qt5base-lts/mkspecs/features/qt.prf
Richard Moe Gustavsen 42e6801843 iOS (OSX): rework how to bundle QML import folders
Before this patch, we would copy "$QTDIR/qml"
directly into the bundle as "qml". This would cause problems
if the user also tried to deploy qml files to a "qml" folder, or
if any other file in the bundle ended up with the name "qml" (which is the
case for QtDeclarative/tools/qml, where the executable is called "qml").

This patch will instead copy the contents of each import folder
into QMAKE_QML_BUNDLE_PATH, which will default to "qt_qml" on iOS
and "Resources/qt_qml" on OSX.

We also change the implementation to use a post script rather
then QMAKE_BUNDLE_DATA for two reasons:
1. Xcode does not like "copy build phases" to copy folders, only
    files (You cannot even create such a phase from Xcode, although
    it is possible to force it the way we create project.pbx. But
    this was error prone)
2. We need to strip away unneeded files from the bundle, like
    archives (which are linked in statically, not dlopened run-time).
    Using rsync lets us copy and strip in one operation.

Change-Id: I7c2117f6cfbe11efdc272dff71adb0b1e619a5ff
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
2013-10-25 12:32:31 +02:00

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CONFIG *= thread
#handle defines
win32 {
contains(QT_CONFIG, shared) {
# this variable is read by qmake in qmake/generators/win32/msvc_vcproj.cpp
# function VcprojGenerator::initDeploymentTool(), which contains some hardcoded
# library names (the ones that were static in Qt 4)
# it probably doesn't work anymore and should not be in this file
QMAKE_QT_DLL = 1
}
}
CONFIG(release, debug|release):DEFINES += QT_NO_DEBUG
contains(QT_CONFIG, force_asserts):DEFINES += QT_FORCE_ASSERTS
no_keywords:DEFINES += QT_NO_KEYWORDS
plugin { #Qt plugins
static:DEFINES += QT_STATICPLUGIN
DEFINES += QT_PLUGIN
# Triggers both on Qt being configured with -arch boundschecker,
# and if you qmake CONFIG+=boundchecker on your plugin project
boundschecker|contains(QT_CONFIG,boundschecker) {
# This option is added for plugins when Qt is configured for Boundschecker,
# since we want Boundschecker to not instrument the qt_plugin_query_verification_data
# function, as we call that function without the plugin's dependent DLLs, thus
# Boundscheckers instrumentation will fail. The function only returns a const char *,
# so no instrumentation is really needed on that function anyways.
QMAKE_CFLAGS += /nmignore:*:qt_plugin_query_verification_data
QMAKE_CXXFLAGS += /nmignore:*:qt_plugin_query_verification_data
}
}
qtestlib {
warning("CONFIG+=qtestlib is deprecated. Use QT+=testlib instead.")
QT += testlib
}
qdbus {
warning("CONFIG+=qdbus is deprecated. Use QT+=dbus instead.")
QT += dbus
}
help {
warning("CONFIG+=help is deprecated. Use QT+=help instead.")
QT += help-private # sic!
}
designer {
warning("CONFIG+=designer is deprecated. Use QT+=designer instead.")
QT += designer
}
uitools {
warning("CONFIG+=uitools is deprecated. Use QT+=uitools instead.")
QT += uitools
}
qaxcontainer {
warning("CONFIG+=qaxcontainer is deprecated. Use QT+=axcontainer instead.")
QT += axcontainer
}
qaxserver {
warning("CONFIG+=qaxserver is deprecated. Use QT+=axserver instead.")
QT += axserver
