fe97af0c9a
Uses the two compute shaders from Qt Quick 3D. Demonstrates and tests both RGBA16F textures and using them (and doing load/store with mip levels individually) in combination with compute. Task-number: QTBUG-81213 Change-Id: I3f0f250d5997a26c857b7c45517684c63b44e58e Reviewed-by: Johan Helsing <johan.helsing@qt.io>
4 lines
160 B
Bash
Executable File
4 lines
160 B
Bash
Executable File
#!/bin/sh
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qsb --glsl "430,310 es" --hlsl 50 --msl 12 load.comp -o load.comp.qsb
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qsb --glsl "430,310 es" --hlsl 50 --msl 12 prefilter.comp -o prefilter.comp.qsb
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