qt5base-lts/examples/widgets/graphicsview/boxes/gltrianglemesh.h
Jani Heikkinen ad38ece3c8 Updated license headers
From Qt 5.7 -> examples are lisenced under BSD license, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/

Updated license headers to use new BSD header instead of LGPL21 one
(in those files which will be under BSD)

Change-Id: I3ad61caaf07802eb9da7d29eca3fe49d8a51b6a8
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@theqtcompany.com>
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
2016-01-21 18:55:32 +00:00

101 lines
3.4 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the demonstration applications of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef GLTRIANGLEMESH_H
#define GLTRIANGLEMESH_H
//#include <GL/glew.h>
#include "glextensions.h"
#include <QtWidgets>
#include <QtOpenGL>
#include "glbuffers.h"
template<class TVertex, class TIndex>
class GLTriangleMesh
{
public:
GLTriangleMesh(int vertexCount, int indexCount) : m_vb(vertexCount), m_ib(indexCount)
{
}
virtual ~GLTriangleMesh()
{
}
virtual void draw()
{
if (failed())
return;
int type = GL_UNSIGNED_INT;
if (sizeof(TIndex) == sizeof(char)) type = GL_UNSIGNED_BYTE;
if (sizeof(TIndex) == sizeof(short)) type = GL_UNSIGNED_SHORT;
m_vb.bind();
m_ib.bind();
glDrawElements(GL_TRIANGLES, m_ib.length(), type, BUFFER_OFFSET(0));
m_vb.unbind();
m_ib.unbind();
}
bool failed()
{
return m_vb.failed() || m_ib.failed();
}
protected:
GLVertexBuffer<TVertex> m_vb;
GLIndexBuffer<TIndex> m_ib;
};
#endif