qt5base-lts/tests/manual/rhi/hellominimalcrossgfxtriangle/hellominimalcrossgfxtriangle.cpp
Laszlo Agocs f3c37c839c Enable QRhi Metal backend on iOS
While we are at it, remove the Border and MirrorOnce wrap modes that have
not been supported on OpenGL, because they are unsupported with Metal+iOS
as well.

Task-number: QTBUG-78580
Change-Id: I0db94b9d3a6125b3bb5d7b1db5d02a42cd94d2c2
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2019-11-27 09:51:28 +01:00

551 lines
16 KiB
C++

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// This is a compact, minimal, single-file demo of deciding the backend at
// runtime while using the exact same shaders and rendering code without any
// branching whatsoever once the QWindow is up and the RHI is initialized.
#include <QGuiApplication>
#include <QCommandLineParser>
#include <QWindow>
#include <QPlatformSurfaceEvent>
#include <QElapsedTimer>
#include <QtGui/private/qshader_p.h>
#include <QFile>
#include <QtGui/private/qrhinull_p.h>
#ifndef QT_NO_OPENGL
#include <QtGui/private/qrhigles2_p.h>
#include <QOffscreenSurface>
#endif
#if QT_CONFIG(vulkan)
#include <QLoggingCategory>
#include <QtGui/private/qrhivulkan_p.h>
#endif
#ifdef Q_OS_WIN
#include <QtGui/private/qrhid3d11_p.h>
#endif
#if defined(Q_OS_MACOS) || defined(Q_OS_IOS)
#include <QtGui/private/qrhimetal_p.h>
#endif
static float vertexData[] = {
// Y up (note clipSpaceCorrMatrix in m_proj), CCW
0.0f, 0.5f, 1.0f, 0.0f, 0.0f,
-0.5f, -0.5f, 0.0f, 1.0f, 0.0f,
0.5f, -0.5f, 0.0f, 0.0f, 1.0f,
};
static QShader getShader(const QString &name)
{
QFile f(name);
if (f.open(QIODevice::ReadOnly))
return QShader::fromSerialized(f.readAll());
return QShader();
}
enum GraphicsApi
{
OpenGL,
Vulkan,
D3D11,
Metal,
Null
};
static GraphicsApi graphicsApi;
static QString graphicsApiName()
{
switch (graphicsApi) {
case OpenGL:
return QLatin1String("OpenGL 2.x");
case Vulkan:
return QLatin1String("Vulkan");
case D3D11:
return QLatin1String("Direct3D 11");
case Metal:
return QLatin1String("Metal");
case Null:
return QLatin1String("Null");
default:
break;
}
return QString();
}
class Window : public QWindow
{
public:
Window();
~Window();
void init();
void releaseResources();
void resizeSwapChain();
void releaseSwapChain();
void render();
void exposeEvent(QExposeEvent *) override;
bool event(QEvent *) override;
private:
bool m_running = false;
bool m_notExposed = false;
bool m_newlyExposed = false;
QRhi *m_r = nullptr;
bool m_hasSwapChain = false;
QRhiSwapChain *m_sc = nullptr;
QRhiRenderBuffer *m_ds = nullptr;
QRhiRenderPassDescriptor *m_rp = nullptr;
QRhiBuffer *m_vbuf = nullptr;
bool m_vbufReady = false;
QRhiBuffer *m_ubuf = nullptr;
QRhiShaderResourceBindings *m_srb = nullptr;
QRhiGraphicsPipeline *m_ps = nullptr;
QVector<QRhiResource *> releasePool;
QMatrix4x4 m_proj;
float m_rotation = 0;
float m_opacity = 1;
int m_opacityDir = -1;
QElapsedTimer m_timer;
qint64 m_elapsedMs;
int m_elapsedCount;
#ifndef QT_NO_OPENGL
QOffscreenSurface *m_fallbackSurface = nullptr;
#endif
};
Window::Window()
{
// Tell the platform plugin what we want.
