qt5base-lts/tests/manual/socketengine/main.cpp
Lucie Gérard 05fc3aef53 Use SPDX license identifiers
Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.

Task-number: QTBUG-67283
Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-05-16 16:37:38 +02:00

76 lines
2.4 KiB
C++

// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
#include <QDebug>
#include <qtest.h>
#include <QTest>
#include <QtNetwork/qnetworkreply.h>
#include <QtNetwork/qnetworkrequest.h>
#include <QtNetwork/qnetworkaccessmanager.h>
#include <QtNetwork>
#include <QDebug>
#include <private/qabstractsocketengine_p.h>
#include <cstdio>
#include <QCoreApplication>
const int bufsize = 16*1024;
char buf[bufsize];
int main(int argc, char**argv)
{
QCoreApplication app(argc, argv);
// create it
QAbstractSocketEngine *socketEngine =
QAbstractSocketEngine::createSocketEngine(QAbstractSocket::TcpSocket, QNetworkProxy(QNetworkProxy::NoProxy), 0);
if (!socketEngine) {
qDebug() << "could not create engine";
exit(1);
}
// initialize it
bool initialized = socketEngine->initialize(QAbstractSocket::TcpSocket, QAbstractSocket::IPv4Protocol);
if (!initialized) {
qDebug() << "not able to initialize engine";
exit(1);
}
// wait for connected
int r = socketEngine->connectToHost(QHostAddress("74.125.77.99"), 80); // google
bool readyToRead = false;
bool readyToWrite = false;
socketEngine->waitForReadOrWrite(&readyToRead, &readyToWrite, true, true, 10*1000);
if (r <= 0) //timeout or error
exit(1);
if (readyToWrite) {
// write the request
QByteArray request("GET /robots.txt HTTP/1.0\r\n\r\n");
int ret = socketEngine->write(request.constData(), request.length());
if (ret == request.length()) {
// read the response in a loop
do {
bool waitReadResult = socketEngine->waitForRead(10*1000);
int available = socketEngine->bytesAvailable();
if (waitReadResult == true && available == 0) {
// disconnected
exit(0);
}
std::fill(buf, buf + bufsize, 0);
ret = socketEngine->read(buf, available);
if (ret > 0) {
printf("%s", buf);
} else {
// some failure when reading
exit(1);
}
} while (1);
} else {
qDebug() << "failed writing";
}
} else {
qDebug() << "failed connecting";
}
delete socketEngine;
}