f776595cc1
From Qt 5.7 -> tools & applications are lisenced under GPL v3 with some exceptions, see http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/ Updated license headers to use new GPL-EXCEPT header instead of LGPL21 one (in those files which will be under GPL 3 with exceptions) Change-Id: I42a473ddc97101492a60b9287d90979d9eb35ae1 Reviewed-by: Thiago Macieira <thiago.macieira@intel.com> Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
299 lines
8.5 KiB
C++
299 lines
8.5 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the test suite of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:GPL-EXCEPT$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QtCore>
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#include <QtTest/QtTest>
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enum { OneMinute = 60 * 1000,
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TwoMinutes = OneMinute * 2 };
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struct Functor
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{
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void operator()() const {};
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};
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class tst_QObjectRace: public QObject
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{
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Q_OBJECT
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private slots:
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void moveToThreadRace();
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void destroyRace();
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};
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class RaceObject : public QObject
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{
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Q_OBJECT
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QList<QThread *> threads;
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int count;
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public:
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RaceObject()
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: count(0)
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{ }
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void addThread(QThread *thread)
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{ threads.append(thread); }
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public slots:
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void theSlot()
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{
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enum { step = 35 };
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if ((++count % step) == 0) {
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QThread *nextThread = threads.at((count / step) % threads.size());
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moveToThread(nextThread);
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}
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}
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void destroSlot() {
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emit theSignal();
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}
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signals:
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void theSignal();
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};
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class RaceThread : public QThread
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{
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Q_OBJECT
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RaceObject *object;
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QTime stopWatch;
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public:
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RaceThread()
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: object(0)
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{ }
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void setObject(RaceObject *o)
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{
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object = o;
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object->addThread(this);
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}
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void start() {
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stopWatch.start();
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QThread::start();
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}
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void run() {
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QTimer zeroTimer;
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connect(&zeroTimer, SIGNAL(timeout()), object, SLOT(theSlot()));
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connect(&zeroTimer, SIGNAL(timeout()), this, SLOT(checkStopWatch()), Qt::DirectConnection);
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zeroTimer.start(0);
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(void) exec();
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}
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signals:
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void theSignal();
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private slots:
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void checkStopWatch()
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{
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if (stopWatch.elapsed() >= 5000)
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quit();
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QObject o;
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connect(&o, SIGNAL(destroyed()) , object, SLOT(destroSlot()));
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connect(object, SIGNAL(destroyed()) , &o, SLOT(deleteLater()));
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}
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};
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void tst_QObjectRace::moveToThreadRace()
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{
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RaceObject *object = new RaceObject;
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enum { ThreadCount = 6 };
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RaceThread *threads[ThreadCount];
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for (int i = 0; i < ThreadCount; ++i) {
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threads[i] = new RaceThread;
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threads[i]->setObject(object);
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}
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object->moveToThread(threads[0]);
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for (int i = 0; i < ThreadCount; ++i)
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threads[i]->start();
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while(!threads[0]->isFinished()) {
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QPointer<RaceObject> foo (object);
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QObject o;
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connect(&o, SIGNAL(destroyed()) , object, SLOT(destroSlot()));
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connect(object, SIGNAL(destroyed()) , &o, SLOT(deleteLater()));
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QTest::qWait(10);
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}
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// the other threads should finish pretty quickly now
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for (int i = 1; i < ThreadCount; ++i)
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QVERIFY(threads[i]->wait(300));
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for (int i = 0; i < ThreadCount; ++i)
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delete threads[i];
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delete object;
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}
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class MyObject : public QObject
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{ Q_OBJECT
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bool ok;
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public:
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MyObject() : ok(true) {}
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~MyObject() { Q_ASSERT(ok); ok = false; }
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public slots:
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void slot1() { Q_ASSERT(ok); }
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void slot2() { Q_ASSERT(ok); }
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void slot3() { Q_ASSERT(ok); }
