53599592e0
Comes with backends for Vulkan, Metal, Direct3D 11.1, and OpenGL (ES). All APIs are private for now. Shader conditioning (i.e. generating a QRhiShader in memory or on disk from some shader source code) is done via the tools and APIs provided by qt-labs/qtshadertools. The OpenGL support follows the cross-platform tradition of requiring ES 2.0 only, while optionally using some (ES) 3.x features. It can operate in core profile contexts as well. Task-number: QTBUG-70287 Change-Id: I246f2e36d562e404012c05db2aa72487108aa7cc Reviewed-by: Lars Knoll <lars.knoll@qt.io>
247 lines
7.2 KiB
C++
247 lines
7.2 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2019 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the test suite of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:GPL-EXCEPT$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QtTest/QtTest>
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#include <QThread>
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#include <QFile>
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#include <QOffscreenSurface>
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#include <QtGui/private/qrhi_p.h>
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#include <QtGui/private/qrhinull_p.h>
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#if QT_CONFIG(opengl)
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# include <QtGui/private/qrhigles2_p.h>
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# define TST_GL
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#endif
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#if QT_CONFIG(vulkan)
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# include <QVulkanInstance>
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# include <QtGui/private/qrhivulkan_p.h>
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# define TST_VK
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#endif
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#ifdef Q_OS_WIN
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#include <QtGui/private/qrhid3d11_p.h>
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# define TST_D3D11
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#endif
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#ifdef Q_OS_DARWIN
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# include <QtGui/private/qrhimetal_p.h>
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# define TST_MTL
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#endif
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Q_DECLARE_METATYPE(QRhi::Implementation)
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Q_DECLARE_METATYPE(QRhiInitParams *)
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class tst_QRhi : public QObject
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{
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Q_OBJECT
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private slots:
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void initTestCase();
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void cleanupTestCase();
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void create_data();
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void create();
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private:
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struct {
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QRhiNullInitParams null;
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#ifdef TST_GL
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QRhiGles2InitParams gl;
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#endif
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#ifdef TST_VK
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QRhiVulkanInitParams vk;
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#endif
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#ifdef TST_D3D11
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QRhiD3D11InitParams d3d;
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#endif
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#ifdef TST_MTL
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QRhiMetalInitParams mtl;
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#endif
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} initParams;
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#ifdef TST_VK
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QVulkanInstance vulkanInstance;
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#endif
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QOffscreenSurface *fallbackSurface = nullptr;
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};
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void tst_QRhi::initTestCase()
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{
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#ifdef TST_GL
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fallbackSurface = QRhiGles2InitParams::newFallbackSurface();
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initParams.gl.fallbackSurface = fallbackSurface;
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#endif
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#ifdef TST_VK
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vulkanInstance.create();
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initParams.vk.inst = &vulkanInstance;
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#endif
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}
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void tst_QRhi::cleanupTestCase()
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{
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#ifdef TST_VK
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vulkanInstance.destroy();
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#endif
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delete fallbackSurface;
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}
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void tst_QRhi::create_data()
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{
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QTest::addColumn<QRhi::Implementation>("impl");
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QTest::addColumn<QRhiInitParams *>("initParams");
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QTest::newRow("Null") << QRhi::Null << static_cast<QRhiInitParams *>(&initParams.null);
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#ifdef TST_GL
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QTest::newRow("OpenGL") << QRhi::OpenGLES2 << static_cast<QRhiInitParams *>(&initParams.gl);
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#endif
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#ifdef TST_VK
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if (vulkanInstance.isValid())
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QTest::newRow("Vulkan") << QRhi::Vulkan << static_cast<QRhiInitParams *>(&initParams.vk);
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#endif
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#ifdef TST_D3D11
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QTest::newRow("Direct3D 11") << QRhi::D3D11 << static_cast<QRhiInitParams *>(&initParams.d3d);
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#endif
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#ifdef TST_MTL
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QTest::newRow("Metal") << QRhi::Metal << static_cast<QRhiInitParams *>(&initParams.mtl);
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#endif
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}
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static int aligned(int v, int a)
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{
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return (v + a - 1) & ~(a - 1);
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}
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void tst_QRhi::create()
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{
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// Merely attempting to create a QRhi should survive, with an error when
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// not supported. (of course, there is always a chance we encounter a crash
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// due to some random graphics stack...)
