") << 0;
QTest::newRow("1") << 1;
QTest::newRow("3") << 3;
}
void tst_QLocalSocket::hitMaximumConnections()
{
QFETCH(int, max);
LocalServer server;
QString name = "tst_localsocket";
server.setMaxPendingConnections(max);
QVERIFY2(server.listen(name), server.errorString().toLatin1().constData());
int connections = server.maxPendingConnections() + 1;
QList<QLocalSocket*> sockets;
for (int i = 0; i < connections; ++i) {
LocalSocket *socket = new LocalSocket;
sockets.append(socket);
socket->connectToServer(name);
}
bool timedOut = true;
QVERIFY(server.waitForNewConnection(3000, &timedOut));
QVERIFY(!timedOut);
QVERIFY(server.hits.count() > 0);
qDeleteAll(sockets.begin(), sockets.end());
}
// check that state and mode are kept
void tst_QLocalSocket::setSocketDescriptor()
{
LocalSocket socket;
qintptr minusOne = -1;
socket.setSocketDescriptor(minusOne, QLocalSocket::ConnectingState, QIODevice::Append);
QCOMPARE(socket.socketDescriptor(), minusOne);
QCOMPARE(socket.state(), QLocalSocket::ConnectingState);
QVERIFY((socket.openMode() & QIODevice::Append) != 0);
}
class Client : public QThread
{
public:
void run()
{
QString testLine = "test";
LocalSocket socket;
QSignalSpy spyReadyRead(&socket, SIGNAL(readyRead()));
socket.connectToServer("qlocalsocket_threadtest");
QVERIFY(socket.waitForConnected(1000));
// We should *not* have this signal yet!
QCOMPARE(spyReadyRead.count(), 0);
socket.waitForReadyRead();
QCOMPARE(spyReadyRead.count(), 1);
QTextStream in(&socket);
QCOMPARE(in.readLine(), testLine);
socket.close();
}
};
class Server : public QThread
{
public:
int clients;
QMutex mutex;
QWaitCondition wc;
void run()
{
QString testLine = "test";
LocalServer server;
server.setMaxPendingConnections(10);
QVERIFY2(server.listen("qlocalsocket_threadtest"),
server.errorString().toLatin1().constData());
mutex.lock();
wc.wakeAll();
mutex.unlock();
int done = clients;
while (done > 0) {
bool timedOut = true;
QVERIFY(server.waitForNewConnection(7000, &timedOut));
QVERIFY(!timedOut);
QLocalSocket *serverSocket = server.nextPendingConnection();
QVERIFY(serverSocket);
QTextStream out(serverSocket);
out << testLine << endl;
QCOMPARE(serverSocket->state(), QLocalSocket::ConnectedState);
QVERIFY2(serverSocket->waitForBytesWritten(), serverSocket->errorString().toLatin1().constData());
QCOMPARE(serverSocket->errorString(), QString("Unknown error"));
--done;
delete serverSocket;
}
QCOMPARE(server.hits.count(), clients);
}
};
void tst_QLocalSocket::threadedConnection_data()
{
QTest::addColumn<int>("threads");
QTest::newRow("1 client") << 1;
QTest::newRow("2 clients") << 2;
QTest::newRow("5 clients") << 5;
#ifndef Q_OS_WINCE
QTest::newRow("10 clients") << 10;
QTest::newRow("20 clients") << 20;
#endif
}
void tst_QLocalSocket::threadedConnection()
{
QFETCH(int, threads);
Server server;
server.clients = threads;
server.mutex.lock();
server.start();
server.wc.wait(&server.mutex);
server.mutex.unlock();
QList<Client*> clients;
for (int i = 0; i < threads; ++i) {
clients.append(new Client());
clients.last()->start();
}
server.wait();
while (!clients.isEmpty()) {
QVERIFY(clients.first()->wait(3000));
delete clients.takeFirst();
}
}
#ifndef QT_NO_PROCESS
void tst_QLocalSocket::processConnection_data()
{
QTest::addColumn<int>("processes");
QTest::newRow("1 client") << 1;
#ifndef Q_OS_WIN
QTest::newRow("2 clients") << 2;
QTest::newRow("5 clients") << 5;
#endif
QTest::newRow("30 clients") << 30;
}
/*!
Create external processes that produce and consume.