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void slot4() { Q_ASSERT(ok); }
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void slot5() { Q_ASSERT(ok); }
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void slot6() { Q_ASSERT(ok); }
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void slot7() { Q_ASSERT(ok); }
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signals:
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void signal1();
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void signal2();
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void signal3();
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void signal4();
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void signal5();
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void signal6();
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void signal7();
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};
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namespace {
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const char *_slots[] = { SLOT(slot1()) , SLOT(slot2()) , SLOT(slot3()),
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SLOT(slot4()) , SLOT(slot5()) , SLOT(slot6()),
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SLOT(slot7()) };
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const char *_signals[] = { SIGNAL(signal1()), SIGNAL(signal2()), SIGNAL(signal3()),
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SIGNAL(signal4()), SIGNAL(signal5()), SIGNAL(signal6()),
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SIGNAL(signal7()) };
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typedef void (MyObject::*PMFType)();
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const PMFType _slotsPMF[] = { &MyObject::slot1, &MyObject::slot2, &MyObject::slot3,
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&MyObject::slot4, &MyObject::slot5, &MyObject::slot6,
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&MyObject::slot7 };
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const PMFType _signalsPMF[] = { &MyObject::signal1, &MyObject::signal2, &MyObject::signal3,
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&MyObject::signal4, &MyObject::signal5, &MyObject::signal6,
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&MyObject::signal7 };
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}
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class DestroyThread : public QThread
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{
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Q_OBJECT
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MyObject **objects;
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int number;
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public:
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void setObjects(MyObject **o, int n)
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{
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objects = o;
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number = n;
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for(int i = 0; i < number; i++)
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objects[i]->moveToThread(this);
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}
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void run() {
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for (int i = number-1; i >= 0; --i) {
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/* Do some more connection and disconnection between object in this thread that have not been destroyed yet */
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const int nAlive = i+1;
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connect (objects[((i+1)*31) % nAlive], _signals[(12*i)%7], objects[((i+2)*37) % nAlive], _slots[(15*i+2)%7] );
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disconnect(objects[((i+1)*31) % nAlive], _signals[(12*i)%7], objects[((i+2)*37) % nAlive], _slots[(15*i+2)%7] );
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connect (objects[((i+4)*41) % nAlive], _signalsPMF[(18*i)%7], objects[((i+5)*43) % nAlive], _slotsPMF[(19*i+2)%7] );
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disconnect(objects[((i+4)*41) % nAlive], _signalsPMF[(18*i)%7], objects[((i+5)*43) % nAlive], _slotsPMF[(19*i+2)%7] );
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QMetaObject::Connection c = connect(objects[((i+5)*43) % nAlive], _signalsPMF[(9*i+1)%7], Functor());
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for (int f = 0; f < 7; ++f)
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emit (objects[i]->*_signalsPMF[f])();
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disconnect(c);
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disconnect(objects[i], _signalsPMF[(10*i+5)%7], 0, 0);
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disconnect(objects[i], _signals[(11*i+6)%7], 0, 0);
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disconnect(objects[i], 0, objects[(i*17+6) % nAlive], 0);
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if (i%4 == 1) {
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disconnect(objects[i], 0, 0, 0);
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}
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delete objects[i];
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}
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//run the possible queued slots
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qApp->processEvents();
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}
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};
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#define EXTRA_THREAD_WAIT 3000
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#define MAIN_THREAD_WAIT TwoMinutes
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void tst_QObjectRace::destroyRace()
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{
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enum { ThreadCount = 10, ObjectCountPerThread = 2777,
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ObjectCount = ThreadCount * ObjectCountPerThread };
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MyObject *objects[ObjectCount];
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for (int i = 0; i < ObjectCount; ++i)
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objects[i] = new MyObject;
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for (int i = 0; i < ObjectCount * 17; ++i) {
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connect(objects[(i*13) % ObjectCount], _signals[(2*i)%7],
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objects[((i+2)*17) % ObjectCount], _slots[(3*i+2)%7] );
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connect(objects[((i+6)*23) % ObjectCount], _signals[(5*i+4)%7],
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objects[((i+8)*41) % ObjectCount], _slots[(i+6)%7] );
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connect(objects[(i*67) % ObjectCount], _signalsPMF[(2*i)%7],
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objects[((i+1)*71) % ObjectCount], _slotsPMF[(3*i+2)%7] );
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connect(objects[((i+3)*73) % ObjectCount], _signalsPMF[(5*i+4)%7],
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objects[((i+5)*79) % ObjectCount], Functor() );
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}
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DestroyThread *threads[ThreadCount];
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for (int i = 0; i < ThreadCount; ++i) {
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threads[i] = new DestroyThread;
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threads[i]->setObjects(objects + i*ObjectCountPerThread, ObjectCountPerThread);
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}
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for (int i = 0; i < ThreadCount; ++i)
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threads[i]->start();
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QVERIFY(threads[0]->wait(MAIN_THREAD_WAIT));
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// the other threads should finish pretty quickly now
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for (int i = 1; i < ThreadCount; ++i)
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QVERIFY(threads[i]->wait(EXTRA_THREAD_WAIT));
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for (int i = 0; i < ThreadCount; ++i)
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delete threads[i];
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}
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QTEST_MAIN(tst_QObjectRace)
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#include "tst_qobjectrace.moc"
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