83a5694dc2
Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Outdated header.LGPL removed (use header.LGPL21 instead) Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing combination. New header.LGPL-COMM taken in the use file which were using old header.LGPL3 (src/plugins/platforms/android/extract.cpp) Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license combination Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
175 lines
5.7 KiB
C++
175 lines
5.7 KiB
C++
/****************************************************************************
|
|
**
|
|
** Copyright (C) 2015 The Qt Company Ltd.
|
|
** Contact: http://www.qt.io/licensing/
|
|
**
|
|
** This file is part of the QtCore module of the Qt Toolkit.
|
|
**
|
|
** $QT_BEGIN_LICENSE:LGPL21$
|
|
** Commercial License Usage
|
|
** Licensees holding valid commercial Qt licenses may use this file in
|
|
** accordance with the commercial license agreement provided with the
|
|
** Software or, alternatively, in accordance with the terms contained in
|
|
** a written agreement between you and The Qt Company. For licensing terms
|
|
** and conditions see http://www.qt.io/terms-conditions. For further
|
|
** information use the contact form at http://www.qt.io/contact-us.
|
|
**
|
|
** GNU Lesser General Public License Usage
|
|
** Alternatively, this file may be used under the terms of the GNU Lesser
|
|
** General Public License version 2.1 or version 3 as published by the Free
|
|
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
|
|
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
|
|
** following information to ensure the GNU Lesser General Public License
|
|
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
|
|
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
|
|
**
|
|
** As a special exception, The Qt Company gives you certain additional
|
|
** rights. These rights are described in The Qt Company LGPL Exception
|
|
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
|
|
**
|
|
** $QT_END_LICENSE$
|
|
**
|
|
****************************************************************************/
|
|
|
|
//Own
|
|
#include "submarine.h"
|
|
#include "submarine_p.h"
|
|
#include "torpedo.h"
|
|
#include "pixmapitem.h"
|
|
#include "graphicsscene.h"
|
|
#include "animationmanager.h"
|
|
#include "qanimationstate.h"
|
|
|
|
#include <QtCore/QPropertyAnimation>
|
|
#include <QtCore/QStateMachine>
|
|
#include <QtCore/QFinalState>
|
|
#include <QtCore/QSequentialAnimationGroup>
|
|
|
|
static QAbstractAnimation *setupDestroyAnimation(SubMarine *sub)
|
|
{
|
|
QSequentialAnimationGroup *group = new QSequentialAnimationGroup(sub);
|
|
for (int i = 1; i <= 4; ++i) {
|
|
PixmapItem *step = new PixmapItem(QString::fromLatin1("explosion/submarine/step%1").arg(i), GraphicsScene::Big, sub);
|
|
step->setZValue(6);
|
|
step->setOpacity(0);
|
|
QPropertyAnimation *anim = new QPropertyAnimation(step, "opacity", group);
|
|
anim->setDuration(100);
|
|
anim->setEndValue(1);
|
|
}
|
|
AnimationManager::self()->registerAnimation(group);
|
|
return group;
|
|
}
|
|
|
|
|
|
SubMarine::SubMarine(int type, const QString &name, int points) : PixmapItem(QString("submarine"), GraphicsScene::Big),
|
|
subType(type), subName(name), subPoints(points), speed(0), direction(SubMarine::None)
|
|
{
|
|
setZValue(5);
|
|
setTransformOriginPoint(boundingRect().center());
|
|
|
|
graphicsRotation = new QGraphicsRotation(this);
|
|
graphicsRotation->setAxis(Qt::YAxis);
|
|
graphicsRotation->setOrigin(QVector3D(size().width()/2, size().height()/2, 0));
|
|
QList<QGraphicsTransform *> r;
|
|
r.append(graphicsRotation);
|
|
setTransformations(r);
|
|
|
|
//We setup the state machine of the submarine
|
|
QStateMachine *machine = new QStateMachine(this);
|
|
|
|
//This state is when the boat is moving/rotating
|
|
QState *moving = new QState(machine);
|
|
|
|
//This state is when the boat is moving from left to right
|
|
MovementState *movement = new MovementState(this, moving);
|
|
|
|
//This state is when the boat is moving from left to right
|
|
ReturnState *rotation = new ReturnState(this, moving);
|
|
|
|
//This is the initial state of the moving root state
|
|
moving->setInitialState(movement);
|
|
|
|
movement->addTransition(this, SIGNAL(subMarineStateChanged()), moving);
|
|
|
|
//This is the initial state of the machine
|
|
machine->setInitialState(moving);
|
|
|
|
//End
|
|
QFinalState *final = new QFinalState(machine);
|
|
|
|
//If the moving animation is finished we move to the return state
|
|
movement->addTransition(movement, SIGNAL(animationFinished()), rotation);
|
|
|
|
//If the return animation is finished we move to the moving state
|
|
rotation->addTransition(rotation, SIGNAL(animationFinished()), movement);
|
|
|
|
//This state play the destroyed animation
|
|
QAnimationState *destroyedState = new QAnimationState(machine);
|
|
destroyedState->setAnimation(setupDestroyAnimation(this));
|
|
|
|
//Play a nice animation when the submarine is destroyed
|
|
moving->addTransition(this, SIGNAL(subMarineDestroyed()), destroyedState);
|
|
|
|
//Transition to final state when the destroyed animation is finished
|
|
destroyedState->addTransition(destroyedState, SIGNAL(animationFinished()), final);
|
|
|
|
//The machine has finished to be executed, then the submarine is dead
|
|
connect(machine,SIGNAL(finished()),this, SIGNAL(subMarineExecutionFinished()));
|
|
|
|
machine->start();
|
|
}
|
|
|
|
int SubMarine::points() const
|
|
{
|
|
return subPoints;
|
|
}
|
|
|
|
void SubMarine::setCurrentDirection(SubMarine::Movement direction)
|
|
{
|
|
if (this->direction == direction)
|
|
return;
|
|
if (direction == SubMarine::Right && this->direction == SubMarine::None) {
|
|
graphicsRotation->setAngle(180);
|
|
}
|
|
this->direction = direction;
|
|
}
|
|
|
|
enum SubMarine::Movement SubMarine::currentDirection() const
|
|
{
|
|
return direction;
|
|
}
|
|
|
|
void SubMarine::setCurrentSpeed(int speed)
|
|
{
|
|
if (speed < 0 || speed > 3) {
|
|
qWarning("SubMarine::setCurrentSpeed : The speed is invalid");
|
|
}
|
|
this->speed = speed;
|
|
emit subMarineStateChanged();
|
|
}
|
|
|
|
int SubMarine::currentSpeed() const
|
|
{
|
|
return speed;
|
|
}
|
|
|
|
void SubMarine::launchTorpedo(int speed)
|
|
{
|
|
Torpedo * torp = new Torpedo();
|
|
GraphicsScene *scene = static_cast<GraphicsScene *>(this->scene());
|
|
scene->addItem(torp);
|
|
torp->setPos(pos());
|
|
torp->setCurrentSpeed(speed);
|
|
torp->launch();
|
|
}
|
|
|
|
void SubMarine::destroy()
|
|
{
|
|
emit subMarineDestroyed();
|
|
}
|
|
|
|
int SubMarine::type() const
|
|
{
|
|
return Type;
|
|
}
|