*/
void tst_QLocalSocket::processConnection()
{
#ifdef Q_OS_WIN
# define EXE_SUFFIX ".exe"
#else
# define EXE_SUFFIX
#endif
// ### lackey is currently not build
QEXPECT_FAIL("", "lackey is currently not built due to qscript dependency, QTBUG-24142", Abort);
QVERIFY(QFile::exists("lackey/lackey" EXE_SUFFIX));
QFETCH(int, processes);
QStringList serverArguments = QStringList() << SRCDIR "lackey/scripts/server.js" << QString::number(processes);
QProcess producer;
producer.setProcessChannelMode(QProcess::ForwardedChannels);
#ifdef Q_WS_QWS
serverArguments << "-qws";
#endif
QList<QProcess*> consumers;
producer.start("lackey/lackey", serverArguments);
QVERIFY2(producer.waitForStarted(-1), qPrintable(producer.errorString()));
QTest::qWait(2000);
for (int i = 0; i < processes; ++i) {
QStringList arguments = QStringList() << SRCDIR "lackey/scripts/client.js";
#ifdef Q_WS_QWS
arguments << "-qws";
#endif
QProcess *p = new QProcess;
p->setProcessChannelMode(QProcess::ForwardedChannels);
consumers.append(p);
p->start("lackey/lackey", arguments);
}
while (!consumers.isEmpty()) {
consumers.first()->waitForFinished(20000);
QCOMPARE(consumers.first()->exitStatus(), QProcess::NormalExit);
QCOMPARE(consumers.first()->exitCode(), 0);
QProcess *consumer = consumers.takeFirst();
consumer->terminate();
delete consumer;
}
producer.waitForFinished(15000);
}
#endif
void tst_QLocalSocket::longPath()
{
#ifndef Q_OS_WIN
QString name;
for (int i = 0; i < 256; ++i)
name += 'a';
LocalServer server;
QVERIFY(!server.listen(name));
LocalSocket socket;
socket.connectToServer(name);
QCOMPARE(socket.state(), QLocalSocket::UnconnectedState);
#endif
}
void tst_QLocalSocket::waitForDisconnect()
{
QString name = "tst_localsocket";
LocalServer server;
QVERIFY(server.listen(name));
LocalSocket socket;
socket.connectToServer(name);
QVERIFY(socket.waitForConnected(3000));
QVERIFY(server.waitForNewConnection(3000));
QLocalSocket *serverSocket = server.nextPendingConnection();
QVERIFY(serverSocket);
socket.disconnectFromServer();
QTime timer;
timer.start();
QVERIFY(serverSocket->waitForDisconnected(3000));
QVERIFY(timer.elapsed() < 2000);
}
void tst_QLocalSocket::waitForDisconnectByServer()
{
QString name = "tst_localsocket";
LocalServer server;
QVERIFY(server.listen(name));
LocalSocket socket;
QSignalSpy spy(&socket, SIGNAL(disconnected()));
QVERIFY(spy.isValid());
socket.connectToServer(name);
QVERIFY(socket.waitForConnected(3000));
QVERIFY(server.waitForNewConnection(3000));
QLocalSocket *serverSocket = server.nextPendingConnection();
QVERIFY(serverSocket);
serverSocket->close();
QVERIFY(serverSocket->state() == QLocalSocket::UnconnectedState);
QVERIFY(socket.waitForDisconnected(3000));
QCOMPARE(spy.count(), 1);
}
void tst_QLocalSocket::removeServer()
{
// this is a hostile takeover, but recovering from a crash results in the same
QLocalServer server, server2;
QVERIFY(QLocalServer::removeServer("cleanuptest"));
QVERIFY(server.listen("cleanuptest"));
#ifndef Q_OS_WIN
// on Windows, there can be several sockets listening on the same pipe
// on Unix, there can only be one socket instance
QVERIFY(! server2.listen("cleanuptest"));
#endif
QVERIFY(QLocalServer::removeServer("cleanuptest"));
QVERIFY(server2.listen("cleanuptest"));
}
void tst_QLocalSocket::recycleServer()
{
QLocalServer server;
QLocalSocket client;
QVERIFY(server.listen("recycletest1"));
client.connectToServer("recycletest1");
QVERIFY(client.waitForConnected(201));
QVERIFY(server.waitForNewConnection(201));
QVERIFY(server.nextPendingConnection() != 0);
server.close();
client.disconnectFromServer();
qApp->processEvents();
QVERIFY(server.listen("recycletest2"));
client.connectToServer("recycletest2");
QVERIFY(client.waitForConnected(202));
QVERIFY(server.waitForNewConnection(202));
QVERIFY(server.nextPendingConnection() != 0);
}
void tst_QLocalSocket::multiConnect()
{
QLocalServer server;
