05fc3aef53
Replace the current license disclaimer in files by a SPDX-License-Identifier. Files that have to be modified by hand are modified. License files are organized under LICENSES directory. Task-number: QTBUG-67283 Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Lars Knoll <lars.knoll@qt.io> Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
76 lines
2.4 KiB
C++
76 lines
2.4 KiB
C++
// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
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#include <QDebug>
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#include <qtest.h>
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#include <QTest>
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#include <QtNetwork/qnetworkreply.h>
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#include <QtNetwork/qnetworkrequest.h>
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#include <QtNetwork/qnetworkaccessmanager.h>
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#include <QtNetwork>
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#include <QDebug>
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#include <private/qabstractsocketengine_p.h>
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#include <cstdio>
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#include <QCoreApplication>
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const int bufsize = 16*1024;
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char buf[bufsize];
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int main(int argc, char**argv)
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{
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QCoreApplication app(argc, argv);
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// create it
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QAbstractSocketEngine *socketEngine =
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QAbstractSocketEngine::createSocketEngine(QAbstractSocket::TcpSocket, QNetworkProxy(QNetworkProxy::NoProxy), 0);
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if (!socketEngine) {
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qDebug() << "could not create engine";
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exit(1);
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}
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// initialize it
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bool initialized = socketEngine->initialize(QAbstractSocket::TcpSocket, QAbstractSocket::IPv4Protocol);
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if (!initialized) {
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qDebug() << "not able to initialize engine";
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exit(1);
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}
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// wait for connected
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int r = socketEngine->connectToHost(QHostAddress("74.125.77.99"), 80); // google
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bool readyToRead = false;
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bool readyToWrite = false;
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socketEngine->waitForReadOrWrite(&readyToRead, &readyToWrite, true, true, 10*1000);
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if (r <= 0) //timeout or error
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exit(1);
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if (readyToWrite) {
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// write the request
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QByteArray request("GET /robots.txt HTTP/1.0\r\n\r\n");
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int ret = socketEngine->write(request.constData(), request.length());
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if (ret == request.length()) {
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// read the response in a loop
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do {
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bool waitReadResult = socketEngine->waitForRead(10*1000);
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int available = socketEngine->bytesAvailable();
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if (waitReadResult == true && available == 0) {
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// disconnected
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exit(0);
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}
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std::fill(buf, buf + bufsize, 0);
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ret = socketEngine->read(buf, available);
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if (ret > 0) {
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printf("%s", buf);
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} else {
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// some failure when reading
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exit(1);
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}
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} while (1);
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} else {
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qDebug() << "failed writing";
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}
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} else {
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qDebug() << "failed connecting";
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}
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delete socketEngine;
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}
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