qt5base-lts/tests/manual/xcb_gl_integration/main.cpp
Jørgen Lind 8758f532ae Make GLX and EGL dynamic dependencies for xcb
[ChangeLog][QPA][Xcb] GLX and EGL code paths are now dynamically
resolved, making it possible for one build of a plugin to use both code
paths. Default is to use the GLX code path if available. This can be
overwritten by specifying QT_XCB_GL_INTEGRATION=xcb_egl as an
evnironment variable. Enable qt.xcb.glintegration.debug to get debug log
output of what integration is used

Change-Id: Ia9fa95fcca3d901b91dadb8c98a695fea0ae3b1e
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
2014-12-20 06:09:01 +01:00

71 lines
2.9 KiB
C++

/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
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** accordance with the commercial license agreement provided with the
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** a written agreement between you and Digia. For licensing terms and
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** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
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** General Public License version 2.1 as published by the Free Software
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** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
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** General Public License version 3.0 as published by the Free Software
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** packaging of this file. Please review the following information to
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****************************************************************************/
#include <QtGui/QGuiApplication>
#include <QtGui/QWindow>
#include <QtGui/QOpenGLContext>
#include <QtGui/qpa/qplatformnativeinterface.h>
#include <QtCore/QDebug>
int main (int argc, char **argv)
{
QGuiApplication app(argc, argv);
QWindow window;
window.setSurfaceType(QSurface::OpenGLSurface);
window.create();
QOpenGLContext context;
context.create();
QPlatformNativeInterface *ni = QGuiApplication::platformNativeInterface();
qDebug() << "EGLDisplay" << ni->nativeResourceForWindow(QByteArrayLiteral("egldisplay"), &window);
qDebug() << "EGLContext" << ni->nativeResourceForContext(QByteArrayLiteral("eglcontext"), &context);
qDebug() << "EGLConfig" << ni->nativeResourceForContext(QByteArrayLiteral("eglconfig"), &context);
qDebug() << "GLXContext" << ni->nativeResourceForContext(QByteArrayLiteral("glxcontext"), &context);
qDebug() << "GLXConfig" << ni->nativeResourceForContext(QByteArrayLiteral("glxconfig"), &context);
return 0;
}