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QFETCH(QRhi::Implementation, impl);
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QFETCH(QRhiInitParams *, initParams);
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QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::Flags(), nullptr));
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if (rhi) {
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QCOMPARE(rhi->backend(), impl);
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QCOMPARE(rhi->thread(), QThread::currentThread());
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int cleanupOk = 0;
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QRhi *rhiPtr = rhi.data();
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auto cleanupFunc = [rhiPtr, &cleanupOk](QRhi *dyingRhi) {
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if (rhiPtr == dyingRhi)
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cleanupOk += 1;
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};
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rhi->addCleanupCallback(cleanupFunc);
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rhi->runCleanup();
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QCOMPARE(cleanupOk, 1);
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cleanupOk = 0;
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rhi->addCleanupCallback(cleanupFunc);
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QRhiResourceUpdateBatch *resUpd = rhi->nextResourceUpdateBatch();
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QVERIFY(resUpd);
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resUpd->release();
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QVERIFY(!rhi->supportedSampleCounts().isEmpty());
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QVERIFY(rhi->supportedSampleCounts().contains(1));
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QVERIFY(rhi->ubufAlignment() > 0);
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QCOMPARE(rhi->ubufAligned(123), aligned(123, rhi->ubufAlignment()));
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QCOMPARE(rhi->mipLevelsForSize(QSize(512, 300)), 10);
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QCOMPARE(rhi->sizeForMipLevel(0, QSize(512, 300)), QSize(512, 300));
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QCOMPARE(rhi->sizeForMipLevel(1, QSize(512, 300)), QSize(256, 150));
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QCOMPARE(rhi->sizeForMipLevel(2, QSize(512, 300)), QSize(128, 75));
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QCOMPARE(rhi->sizeForMipLevel(9, QSize(512, 300)), QSize(1, 1));
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const bool fbUp = rhi->isYUpInFramebuffer();
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const bool ndcUp = rhi->isYUpInNDC();
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const bool d0to1 = rhi->isClipDepthZeroToOne();
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const QMatrix4x4 corrMat = rhi->clipSpaceCorrMatrix();
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if (impl == QRhi::OpenGLES2) {
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QVERIFY(fbUp);
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QVERIFY(ndcUp);
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QVERIFY(!d0to1);
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QVERIFY(corrMat.isIdentity());
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} else if (impl == QRhi::Vulkan) {
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QVERIFY(!fbUp);
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QVERIFY(!ndcUp);
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QVERIFY(d0to1);
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QVERIFY(!corrMat.isIdentity());
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} else if (impl == QRhi::D3D11) {
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QVERIFY(!fbUp);
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QVERIFY(ndcUp);
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QVERIFY(d0to1);
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QVERIFY(!corrMat.isIdentity());
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} else if (impl == QRhi::Metal) {
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QVERIFY(!fbUp);
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QVERIFY(ndcUp);
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QVERIFY(d0to1);
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QVERIFY(!corrMat.isIdentity());
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}
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const int texMin = rhi->resourceLimit(QRhi::TextureSizeMin);
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const int texMax = rhi->resourceLimit(QRhi::TextureSizeMax);
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const int maxAtt = rhi->resourceLimit(QRhi::MaxColorAttachments);
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QVERIFY(texMin >= 1);
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QVERIFY(texMax >= texMin);
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QVERIFY(maxAtt >= 1);
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QVERIFY(rhi->nativeHandles());
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QVERIFY(rhi->profiler());
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const QRhi::Feature features[] = {
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QRhi::MultisampleTexture,
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QRhi::MultisampleRenderBuffer,
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QRhi::DebugMarkers,
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QRhi::Timestamps,
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QRhi::Instancing,
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QRhi::CustomInstanceStepRate,
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QRhi::PrimitiveRestart,
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QRhi::NonDynamicUniformBuffers,
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QRhi::NonFourAlignedEffectiveIndexBufferOffset,
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QRhi::NPOTTextureRepeat,
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QRhi::RedOrAlpha8IsRed,
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QRhi::ElementIndexUint
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};
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for (size_t i = 0; i <sizeof(features) / sizeof(QRhi::Feature); ++i)
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rhi->isFeatureSupported(features[i]);
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QVERIFY(rhi->isTextureFormatSupported(QRhiTexture::RGBA8));
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rhi.reset();
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QCOMPARE(cleanupOk, 1);
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}
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}
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#include <tst_qrhi.moc>
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QTEST_MAIN(tst_QRhi)
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