629d6eda5c
Replace Nokia contact email address with Qt Project website. Change-Id: I431bbbf76d7c27d8b502f87947675c116994c415 Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
161 lines
5.0 KiB
C++
161 lines
5.0 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: http://www.qt-project.org/
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**
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** This file is part of the demonstration applications of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this
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** file. Please review the following information to ensure the GNU Lesser
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** General Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License version 3.0 as published by the Free Software Foundation
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** and appearing in the file LICENSE.GPL included in the packaging of this
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** file. Please review the following information to ensure the GNU General
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** Public License version 3.0 requirements will be met:
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** http://www.gnu.org/copyleft/gpl.html.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms and
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** conditions contained in a signed written agreement between you and Nokia.
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "trackball.h"
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#include "scene.h"
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//============================================================================//
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// TrackBall //
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//============================================================================//
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TrackBall::TrackBall(TrackMode mode)
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: m_angularVelocity(0)
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, m_paused(false)
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, m_pressed(false)
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, m_mode(mode)
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{
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m_axis = QVector3D(0, 1, 0);
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m_rotation = QQuaternion();
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m_lastTime = QTime::currentTime();
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}
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TrackBall::TrackBall(float angularVelocity, const QVector3D& axis, TrackMode mode)
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: m_axis(axis)
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, m_angularVelocity(angularVelocity)
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, m_paused(false)
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, m_pressed(false)
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, m_mode(mode)
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{
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m_rotation = QQuaternion();
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m_lastTime = QTime::currentTime();
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}
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void TrackBall::push(const QPointF& p, const QQuaternion &)
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{
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m_rotation = rotation();
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m_pressed = true;
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m_lastTime = QTime::currentTime();
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m_lastPos = p;
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m_angularVelocity = 0.0f;
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}
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void TrackBall::move(const QPointF& p, const QQuaternion &transformation)
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{
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if (!m_pressed)
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return;
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QTime currentTime = QTime::currentTime();
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int msecs = m_lastTime.msecsTo(currentTime);
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if (msecs <= 20)
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return;
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switch (m_mode) {
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case Plane:
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{
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QLineF delta(m_lastPos, p);
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m_angularVelocity = 180*delta.length() / (PI*msecs);
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m_axis = QVector3D(-delta.dy(), delta.dx(), 0.0f).normalized();
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m_axis = transformation.rotatedVector(m_axis);
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m_rotation = QQuaternion::fromAxisAndAngle(m_axis, 180 / PI * delta.length()) * m_rotation;
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}
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break;
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case Sphere:
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{
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QVector3D lastPos3D = QVector3D(m_lastPos.x(), m_lastPos.y(), 0.0f);
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float sqrZ = 1 - QVector3D::dotProduct(lastPos3D, lastPos3D);
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if (sqrZ > 0)
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lastPos3D.setZ(sqrt(sqrZ));
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else
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lastPos3D.normalize();
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QVector3D currentPos3D = QVector3D(p.x(), p.y(), 0.0f);
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sqrZ = 1 - QVector3D::dotProduct(currentPos3D, currentPos3D);
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if (sqrZ > 0)
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currentPos3D.setZ(sqrt(sqrZ));
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else
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currentPos3D.normalize();
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m_axis = QVector3D::crossProduct(lastPos3D, currentPos3D);
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float angle = 180 / PI * asin(sqrt(QVector3D::dotProduct(m_axis, m_axis)));
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m_angularVelocity = angle / msecs;
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m_axis.normalize();
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m_axis = transformation.rotatedVector(m_axis);
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m_rotation = QQuaternion::fromAxisAndAngle(m_axis, angle) * m_rotation;
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}
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break;
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}
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m_lastPos = p;
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m_lastTime = currentTime;
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}
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void TrackBall::release(const QPointF& p, const QQuaternion &transformation)
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{
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// Calling move() caused the rotation to stop if the framerate was too low.
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move(p, transformation);
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m_pressed = false;
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}
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void TrackBall::start()
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{
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m_lastTime = QTime::currentTime();
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m_paused = false;
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}
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void TrackBall::stop()
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{
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m_rotation = rotation();
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m_paused = true;
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}
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QQuaternion TrackBall::rotation() const
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{
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if (m_paused || m_pressed)
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return m_rotation;
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QTime currentTime = QTime::currentTime();
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float angle = m_angularVelocity * m_lastTime.msecsTo(currentTime);
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return QQuaternion::fromAxisAndAngle(m_axis, angle) * m_rotation;
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}
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