switch (graphicsApi) {
case OpenGL:
#if QT_CONFIG(opengl)
setSurfaceType(OpenGLSurface);
setFormat(QRhiGles2InitParams::adjustedFormat());
#endif
break;
case Vulkan:
setSurfaceType(VulkanSurface);
break;
case D3D11:
setSurfaceType(OpenGLSurface); // not a typo
break;
case Metal:
#if (QT_VERSION >= QT_VERSION_CHECK(5, 12, 0))
setSurfaceType(MetalSurface);
#endif
break;
default:
break;
}
}
Window::~Window()
{
releaseResources();
}
void Window::exposeEvent(QExposeEvent *)
{
// initialize and start rendering when the window becomes usable for graphics purposes
if (isExposed() && !m_running) {
m_running = true;
init();
resizeSwapChain();
}
// stop pushing frames when not exposed (or size is 0)
if ((!isExposed() || (m_hasSwapChain && m_sc->surfacePixelSize().isEmpty())) && m_running)
m_notExposed = true;
// continue when exposed again and the surface has a valid size.
// note that the surface size can be (0, 0) even though size() reports a valid one...
if (isExposed() && m_running && m_notExposed && !m_sc->surfacePixelSize().isEmpty()) {
m_notExposed = false;
m_newlyExposed = true;
}
// always render a frame on exposeEvent() (when exposed) in order to update
// immediately on window resize.
if (isExposed() && !m_sc->surfacePixelSize().isEmpty())
render();
}
bool Window::event(QEvent *e)
{
switch (e->type()) {
case QEvent::UpdateRequest:
render();
break;
case QEvent::PlatformSurface:
// this is the proper time to tear down the swapchain (while the native window and surface are still around)
if (static_cast<QPlatformSurfaceEvent *>(e)->surfaceEventType() == QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed)
releaseSwapChain();
break;
default:
break;
}
return QWindow::event(e);
}
void Window::init()
{
if (graphicsApi == Null) {
QRhiNullInitParams params;
m_r = QRhi::create(QRhi::Null, &params);
}
#ifndef QT_NO_OPENGL
if (graphicsApi == OpenGL) {
m_fallbackSurface = QRhiGles2InitParams::newFallbackSurface();
QRhiGles2InitParams params;
params.fallbackSurface = m_fallbackSurface;
params.window = this;
m_r = QRhi::create(QRhi::OpenGLES2, &params);
}
#endif
#if QT_CONFIG(vulkan)
if (graphicsApi == Vulkan) {
QRhiVulkanInitParams params;
params.inst = vulkanInstance();
params.window = this;
m_r = QRhi::create(QRhi::Vulkan, &params);
}
#endif
#ifdef Q_OS_WIN
if (graphicsApi == D3D11) {
QRhiD3D11InitParams params;
m_r = QRhi::create(QRhi::D3D11, &params);
}
#endif
#if defined(Q_OS_MACOS) || defined(Q_OS_IOS)
if (graphicsApi == Metal) {
QRhiMetalInitParams params;
m_r = QRhi::create(QRhi::Metal, &params);
}
#endif
if (!m_r)
qFatal("Failed to create RHI backend");
// now onto the backend-independent init
m_sc = m_r->newSwapChain();
// allow depth-stencil, although we do not actually enable depth test/write for the triangle
m_ds = m_r->newRenderBuffer(QRhiRenderBuffer::DepthStencil,
QSize(), // no need to set the size here, due to UsedWithSwapChainOnly
1,
QRhiRenderBuffer::UsedWithSwapChainOnly);
releasePool << m_ds;
m_sc->setWindow(this);
m_sc->setDepthStencil(m_ds);
m_rp = m_sc->newCompatibleRenderPassDescriptor();
releasePool << m_rp;
m_sc->setRenderPassDescriptor(m_rp);
