53599592e0
Comes with backends for Vulkan, Metal, Direct3D 11.1, and OpenGL (ES). All APIs are private for now. Shader conditioning (i.e. generating a QRhiShader in memory or on disk from some shader source code) is done via the tools and APIs provided by qt-labs/qtshadertools. The OpenGL support follows the cross-platform tradition of requiring ES 2.0 only, while optionally using some (ES) 3.x features. It can operate in core profile contexts as well. Task-number: QTBUG-70287 Change-Id: I246f2e36d562e404012c05db2aa72487108aa7cc Reviewed-by: Lars Knoll <lars.knoll@qt.io>
234 lines
8.6 KiB
C++
234 lines
8.6 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2019 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the test suite of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:GPL-EXCEPT$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QtTest/QtTest>
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#include <QFile>
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#include <QtGui/private/qshaderdescription_p_p.h>
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#include <QtGui/private/qshader_p_p.h>
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class tst_QShader : public QObject
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{
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Q_OBJECT
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private slots:
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void simpleCompileCheckResults();
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void genVariants();
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void shaderDescImplicitSharing();
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void bakedShaderImplicitSharing();
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};
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static QShader getShader(const QString &name)
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{
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QFile f(name);
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if (f.open(QIODevice::ReadOnly))
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return QShader::fromSerialized(f.readAll());
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return QShader();
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}
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void tst_QShader::simpleCompileCheckResults()
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{
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QShader s = getShader(QLatin1String(":/data/color_simple.vert.qsb"));
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QVERIFY(s.isValid());
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QCOMPARE(s.availableShaders().count(), 1);
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const QShaderCode shader = s.shader(QShaderKey(QShader::SpirvShader,
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QShaderVersion(100)));
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QVERIFY(!shader.shader().isEmpty());
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QCOMPARE(shader.entryPoint(), QByteArrayLiteral("main"));
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const QShaderDescription desc = s.description();
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QVERIFY(desc.isValid());
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QCOMPARE(desc.inputVariables().count(), 2);
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for (const QShaderDescription::InOutVariable &v : desc.inputVariables()) {
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switch (v.location) {
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case 0:
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QCOMPARE(v.name, QLatin1String("position"));
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QCOMPARE(v.type, QShaderDescription::Vec4);
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break;
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case 1:
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QCOMPARE(v.name, QLatin1String("color"));
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QCOMPARE(v.type, QShaderDescription::Vec3);
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break;
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default:
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QVERIFY(false);
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break;
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}
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}
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QCOMPARE(desc.outputVariables().count(), 1);
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for (const QShaderDescription::InOutVariable &v : desc.outputVariables()) {
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switch (v.location) {
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case 0:
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QCOMPARE(v.name, QLatin1String("v_color"));
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QCOMPARE(v.type, QShaderDescription::Vec3);
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break;
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default:
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QVERIFY(false);
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break;
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}
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}
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QCOMPARE(desc.uniformBlocks().count(), 1);
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const QShaderDescription::UniformBlock blk = desc.uniformBlocks().first();
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QCOMPARE(blk.blockName, QLatin1String("buf"));
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QCOMPARE(blk.structName, QLatin1String("ubuf"));
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QCOMPARE(blk.size, 68);
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QCOMPARE(blk.binding, 0);
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QCOMPARE(blk.descriptorSet, 0);
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QCOMPARE(blk.members.count(), 2);
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for (int i = 0; i < blk.members.count(); ++i) {
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const QShaderDescription::BlockVariable v = blk.members[i];
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switch (i) {
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case 0:
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QCOMPARE(v.offset, 0);
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QCOMPARE(v.size, 64);
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QCOMPARE(v.name, QLatin1String("mvp"));
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QCOMPARE(v.type, QShaderDescription::Mat4);
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QCOMPARE(v.matrixStride, 16);
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break;
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case 1:
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QCOMPARE(v.offset, 64);
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QCOMPARE(v.size, 4);
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QCOMPARE(v.name, QLatin1String("opacity"));
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QCOMPARE(v.type, QShaderDescription::Float);
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break;
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default:
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QVERIFY(false);
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break;
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}
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}
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}
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void tst_QShader::genVariants()
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{
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QShader s = getShader(QLatin1String(":/data/color.vert.qsb"));
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// spirv, glsl 100, glsl 330, glsl 120, hlsl 50, msl 12
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// + batchable variants
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QVERIFY(s.isValid());
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QCOMPARE(s.availableShaders().count(), 2 * 6);
