df0b1836b5
Change-Id: I4251f31494680c78e90a08a2b471cb1af08ecd81 Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
20 lines
333 B
GLSL
20 lines
333 B
GLSL
#version 440
|
|
|
|
layout(location = 0) in vec4 position;
|
|
layout(location = 1) in vec2 texcoord;
|
|
|
|
layout(location = 0) out vec2 uv;
|
|
|
|
layout(std140, binding = 0) uniform buf {
|
|
mat4 matrix;
|
|
float opacity;
|
|
} ubuf;
|
|
|
|
out gl_PerVertex { vec4 gl_Position; };
|
|
|
|
void main()
|
|
{
|
|
uv = texcoord;
|
|
gl_Position = ubuf.matrix * position;
|
|
}
|