QLocalSocket client1;
QLocalSocket client2;
QLocalSocket client3;
QVERIFY(server.listen("multiconnect"));
client1.connectToServer("multiconnect");
client2.connectToServer("multiconnect");
client3.connectToServer("multiconnect");
QVERIFY(client1.waitForConnected(201));
QVERIFY(client2.waitForConnected(202));
QVERIFY(client3.waitForConnected(203));
QVERIFY(server.waitForNewConnection(201));
QVERIFY(server.nextPendingConnection() != 0);
QVERIFY(server.waitForNewConnection(202));
QVERIFY(server.nextPendingConnection() != 0);
QVERIFY(server.waitForNewConnection(203));
QVERIFY(server.nextPendingConnection() != 0);
}
void tst_QLocalSocket::writeOnlySocket()
{
QLocalServer server;
QVERIFY(server.listen("writeOnlySocket"));
QLocalSocket client;
client.connectToServer("writeOnlySocket", QIODevice::WriteOnly);
QVERIFY(client.waitForConnected());
QVERIFY(server.waitForNewConnection(200));
QLocalSocket* serverSocket = server.nextPendingConnection();
QVERIFY(serverSocket);
QCOMPARE(client.bytesAvailable(), qint64(0));
QCOMPARE(client.state(), QLocalSocket::ConnectedState);
}
void tst_QLocalSocket::writeToClientAndDisconnect()
{
QLocalServer server;
QLocalSocket client;
QSignalSpy readChannelFinishedSpy(&client, SIGNAL(readChannelFinished()));
QVERIFY(server.listen("writeAndDisconnectServer"));
client.connectToServer("writeAndDisconnectServer");
QVERIFY(client.waitForConnected(200));
QVERIFY(server.waitForNewConnection(200));
QLocalSocket* clientSocket = server.nextPendingConnection();
QVERIFY(clientSocket);
char buffer[100];
memset(buffer, 0, sizeof(buffer));
QCOMPARE(clientSocket->write(buffer, sizeof(buffer)), (qint64)sizeof(buffer));
clientSocket->waitForBytesWritten();
clientSocket->close();
server.close();
QTRY_COMPARE(readChannelFinishedSpy.count(), 1);
QCOMPARE(client.read(buffer, sizeof(buffer)), (qint64)sizeof(buffer));
client.waitForDisconnected();
QCOMPARE(client.state(), QLocalSocket::UnconnectedState);
}
void tst_QLocalSocket::debug()
{
// Make sure this compiles
qDebug() << QLocalSocket::ConnectionRefusedError << QLocalSocket::UnconnectedState;
}
class WriteThread : public QThread
{
Q_OBJECT
public:
void run() {
QLocalSocket socket;
socket.connectToServer("qlocalsocket_readyread");
if (!socket.waitForConnected(3000))
exec();
connect(&socket, SIGNAL(bytesWritten(qint64)),
this, SLOT(bytesWritten(qint64)), Qt::QueuedConnection);
socket.write("testing\n");
exec();
}
public slots:
void bytesWritten(qint64) {
exit();
}
private:
};
/*
Tests the emission of the bytesWritten(qint64)
signal.
Create a thread that will write to a socket.
If the bytesWritten(qint64) signal is generated,
the slot connected to it will exit the thread,
indicating test success.
*/
void tst_QLocalSocket::bytesWrittenSignal()
{
QLocalServer server;
QVERIFY(server.listen("qlocalsocket_readyread"));
WriteThread writeThread;
writeThread.start();
bool timedOut = false;
QVERIFY(server.waitForNewConnection(3000, &timedOut));
QVERIFY(!timedOut);
QTest::qWait(2000);
QVERIFY(writeThread.wait(2000));
}
void tst_QLocalSocket::syncDisconnectNotify()
{
QLocalServer server;
QVERIFY(server.listen("syncDisconnectNotify"));
QLocalSocket client;
client.connectToServer("syncDisconnectNotify");
QVERIFY(server.waitForNewConnection());
QLocalSocket* serverSocket = server.nextPendingConnection();
QVERIFY(serverSocket);
delete serverSocket;
QCOMPARE(client.waitForReadyRead(), false);
}
void tst_QLocalSocket::asyncDisconnectNotify()
{
QLocalServer server;
QVERIFY(server.listen("asyncDisconnectNotify"));
QLocalSocket client;
QSignalSpy disconnectedSpy(&client, SIGNAL(disconnected()));
client.connectToServer("asyncDisconnectNotify");
QVERIFY(server.waitForNewConnection());
QLocalSocket* serverSocket = server.nextPendingConnection();
QVERIFY(serverSocket);
delete serverSocket;
QTRY_VERIFY(!disconnectedSpy.isEmpty());
}
QTEST_MAIN(tst_QLocalSocket)
#include "tst_qlocalsocket.moc"