qt5base-lts/mkspecs/macx-ios-clang
Richard Moe Gustavsen 5884160db6 iOS: add AppIcon asset name to Xcode project
The current work-flow for adding app icons to an
iOS app during deployment is not good. You basically
need to specify that you want to use asset catalogs
from within Xcode and add your icons there. The
problem is that qmake will regenerate the Xcode project
the next time it runs, and your changes will then be lost.

This patch will check if the project has a valid asset
catalog assigned to QMAKE_BUNDLE_DATA, and configure
the Xcode project to use it for app icons.

Change-Id: I06621ca46aad91de96cb23ba8ca3b1a3f1226670
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
2015-01-16 11:24:09 +01:00
..
features iOS: add AppIcon asset name to Xcode project 2015-01-16 11:24:09 +01:00
Default-568h@2x.png iOS: Provide default launch image for 4-inch devices 2013-11-29 09:55:23 +01:00
Info.plist.app iOS: let qmake generate default LaunchScreen.xib 2014-11-11 20:43:05 +01:00
Info.plist.lib Add CFBundleVersion to the Info.plist files. 2014-10-01 10:56:41 +02:00
LaunchScreen.xib iOS: let qmake generate default LaunchScreen.xib 2014-11-11 20:43:05 +01:00
qmake.conf iOS: bump QMAKE_IOS_DEPLOYMENT_TARGET to 5.1.1 2015-01-08 09:45:18 +01:00
qplatformdefs.h Update license headers and add new license files 2014-09-24 12:26:19 +02:00
rename_main.sh iOS: Ensure that the rename-main logic works for multi-arch builds 2014-11-13 20:00:13 +01:00