d33655a953
Task-number: QTBUG-84469 Change-Id: Ie0455c890c048c52eacad1badd6d21df999badf9 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
161 lines
5.5 KiB
C++
161 lines
5.5 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the test suite of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:GPL-EXCEPT$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qopenglcontextwindow.h"
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#include <QtGui/QOpenGLFunctions>
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#include <QtGui/QOffscreenSurface>
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#include <QtGui/QGuiApplication>
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#include <QtGui/QMatrix4x4>
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#include <qpa/qplatformnativeinterface.h>
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#include <QtEglSupport/private/qeglconvenience_p.h>
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QOpenGLContextWindow::QOpenGLContextWindow()
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: m_blitter(0)
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{
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setSurfaceType(OpenGLSurface);
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m_context = new QOpenGLContext(this);
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m_context->setFormat(requestedFormat());
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m_context->create();
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m_image = QImage(QStringLiteral("qticon64.png")).convertToFormat(QImage::Format_RGBA8888);
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Q_ASSERT(!m_image.isNull());
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create(); // to make sure format() returns something real
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createForeignContext();
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}
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QOpenGLContextWindow::~QOpenGLContextWindow()
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{
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if (m_blitter) {
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m_blitter->destroy(); // the dtor does not call this for some reason
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delete m_blitter;
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}
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}
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void QOpenGLContextWindow::render()
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{
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if (!m_context->makeCurrent(this))
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qFatal("makeCurrent() failed");
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QOpenGLFunctions *f = m_context->functions();
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f->glViewport(0, 0, dWidth(), dHeight());
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f->glClearColor(0, 0, 0, 1);
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f->glClear(GL_COLOR_BUFFER_BIT);
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if (!m_blitter) {
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m_blitter = new QOpenGLTextureBlitter;
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m_blitter->create();
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}
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// Draw the image. If nothing gets shown, then something went wrong with the context
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// adoption or sharing was not successfully enabled.
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m_blitter->bind();
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QRectF r(0, 0, dWidth(), dHeight());
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QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(QRectF(100, 100, 100, 100), r.toRect());
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m_blitter->blit(m_textureId, target, QOpenGLTextureBlitter::OriginTopLeft);
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m_blitter->release();
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m_context->swapBuffers(this);
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}
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void QOpenGLContextWindow::exposeEvent(QExposeEvent *)
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{
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if (isExposed())
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render();
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}
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void QOpenGLContextWindow::createForeignContext()
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{
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// Here a context will be created manually. This context will share with m_context's
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// underlying native context. This way the texture, that belongs to the context
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// created here, will be accessible from m_context too.
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using namespace QPlatformInterface;
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auto *eglContext = m_context->platformInterface<QEGLContext>();
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if (!eglContext)
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qFatal("Not running with EGL backend");
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EGLContext shareCtx = eglContext->nativeContext();
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Q_ASSERT(shareCtx != EGL_NO_CONTEXT);
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EGLDisplay dpy = (EGLDisplay) qGuiApp->platformNativeInterface()->nativeResourceForWindow(
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QByteArrayLiteral("egldisplay"), this);
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Q_ASSERT(dpy != EGL_NO_DISPLAY);
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QSurfaceFormat fmt = format();
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EGLConfig config = q_configFromGLFormat(dpy, fmt);
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QList<EGLint> contextAttrs;
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contextAttrs.append(EGL_CONTEXT_CLIENT_VERSION);
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contextAttrs.append(fmt.majorVersion());
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contextAttrs.append(EGL_NONE);
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switch (fmt.renderableType()) {
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#ifdef EGL_VERSION_1_4
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case QSurfaceFormat::OpenGL:
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eglBindAPI(EGL_OPENGL_API);
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break;
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#endif // EGL_VERSION_1_4
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default:
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eglBindAPI(EGL_OPENGL_ES_API);
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break;
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}
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EGLContext ctx = eglCreateContext(dpy, config, shareCtx, contextAttrs.constData());
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Q_ASSERT(ctx != EGL_NO_CONTEXT);
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// Wrap ctx into a QOpenGLContext.
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QOpenGLContext *ctxWrap = QEGLContext::fromNative(ctx, dpy, m_context);
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Q_ASSERT(ctxWrap->platformInterface<QEGLContext>()->nativeContext() == ctx);
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QOffscreenSurface surface;
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surface.setFormat(fmt);
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surface.create();
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if (!ctxWrap->makeCurrent(&surface))
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qFatal("Failed to make pbuffer surface current");
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// Create the texture.
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QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
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GLuint textureId = 0;
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f->glGenTextures(1, &textureId);
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f->glBindTexture(GL_TEXTURE_2D, textureId);
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f->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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f->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_image.width(), m_image.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE,
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m_image.constBits());
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Q_ASSERT(f->glGetError() == GL_NO_ERROR);
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ctxWrap->doneCurrent();
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delete ctxWrap; // ctx is not destroyed
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eglDestroyContext(dpy, ctx); // resources like the texture stay alive until any context on the share list is alive
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Q_ASSERT(eglGetError() == EGL_SUCCESS);
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m_textureId = textureId;
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}
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