qt5base-lts/examples/opengl/hellogl2/logo.cpp
Christian Ehrlicher b0042601ed Cleanup QtOpenGL examples
Cleanup the OpenGL examples
 - use nullptr (clang-tidy)
 - use member-initialization
 - avoid redundant checks for != nullptr when deleting a pointer

Change-Id: I3e4702690ed79e71c3e952d51ceef83b907b45b7
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2019-09-30 22:16:27 +02:00

151 lines
5.2 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "logo.h"
#include <qmath.h>
Logo::Logo()
{
m_data.resize(2500 * 6);
const GLfloat x1 = +0.06f;
const GLfloat y1 = -0.14f;
const GLfloat x2 = +0.14f;
const GLfloat y2 = -0.06f;
const GLfloat x3 = +0.08f;
const GLfloat y3 = +0.00f;
const GLfloat x4 = +0.30f;
const GLfloat y4 = +0.22f;
quad(x1, y1, x2, y2, y2, x2, y1, x1);
quad(x3, y3, x4, y4, y4, x4, y3, x3);
extrude(x1, y1, x2, y2);
extrude(x2, y2, y2, x2);
extrude(y2, x2, y1, x1);
extrude(y1, x1, x1, y1);
extrude(x3, y3, x4, y4);
extrude(x4, y4, y4, x4);
extrude(y4, x4, y3, x3);
const int NumSectors = 100;
for (int i = 0; i < NumSectors; ++i) {
GLfloat angle = (i * 2 * M_PI) / NumSectors;
GLfloat angleSin = qSin(angle);
GLfloat angleCos = qCos(angle);
const GLfloat x5 = 0.30f * angleSin;
const GLfloat y5 = 0.30f * angleCos;
const GLfloat x6 = 0.20f * angleSin;
const GLfloat y6 = 0.20f * angleCos;
angle = ((i + 1) * 2 * M_PI) / NumSectors;
angleSin = qSin(angle);
angleCos = qCos(angle);
const GLfloat x7 = 0.20f * angleSin;
const GLfloat y7 = 0.20f * angleCos;
const GLfloat x8 = 0.30f * angleSin;
const GLfloat y8 = 0.30f * angleCos;
quad(x5, y5, x6, y6, x7, y7, x8, y8);
extrude(x6, y6, x7, y7);
extrude(x8, y8, x5, y5);
}
}
void Logo::add(const QVector3D &v, const QVector3D &n)
{
GLfloat *p = m_data.data() + m_count;
*p++ = v.x();
*p++ = v.y();
*p++ = v.z();
*p++ = n.x();
*p++ = n.y();
*p++ = n.z();
m_count += 6;
}
void Logo::quad(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2, GLfloat x3, GLfloat y3, GLfloat x4, GLfloat y4)
{
QVector3D n = QVector3D::normal(QVector3D(x4 - x1, y4 - y1, 0.0f), QVector3D(x2 - x1, y2 - y1, 0.0f));
add(QVector3D(x1, y1, -0.05f), n);
add(QVector3D(x4, y4, -0.05f), n);
add(QVector3D(x2, y2, -0.05f), n);
add(QVector3D(x3, y3, -0.05f), n);
add(QVector3D(x2, y2, -0.05f), n);
add(QVector3D(x4, y4, -0.05f), n);
n = QVector3D::normal(QVector3D(x1 - x4, y1 - y4, 0.0f), QVector3D(x2 - x4, y2 - y4, 0.0f));
add(QVector3D(x4, y4, 0.05f), n);
add(QVector3D(x1, y1, 0.05f), n);
add(QVector3D(x2, y2, 0.05f), n);
add(QVector3D(x2, y2, 0.05f), n);
add(QVector3D(x3, y3, 0.05f), n);
add(QVector3D(x4, y4, 0.05f), n);
}
void Logo::extrude(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
QVector3D n = QVector3D::normal(QVector3D(0.0f, 0.0f, -0.1f), QVector3D(x2 - x1, y2 - y1, 0.0f));
add(QVector3D(x1, y1, +0.05f), n);
add(QVector3D(x1, y1, -0.05f), n);
add(QVector3D(x2, y2, +0.05f), n);
add(QVector3D(x2, y2, -0.05f), n);
add(QVector3D(x2, y2, +0.05f), n);
add(QVector3D(x1, y1, -0.05f), n);
}