48e0c4df23
Change-Id: Ic804938fc352291d011800d21e549c10acac66fb Reviewed-by: Lars Knoll <lars.knoll@digia.com>
121 lines
4.2 KiB
Objective-C
121 lines
4.2 KiB
Objective-C
/****************************************************************************
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**
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** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the test suite of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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** use the contact form at http://qt.digia.com/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Digia gives you certain additional
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** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#import "TestMouseMovedNSView.h"
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@implementation TestMouseMovedNSView
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- (id)initWithFrame:(NSRect)frame
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{
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self = [super initWithFrame:frame];
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if (self)
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mouseMovedPoint_ = NSMakePoint(50, 50);
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return self;
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}
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- (void)viewDidMoveToWindow
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{
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trackingArea_ = [[NSTrackingArea alloc] initWithRect:[self bounds] options: (NSTrackingMouseEnteredAndExited | NSTrackingActiveAlways) owner:self userInfo:nil];
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[self addTrackingArea:trackingArea_];
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}
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- (void)viewWillMoveToWindow:(NSWindow *)newWindow
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{
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if ([self window] && trackingArea_)
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[self removeTrackingArea:trackingArea_];
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}
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- (void)updateTrackingAreas
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{
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[super updateTrackingAreas];
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[self removeTrackingArea: trackingArea_];
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trackingArea_ = [[NSTrackingArea alloc] initWithRect:[self bounds] options: (NSTrackingMouseEnteredAndExited | NSTrackingActiveAlways) owner:self userInfo:nil];
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[self addTrackingArea:trackingArea_];
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}
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- (BOOL)acceptsFirstResponder { return YES; }
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- (BOOL)becomeFirstResponder { return YES; }
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- (void)mouseEntered:(NSEvent *)theEvent
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{
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wasAcceptingMouseEvents_ = [[self window] acceptsMouseMovedEvents];
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[[self window] setAcceptsMouseMovedEvents:YES];
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[[self window] makeFirstResponder:self];
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}
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- (void)mouseExited:(NSEvent *)theEvent
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{
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[[self window] setAcceptsMouseMovedEvents:wasAcceptingMouseEvents_];
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[self setNeedsDisplay:YES];
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[self displayIfNeeded];
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}
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-(void)mouseMoved:(NSEvent *)pTheEvent
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{
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mouseMovedPoint_ = [self convertPoint:[pTheEvent locationInWindow] fromView:nil];
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[self setNeedsDisplay:YES];
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[self displayIfNeeded];
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}
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- (void)drawRect:(NSRect)dirtyRect
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{
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[[NSColor whiteColor] set];
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NSRectFill(dirtyRect);
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NSGraphicsContext *nsGraphicsContext = [NSGraphicsContext currentContext];
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CGContextRef cgContextRef = (CGContextRef) [nsGraphicsContext graphicsPort];
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CGContextSetRGBStrokeColor(cgContextRef, 0, 0, 0, .5);
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CGContextSetLineWidth(cgContextRef, 1.0);
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CGContextBeginPath(cgContextRef);
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CGContextMoveToPoint(cgContextRef, mouseMovedPoint_.x, 0);
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CGContextAddLineToPoint(cgContextRef, mouseMovedPoint_.x, 1000);
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CGContextMoveToPoint(cgContextRef, 0, mouseMovedPoint_.y);
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CGContextAddLineToPoint(cgContextRef, 1000, mouseMovedPoint_.y);
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CGContextDrawPath(cgContextRef, kCGPathStroke);
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}
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@end
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