qt5base-lts/mkspecs/features/mac/default_post.prf
Jake Petroules 28f5d79316 Share the multi-arch infrastructure between UIKit and macOS
There's no reason for this to be separated, regardless of the
support status of i386 macOS builds. Additional architectures may
appear in the future (and currently there's actually 3 - i386,
x86_64, and x86_64h for Haswell CPUs). So this feature could be
used to get combined generic x86_64 and Haswell builds. Some
system libraries appear to have an x86_64h slice in Sierra.

[ChangeLog][Build System] Support for universal binaries on macOS
has been re-introduced.

Change-Id: I1c89904addf024431fdb3ad03ea8ab85da7240ad
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
2016-09-29 21:51:18 +00:00

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load(default_post)
# Ensure that we process sdk.prf first, as it will update QMAKE_CXX
# and friends that other features/extra compilers may depend on.
sdk: load(sdk)
!no_objective_c:CONFIG += objective_c
qt {
qtConfig(static) {
# C++11 support means using libc++ instead of libstd++. As the
# two libraries are incompatible we need to ensure the end user
# project is built using the same C++11 support/no support as Qt.
qtConfig(c++11) {
CONFIG += c++11
} else: c++11 {
warning("Qt was not built with C++11 enabled, disabling feature")
CONFIG -= c++11
}
!c++11 {
# Explicitly use libstdc++ if C++11 support is not enabled,
# as otherwise the compiler will choose the standard library
# based on the deployment target, which for iOS 7 and OS X 10.9
# is libc++, and we can't mix and match the two.
QMAKE_CXXFLAGS += -stdlib=libstdc++
QMAKE_LFLAGS += -stdlib=libstdc++
}
}
}
# Add the same default rpaths as Xcode does for new projects.
# This is especially important for iOS/tvOS/watchOS where no other option is possible.
!no_default_rpath {
QMAKE_RPATHDIR += @executable_path/Frameworks
equals(TEMPLATE, lib):!plugin:lib_bundle: QMAKE_RPATHDIR += @loader_path/Frameworks
}
!bitcode: QMAKE_LFLAGS += $$QMAKE_LFLAGS_HEADERPAD
macx-xcode {
!isEmpty(QMAKE_XCODE_DEBUG_INFORMATION_FORMAT) {
debug_information_format.name = DEBUG_INFORMATION_FORMAT
debug_information_format.value = $$QMAKE_XCODE_DEBUG_INFORMATION_FORMAT
debug_information_format.build = debug
QMAKE_MAC_XCODE_SETTINGS += debug_information_format
}
QMAKE_XCODE_ARCHS =
arch_device.name = "ARCHS[sdk=$${device.sdk}*]"
arch_device.value = $$QMAKE_APPLE_DEVICE_ARCHS
QMAKE_XCODE_ARCHS += $$QMAKE_APPLE_DEVICE_ARCHS
QMAKE_MAC_XCODE_SETTINGS += arch_device
simulator {
arch_simulator.name = "ARCHS[sdk=$${simulator.sdk}*]"
arch_simulator.value = $$QMAKE_APPLE_SIMULATOR_ARCHS
QMAKE_XCODE_ARCHS += $$QMAKE_APPLE_SIMULATOR_ARCHS
QMAKE_MAC_XCODE_SETTINGS += arch_simulator
}
only_active_arch.name = ONLY_ACTIVE_ARCH
only_active_arch.value = YES
only_active_arch.build = debug
QMAKE_MAC_XCODE_SETTINGS += only_active_arch
} else {
VALID_ARCHS =
!simulator|simulator_and_device: VALID_ARCHS += $$QMAKE_APPLE_DEVICE_ARCHS
simulator: VALID_ARCHS += $$QMAKE_APPLE_SIMULATOR_ARCHS
single_arch: VALID_ARCHS = $$first(VALID_ARCHS)
ACTIVE_ARCHS = $(filter $(EXPORT_VALID_ARCHS), $(ARCHS))
ARCH_ARGS = $(foreach arch, $(if $(EXPORT_ACTIVE_ARCHS), $(EXPORT_ACTIVE_ARCHS), $(EXPORT_VALID_ARCHS)), -arch $(arch))
QMAKE_EXTRA_VARIABLES += VALID_ARCHS ACTIVE_ARCHS ARCH_ARGS
arch_flags = $(EXPORT_ARCH_ARGS)
QMAKE_CFLAGS += $$arch_flags
QMAKE_CXXFLAGS += $$arch_flags
QMAKE_LFLAGS += $$arch_flags
QMAKE_PCH_ARCHS = $$VALID_ARCHS
}
cache(QMAKE_XCODE_DEVELOPER_PATH, stash)
cache(QMAKE_XCODE_VERSION, stash)
QMAKE_XCODE_LIBRARY_SUFFIX = $$qtPlatformTargetSuffix()