m_vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertexData));
releasePool << m_vbuf;
m_vbuf->build();
m_vbufReady = false;
m_ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68);
releasePool << m_ubuf;
m_ubuf->build();
m_srb = m_r->newShaderResourceBindings();
releasePool << m_srb;
m_srb->setBindings({
QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, m_ubuf)
});
m_srb->build();
m_ps = m_r->newGraphicsPipeline();
releasePool << m_ps;
QRhiGraphicsPipeline::TargetBlend premulAlphaBlend;
premulAlphaBlend.enable = true;
m_ps->setTargetBlends({ premulAlphaBlend });
const QShader vs = getShader(QLatin1String(":/color.vert.qsb"));
if (!vs.isValid())
qFatal("Failed to load shader pack (vertex)");
const QShader fs = getShader(QLatin1String(":/color.frag.qsb"));
if (!fs.isValid())
qFatal("Failed to load shader pack (fragment)");
m_ps->setShaderStages({
{ QRhiShaderStage::Vertex, vs },
{ QRhiShaderStage::Fragment, fs }
});
QRhiVertexInputLayout inputLayout;
inputLayout.setBindings({
{ 5 * sizeof(float) }
});
inputLayout.setAttributes({
{ 0, 0, QRhiVertexInputAttribute::Float2, 0 },
{ 0, 1, QRhiVertexInputAttribute::Float3, 2 * sizeof(float) }
});
m_ps->setVertexInputLayout(inputLayout);
m_ps->setShaderResourceBindings(m_srb);
m_ps->setRenderPassDescriptor(m_rp);
m_ps->build();
}
void Window::releaseResources()
{
qDeleteAll(releasePool);
releasePool.clear();
delete m_sc; // native swapchain is likely released already
m_sc = nullptr;
delete m_r;
#ifndef QT_NO_OPENGL
delete m_fallbackSurface;
#endif
}
void Window::resizeSwapChain()
{
m_hasSwapChain = m_sc->buildOrResize(); // also handles m_ds
m_elapsedMs = 0;
m_elapsedCount = 0;
const QSize outputSize = m_sc->currentPixelSize();
m_proj = m_r->clipSpaceCorrMatrix();
m_proj.perspective(45.0f, outputSize.width() / (float) outputSize.height(), 0.01f, 100.0f);
m_proj.translate(0, 0, -4);
}
void Window::releaseSwapChain()
{
if (m_hasSwapChain) {
m_hasSwapChain = false;
m_sc->release();
}
}
void Window::render()
{
if (!m_hasSwapChain || m_notExposed)
return;
// If the window got resized or got newly exposed, resize the swapchain.
// (the newly-exposed case is not actually required by some
// platforms/backends, but f.ex. Vulkan on Windows seems to need it)
if (m_sc->currentPixelSize() != m_sc->surfacePixelSize() || m_newlyExposed) {
resizeSwapChain();
if (!m_hasSwapChain)
return;
m_newlyExposed = false;
}
// Start a new frame. This is where we block when too far ahead of
// GPU/present, and that's what throttles the thread to the refresh rate.
// (except for OpenGL where it happens either in endFrame or somewhere else
// depending on the GL implementation)
QRhi::FrameOpResult r = m_r->beginFrame(m_sc);
if (r == QRhi::FrameOpSwapChainOutOfDate) {
resizeSwapChain();
if (!m_hasSwapChain)
return;
r = m_r->beginFrame(m_sc);
}
if (r != QRhi::FrameOpSuccess) {
requestUpdate();
return;
}
if (m_elapsedCount)
m_elapsedMs += m_timer.elapsed();
m_timer.restart();
m_elapsedCount += 1;
if (m_elapsedMs >= 4000) {
qDebug("%f", m_elapsedCount / 4.0f);
m_elapsedMs = 0;
m_elapsedCount = 0;
}
// Set up buffer updates.
QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch();
if (!m_vbufReady) {
m_vbufReady = true;
u->uploadStaticBuffer(m_vbuf, vertexData);
}
m_rotation += 1.0f;
QMatrix4x4 mvp = m_proj;
mvp.rotate(m_rotation, 0, 1, 0);
u->updateDynamicBuffer(m_ubuf, 0, 64, mvp.constData());
m_opacity += m_opacityDir * 0.005f;
if (m_opacity < 0.0f || m_opacity > 1.0f) {
m_opacityDir *= -1;
m_opacity = qBound(0.0f, m_opacity, 1.0f);
}
u->updateDynamicBuffer(m_ubuf, 64, 4, &m_opacity);
QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
const QSize outputSizeInPixels = m_sc->currentPixelSize();
// Apply buffer updates, clear, start the renderpass (where applicable).
cb->beginPass(m_sc->currentFrameRenderTarget(), QColor::fromRgbF(0.4f, 0.7f, 0.0f, 1.0f), { 1.0f, 0 }, u);
cb->setGraphicsPipeline(m_ps);
cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) });
cb->setShaderResources();
const QRhiCommandBuffer::VertexInput vbufBinding(m_vbuf, 0);
cb->setVertexInput(0, 1, &vbufBinding);
cb->draw(3);
cb->endPass();
// Submit.
m_r->endFrame(m_sc);
requestUpdate(); // render continuously, throttled by the presentation rate (due to beginFrame above)
}
int main(int argc, char **argv)
{
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QGuiApplication app(argc, argv);
// Defaults.
#if defined(Q_OS_WIN)
graphicsApi = D3D11;
#elif defined(Q_OS_MACOS) || defined(Q_OS_IOS)
graphicsApi = Metal;
#elif QT_CONFIG(vulkan)
graphicsApi = Vulkan;
#else
graphicsApi = OpenGL;
#endif
// Allow overriding via the command line.
QCommandLineParser cmdLineParser;
cmdLineParser.addHelpOption();
QCommandLineOption glOption({ "g", "opengl" }, QLatin1String("OpenGL (2.x)"));
cmdLineParser.addOption(glOption);
QCommandLineOption vkOption({ "v", "vulkan" }, QLatin1String("Vulkan"));
cmdLineParser.addOption(vkOption);
QCommandLineOption d3dOption({ "d", "d3d11" }, QLatin1String("Direct3D 11"));
cmdLineParser.addOption(d3dOption);
QCommandLineOption mtlOption({ "m", "metal" }, QLatin1String("Metal"));
cmdLineParser.addOption(mtlOption);
QCommandLineOption nullOption({ "n", "null" }, QLatin1String("Null"));
cmdLineParser.addOption(nullOption);
cmdLineParser.process(app);
if (cmdLineParser.isSet(glOption))
graphicsApi = OpenGL;
if (cmdLineParser.isSet(vkOption))
graphicsApi = Vulkan;
if (cmdLineParser.isSet(d3dOption))
graphicsApi = D3D11;
if (cmdLineParser.isSet(mtlOption))
graphicsApi = Metal;
if (cmdLineParser.isSet(nullOption))
graphicsApi = Null;
// Vulkan setup.
#if QT_CONFIG(vulkan)
QVulkanInstance inst;
if (graphicsApi == Vulkan) {
if (!inst.create()) {
qWarning("Failed to create Vulkan instance, switching to OpenGL");
graphicsApi = OpenGL;
}
}
#endif
// Create and show the window.
Window w;
#if QT_CONFIG(vulkan)
if (graphicsApi == Vulkan)
w.setVulkanInstance(&inst);
#endif
w.resize(1280, 720);
w.setTitle(graphicsApiName());
w.show();
// Window::event() will not get invoked when the
// PlatformSurfaceAboutToBeDestroyed event is sent during the QWindow
// destruction. That happens only when exiting via app::quit() instead of
// the more common QWindow::close(). Take care of it: if the
// QPlatformWindow is still around (there was no close() yet), get rid of
// the swapchain while it's not too late.
if (w.handle())
w.releaseSwapChain();
return app.exec();
}