dfccd78aa6
Calling QOpenGL2GradientCache::getBuffer() will generate the texture the first time, calling glBindTexture in the process. We did this without first ensuring that the right texture unit was active, resulting in the generated gradient texture binding onto the glyph cache mask unit. We now provide a specialization of bindTexture for a QGradient, which ensures that the right unit is active before calling getBuffer(). Unfortunately we have no way of knowing if the result of getBuffer() was a texture that was already bound, or if we need to bind the result, which means we have to do an unconditional bindTexture of the resulting texture ID. This means double-bind for the initial texture generation, but this was already an issue in the original code. Task-number: QTBUG-43039 Task-number: QTBUG-41244 Change-Id: I20c9b795c8c14f8d58be2b60a284c5a060705ec0 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com> |
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tests.pro |
This directory contains autotests and benchmarks based on Qt Test. In order to run the autotests reliably, you need to configure a desktop to match the test environment that these tests are written for. Linux X11: * The user must be logged in to an active desktop; you can't run the autotests without a valid DISPLAY that allows X11 connections. * The tests are run against a KDE3 or KDE4 desktop. * Window manager uses "click to focus", and not "focus follows mouse". Many tests move the mouse cursor around and expect this to not affect focus and activation. * Disable "click to activate", i.e., when a window is opened, the window manager should automatically activate it (give it input focus) and not wait for the user to click the window.