qt5base-lts/tools/configure
Andrew Knight b858e7af4f windows: Enable ANGLE D3D11 renderer by default
Also, remove the -angle-d3d11 configure option, as it no longer is
necessary to select the renderer at build time.

The D3D11 renderer is the default renderer in upstream ANGLE, and has
been shown to be a more reliable solution for developers running over
remote desktop and inside virtual machines. It also provides more features
to the OpenGL ES implementation.

This configuration switch does not disable the D3D9 render; if the GPU
does not support D3D11, D3D9 is used instead.

[ChangeLog][QtGui][Windows] The ANGLE D3D11 renderer was enabled by
default. Systems which cannot use the new renderer will automatically fall
back to the D3D9 renderer at runtime.

Task-number: QTBUG-41031
Change-Id: If894309c07d9309c236b63c36f37679f74375133
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Reviewed-by: Tim Jenssen <tim.jenssen@digia.com>
2014-09-05 07:39:53 +02:00
..
configure_pch.h Update copyright year in Digia's license headers 2013-01-18 09:07:35 +01:00
configure.pro De-inline QDebug destructor 2014-05-22 08:35:06 +02:00
configureapp.cpp windows: Enable ANGLE D3D11 renderer by default 2014-09-05 07:39:53 +02:00
configureapp.h Merge remote-tracking branch 'origin/5.3' into dev 2014-08-04 09:51:36 +02:00
environment.cpp expand tabs and related whitespace fixes in *.{cpp,h,qdoc} 2014-01-13 22:46:50 +01:00
environment.h add support for Visual Studio 2013 2013-07-04 12:54:58 +02:00
main.cpp expand tabs and related whitespace fixes in *.{cpp,h,qdoc} 2014-01-13 22:46:50 +01:00
Makefile.mingw De-inline QDebug destructor 2014-05-22 08:35:06 +02:00
Makefile.win32 De-inline QDebug destructor 2014-05-22 08:35:06 +02:00
tools.cpp Use configure -confirm-license option also in commercial Qt versions 2014-04-01 11:15:52 +02:00
tools.h Externalize license key handling from configure 2014-03-25 12:50:28 +01:00