qt5base-lts/examples/widgets/animation/stickman/lifecycle.cpp
Thiago Macieira 19b0ce5daa Change almost all other uses of qrand() to QRandomGenerator
The vast majority is actually switched to QRandomGenerator::bounded(),
which gives a mostly uniform distribution over the [0, bound)
range. There are very few floating point cases left, as many of those
that did use floating point did not need to, after all. (I did leave
some that were too ugly for me to understand)

This commit also found a couple of calls to rand() instead of qrand().

This commit does not include changes to SSL code that continues to use
qrand() (job for someone else):
  src/network/ssl/qsslkey_qt.cpp
  src/network/ssl/qsslsocket_mac.cpp
  tests/auto/network/ssl/qsslsocket/tst_qsslsocket.cpp

Change-Id: Icd0e0d4b27cb4e5eb892fffd14b5285d43f4afbf
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
2017-11-08 09:14:03 +00:00

227 lines
7.5 KiB
C++

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#include "lifecycle.h"
#include "stickman.h"
#include "node.h"
#include "animation.h"
#include "graphicsview.h"
#include <QtCore>
#include <QtWidgets>
class KeyPressTransition: public QSignalTransition
{
public:
KeyPressTransition(GraphicsView *receiver, Qt::Key key)
: QSignalTransition(receiver, SIGNAL(keyPressed(int))), m_key(key)
{
}
KeyPressTransition(GraphicsView *receiver, Qt::Key key, QAbstractState *target)
: QSignalTransition(receiver, SIGNAL(keyPressed(int))), m_key(key)
{
setTargetState(target);
}
bool eventTest(QEvent *e) override
{
if (QSignalTransition::eventTest(e)) {
QVariant key = static_cast<QStateMachine::SignalEvent*>(e)->arguments().at(0);
return (key.toInt() == int(m_key));
}
return false;
}
private:
Qt::Key m_key;
};
//! [4]
class LightningStrikesTransition: public QEventTransition
{
public:
LightningStrikesTransition(QAbstractState *target)
: QEventTransition(this, QEvent::Timer)
{
setTargetState(target);
startTimer(1000);
}
bool eventTest(QEvent *e) override
{
return QEventTransition::eventTest(e) && QRandomGenerator::global()->bounded(50) == 0;
}
};
//! [4]
LifeCycle::LifeCycle(StickMan *stickMan, GraphicsView *keyReceiver)
: m_stickMan(stickMan), m_keyReceiver(keyReceiver)
{
// Create animation group to be used for all transitions
m_animationGroup = new QParallelAnimationGroup();
const int stickManNodeCount = m_stickMan->nodeCount();
for (int i=0; i<stickManNodeCount; ++i) {
QPropertyAnimation *pa = new QPropertyAnimation(m_stickMan->node(i), "pos");
m_animationGroup->addAnimation(pa);
}
// Set up initial state graph
//! [3]
m_machine = new QStateMachine();
m_machine->addDefaultAnimation(m_animationGroup);
//! [3]
m_alive = new QState(m_machine);
m_alive->setObjectName("alive");
// Make it blink when lightning strikes before entering dead animation
QState *lightningBlink = new QState(m_machine);
lightningBlink->assignProperty(m_stickMan->scene(), "backgroundBrush", QColor(Qt::white));
lightningBlink->assignProperty(m_stickMan, "penColor", QColor(Qt::black));
lightningBlink->assignProperty(m_stickMan, "fillColor", QColor(Qt::white));
lightningBlink->assignProperty(m_stickMan, "isDead", true);
//! [5]
QTimer *timer = new QTimer(lightningBlink);
timer->setSingleShot(true);
timer->setInterval(100);
QObject::connect(lightningBlink, SIGNAL(entered()), timer, SLOT(start()));
QObject::connect(lightningBlink, SIGNAL(exited()), timer, SLOT(stop()));
//! [5]
m_dead = new QState(m_machine);
m_dead->assignProperty(m_stickMan->scene(), "backgroundBrush", QColor(Qt::black));
m_dead->assignProperty(m_stickMan, "penColor", QColor(Qt::white));
m_dead->assignProperty(m_stickMan, "fillColor", QColor(Qt::black));
m_dead->setObjectName("dead");
// Idle state (sets no properties)
m_idle = new QState(m_alive);
m_idle->setObjectName("idle");
m_alive->setInitialState(m_idle);
// Lightning strikes at random
m_alive->addTransition(new LightningStrikesTransition(lightningBlink));
//! [0]
lightningBlink->addTransition(timer, SIGNAL(timeout()), m_dead);
//! [0]
m_machine->setInitialState(m_alive);
}
void LifeCycle::setDeathAnimation(const QString &fileName)
{
QState *deathAnimation = makeState(m_dead, fileName);
m_dead->setInitialState(deathAnimation);
}
void LifeCycle::start()
{
m_machine->start();
}
void LifeCycle::addActivity(const QString &fileName, Qt::Key key, QObject *sender, const char *signal)
{
QState *state = makeState(m_alive, fileName);
m_alive->addTransition(new KeyPressTransition(m_keyReceiver, key, state));
if((sender != NULL) || (signal != NULL)) {
m_alive->addTransition(sender, signal, state);
}
}
QState *LifeCycle::makeState(QState *parentState, const QString &animationFileName)
{
QState *topLevel = new QState(parentState);
Animation animation;
{
QFile file(animationFileName);
if (file.open(QIODevice::ReadOnly))
animation.load(&file);
}
const int frameCount = animation.totalFrames();
QState *previousState = 0;
for (int i=0; i<frameCount; ++i) {
animation.setCurrentFrame(i);
//! [1]
QState *frameState = new QState(topLevel);
const int nodeCount = animation.nodeCount();
for (int j=0; j<nodeCount; ++j)
frameState->assignProperty(m_stickMan->node(j), "pos", animation.nodePos(j));
//! [1]
frameState->setObjectName(QString::fromLatin1("frame %0").arg(i));
if (previousState == 0)
topLevel->setInitialState(frameState);
else
//! [2]
previousState->addTransition(previousState, SIGNAL(propertiesAssigned()), frameState);
//! [2]
previousState = frameState;
}
// Loop
previousState->addTransition(previousState, SIGNAL(propertiesAssigned()), topLevel->initialState());
return topLevel;
}
LifeCycle::~LifeCycle()
{
delete m_machine;
delete m_animationGroup;
}