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int batchableVariantCount = 0;
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int batchableGlslVariantCount = 0;
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for (const QShaderKey &key : s.availableShaders()) {
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if (key.sourceVariant() == QShader::BatchableVertexShader) {
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++batchableVariantCount;
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if (key.source() == QShader::GlslShader) {
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++batchableGlslVariantCount;
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const QByteArray src = s.shader(key).shader();
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QVERIFY(src.contains(QByteArrayLiteral("_qt_order * ")));
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}
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}
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}
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QCOMPARE(batchableVariantCount, 6);
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QCOMPARE(batchableGlslVariantCount, 3);
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}
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void tst_QShader::shaderDescImplicitSharing()
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{
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QShader s = getShader(QLatin1String(":/data/color_simple.vert.qsb"));
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QVERIFY(s.isValid());
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QCOMPARE(s.availableShaders().count(), 1);
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QVERIFY(s.availableShaders().contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
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QShaderDescription d0 = s.description();
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QVERIFY(d0.isValid());
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QCOMPARE(d0.inputVariables().count(), 2);
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QCOMPARE(d0.outputVariables().count(), 1);
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QCOMPARE(d0.uniformBlocks().count(), 1);
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QShaderDescription d1 = d0;
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QVERIFY(QShaderDescriptionPrivate::get(&d0) == QShaderDescriptionPrivate::get(&d1));
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QCOMPARE(d0.inputVariables().count(), 2);
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QCOMPARE(d0.outputVariables().count(), 1);
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QCOMPARE(d0.uniformBlocks().count(), 1);
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QCOMPARE(d1.inputVariables().count(), 2);
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QCOMPARE(d1.outputVariables().count(), 1);
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QCOMPARE(d1.uniformBlocks().count(), 1);
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d1.detach();
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QVERIFY(QShaderDescriptionPrivate::get(&d0) != QShaderDescriptionPrivate::get(&d1));
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QCOMPARE(d0.inputVariables().count(), 2);
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QCOMPARE(d0.outputVariables().count(), 1);
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QCOMPARE(d0.uniformBlocks().count(), 1);
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QCOMPARE(d1.inputVariables().count(), 2);
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QCOMPARE(d1.outputVariables().count(), 1);
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QCOMPARE(d1.uniformBlocks().count(), 1);
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}
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void tst_QShader::bakedShaderImplicitSharing()
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{
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QShader s0 = getShader(QLatin1String(":/data/color_simple.vert.qsb"));
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QVERIFY(s0.isValid());
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QCOMPARE(s0.availableShaders().count(), 1);
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QVERIFY(s0.availableShaders().contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
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{
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QShader s1 = s0;
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QVERIFY(QShaderPrivate::get(&s0) == QShaderPrivate::get(&s1));
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QCOMPARE(s0.availableShaders().count(), 1);
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QVERIFY(s0.availableShaders().contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
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QCOMPARE(s1.availableShaders().count(), 1);
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QVERIFY(s1.availableShaders().contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
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QCOMPARE(s0.stage(), s1.stage());
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QCOMPARE(s0, s1);
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s1.detach();
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QVERIFY(QShaderPrivate::get(&s0) != QShaderPrivate::get(&s1));
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QCOMPARE(s0.availableShaders().count(), 1);
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QVERIFY(s0.availableShaders().contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
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QCOMPARE(s1.availableShaders().count(), 1);
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QVERIFY(s1.availableShaders().contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
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QCOMPARE(s0.stage(), s1.stage());
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QCOMPARE(s0, s1);
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}
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{
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QShader s1 = s0;
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QVERIFY(QShaderPrivate::get(&s0) == QShaderPrivate::get(&s1));
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QCOMPARE(s0.stage(), s1.stage());
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s1.setStage(QShader::FragmentStage); // call a setter to trigger a detach
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QVERIFY(QShaderPrivate::get(&s0) != QShaderPrivate::get(&s1));
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QCOMPARE(s0.availableShaders().count(), 1);
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QVERIFY(s0.availableShaders().contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
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QCOMPARE(s1.availableShaders().count(), 1);
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QVERIFY(s1.availableShaders().contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
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QShaderDescription d0 = s0.description();
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QCOMPARE(d0.inputVariables().count(), 2);
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QCOMPARE(d0.outputVariables().count(), 1);
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QCOMPARE(d0.uniformBlocks().count(), 1);
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QShaderDescription d1 = s1.description();
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QCOMPARE(d1.inputVariables().count(), 2);
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QCOMPARE(d1.outputVariables().count(), 1);
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QCOMPARE(d1.uniformBlocks().count(), 1);
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QVERIFY(s0 != s1);
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}
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}
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#include <tst_qshader.moc>
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QTEST_MAIN(tst_QShader)
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