f3ecda32e0
Also moves the openglwindow test to the opengl folder, as it makes use of these classes. Task-number: QTBUG-74409 Change-Id: Id9f0013cedcc8bd1e87122c005641d7298525045 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
92 lines
3.2 KiB
C++
92 lines
3.2 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the documentation of the Qt Toolkit.
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QWindow>
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#include <QOpenGLFunctions>
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QT_BEGIN_NAMESPACE
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class QPainter;
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class QOpenGLContext;
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class QOpenGLPaintDevice;
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QT_END_NAMESPACE
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//! [1]
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class OpenGLWindow : public QWindow, protected QOpenGLFunctions
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{
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Q_OBJECT
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public:
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explicit OpenGLWindow(QWindow *parent = nullptr);
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~OpenGLWindow();
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virtual void render(QPainter *painter);
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virtual void render();
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virtual void initialize();
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void setAnimating(bool animating);
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public slots:
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void renderLater();
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void renderNow();
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protected:
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bool event(QEvent *event) override;
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void exposeEvent(QExposeEvent *event) override;
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private:
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bool m_animating = false;
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QOpenGLContext *m_context = nullptr;
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QOpenGLPaintDevice *m_device = nullptr;
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};
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//! [1]
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