qt5base-lts/mkspecs/common/ios/qmake.conf
Tor Arne Vestbø 20cfe04535 iOS: Remove hard-coding of Xcode /Developer path in common/ios mkspecs
We can use xcode-select -print-path to get the /Developer directory.

This also removes the need for the "legacy" makespecs, which only
differ from their non-legacy counterparts in the location of the
Xcode developer directory.

Change-Id: Ia9245033a4b82cc3933226bf998f07177b60871f
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
2013-02-26 13:13:25 +01:00

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#
# Common build settings for all iOS configurations
#
# Depends on:
#
# QMAKE_XCODE_DEVELOPER_PATH - set in mkspecs/common/ios/versions.conf
# QMAKE_IOS_XCODE_VERSION - set in mkspecs/common/ios/versions.conf
# QMAKE_IOS_SDK_VERSION - set in mkspecs/common/ios/versions.conf
# QMAKE_IOSSIMULATOR_SDK_VERSION - set in mkspecs/common/ios/versions.conf
#
# iOS SDK device type
!*simulator*: QMAKE_IOS_DEVICE_TYPE = iPhoneOS
else {
QMAKE_IOS_DEVICE_TYPE = iPhoneSimulator
# Use simulator SDK version
QMAKE_IOS_SDK_VERSION = $$QMAKE_IOS_SIMULATOR_SDK_VERSION
QMAKE_IOS_SIMULATOR_SDK_VERSION =
}
# iOS platform /Developer path
QMAKE_IOS_DEV_PATH = $$QMAKE_XCODE_DEVELOPER_PATH/Platforms/$${QMAKE_IOS_DEVICE_TYPE}.platform/Developer
# iOS platform SDK path
QMAKE_IOS_SDK = $$QMAKE_IOS_DEV_PATH/SDKs/$${QMAKE_IOS_DEVICE_TYPE}$${QMAKE_IOS_SDK_VERSION}.sdk
QMAKE_IOS_DEV_PATH =
QMAKE_IOS_DEVICE_TYPE =
QMAKE_CFLAGS += -isysroot $$QMAKE_IOS_SDK
QMAKE_CXXFLAGS += -isysroot $$QMAKE_IOS_SDK
QMAKE_OBJECTIVE_CFLAGS += -isysroot $$QMAKE_IOS_SDK
QMAKE_LFLAGS += -Wl,-syslibroot,$$QMAKE_IOS_SDK
QMAKE_IOS_SDK =
# Basic iOS frameworks needed for any GUI app
QMAKE_LFLAGS += -framework Foundation -framework UIKit -framework QuartzCore -lz
# OpenGL ES1
QMAKE_INCDIR_OPENGL_ES1 = $$QMAKE_IOS_SDK/System/Library/Frameworks/OpenGLES.framework/Headers
QMAKE_LIBDIR_OPENGL_ES1 =
QMAKE_LIBS_OPENGL_ES1 = -framework OpenGLES
# OpenGL ES2
QMAKE_INCDIR_OPENGL_ES2 = $$QMAKE_IOS_SDK/System/Library/Frameworks/OpenGLES.framework/Headers
QMAKE_LIBDIR_OPENGL_ES2 =
QMAKE_LIBS_OPENGL_ES2 = -framework OpenGLES
# No desktop OpenGL
QMAKE_INCDIR_OPENGL =
QMAKE_LIBS_OPENGL =
# Compiler-specific flags
!*-g++* {
# Objective-C/C++ precompile flags
QMAKE_OBJCFLAGS_PRECOMPILE = -x objective-c-header -c ${QMAKE_PCH_INPUT} -o ${QMAKE_PCH_OUTPUT}
QMAKE_OBJCFLAGS_USE_PRECOMPILE = $$QMAKE_CFLAGS_USE_PRECOMPILE
QMAKE_OBJCXXFLAGS_PRECOMPILE = -x objective-c++-header -c ${QMAKE_PCH_INPUT} -o ${QMAKE_PCH_OUTPUT}
QMAKE_OBJCXXFLAGS_USE_PRECOMPILE = $$QMAKE_CFLAGS_USE_PRECOMPILE
}