qt5base-lts/tests/manual/rhi/float16texture_with_compute/buildshaders.sh
Laszlo Agocs fe97af0c9a rhi: Add manual test for RGBA16F and compute
Uses the two compute shaders from Qt Quick 3D. Demonstrates
and tests both RGBA16F textures and using them (and doing
load/store with mip levels individually) in combination with
compute.

Task-number: QTBUG-81213
Change-Id: I3f0f250d5997a26c857b7c45517684c63b44e58e
Reviewed-by: Johan Helsing <johan.helsing@qt.io>
2020-01-13 15:52:46 +01:00

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#!/bin/sh
qsb --glsl "430,310 es" --hlsl 50 --msl 12 load.comp -o load.comp.qsb
qsb --glsl "430,310 es" --hlsl 50 --msl 12 prefilter.comp -o prefilter.comp.qsb