}
unset(using_privates)
qtAddModules(QT, LIBS)
qtAddModules(QT_PRIVATE, LIBS_PRIVATE)
!isEmpty(using_privates):!no_private_qt_headers_warning:if(!debug_and_release|!build_pass) {
message("This project is using private headers and will therefore be tied to this specific Qt module build version.")
message("Running this project against other versions of the Qt modules may crash at any arbitrary point.")
message("This is not a bug, but a result of using Qt internals. You have been warned!")
}
qtAddRpathLink($$QT $$QT_PRIVATE)
wince*:static:gui {
QTLIB += qmenu_wce.res
}
# static builds: link qml import plugins into the app.
if(contains(QT, qml)|contains(QT_PRIVATE, qml)): \
contains(QT_CONFIG, static):contains(TEMPLATE, .*app):!host_build:!no_import_scan {
# run qmlimportscanner
qtPrepareTool(QMLIMPORTSCANNER, qmlimportscanner)
for (MODULE, QT_MODULES) {
PATH = $$eval(QT.$${MODULE}.qml)
!isEmpty(PATH): QMLPATHS += $$PATH
}
QMLPATHS = $$unique(QMLPATHS)
for (QMLPATH, QMLPATHS): \
IMPORTPATHS += -importPath $$QMLPATH
#message(run $$QMLIMPORTSCANNER $$_PRO_FILE_PWD_ $$IMPORTPATHS)
JSON = $$system($$QMLIMPORTSCANNER $$_PRO_FILE_PWD_ $$IMPORTPATHS)
parseJson(JSON, IMPORTS)| error("Failed to parse qmlimportscanner output.")
!isEmpty(IMPORTS._KEYS_) {
# add import plugins to LIBS line
for (key, IMPORTS._KEYS_): {
PATH = $$eval(IMPORTS.$${key}.path)
PLUGIN = $$eval(IMPORTS.$${key}.plugin)
!isEmpty(PATH):!isEmpty(PLUGIN): LIBS *= -L$$PATH -l$$PLUGIN
}
# create qml_plugin_import.cpp
IMPORT_FILE_CONT = \
"// This file is autogenerated by qmake. It imports static plugin classes for" \
"// static plugins used by QML imports." \
"$${LITERAL_HASH}include <QtPlugin>"
for (key, IMPORTS._KEYS_) {
PLUGIN = $$eval(IMPORTS.$${key}.plugin)
CLASSNAME = $$eval(IMPORTS.$${key}.classname)
!isEmpty(PLUGIN) {
!isEmpty(CLASSNAME) {
!contains(ADDED_IMPORTS, $$PLUGIN) {
ADDED_IMPORTS += $$PLUGIN
IMPORT_FILE_CONT += "Q_IMPORT_PLUGIN($$CLASSNAME)"
}
} else {
error("Plugin $$PLUGIN is missing a classname entry, please add one to the qmldir file.")
}
}
}
QML_IMPORT_CPP = $$OUT_PWD/$$lower($$basename(TARGET))_qml_plugin_import.cpp
write_file($$QML_IMPORT_CPP, IMPORT_FILE_CONT)|error("Aborting.")
SOURCES += $$QML_IMPORT_CPP
QMAKE_CLEAN += $$QML_IMPORT_CPP
# copy qml files. this part is platform spesific.
mac {
osx {
# Note: user can override QMAKE_BUNDLE_QML from pro file to change target bundle path
isEmpty(QMAKE_QML_BUNDLE_PATH):QMAKE_QML_BUNDLE_PATH = "Resources/qt_qml"
qmlTargetPath = $$OUT_PWD/$${TARGET}.app/Contents/$$QMAKE_QML_BUNDLE_PATH
qtconfTargetPath = $$OUT_PWD/$${TARGET}.app/Contents/Resources/qt.conf
} else {
# iOS: flat bundle layout (no Contents/Resources)
isEmpty(QMAKE_QML_BUNDLE_PATH):QMAKE_QML_BUNDLE_PATH = "qt_qml"
qmlTargetPath = $CODESIGNING_FOLDER_PATH/$$QMAKE_QML_BUNDLE_PATH
qtconfTargetPath = $CODESIGNING_FOLDER_PATH/qt.conf
}
# set import path in qt.conf to point to the bundeled qml:
QT_CONF_CONTENTS = \
"[Paths]" \
"Imports = $$QMAKE_QML_BUNDLE_PATH" \
"Qml2Imports = $$QMAKE_QML_BUNDLE_PATH"
write_file("$$OUT_PWD/qt.conf", QT_CONF_CONTENTS)|error("Aborting.")
# write qt.conf and copy each qml import dir into the bundle.
# But strip away archives and other files that are not needed:
!isEmpty(QMAKE_POST_LINK): QMAKE_POST_LINK += ";"
QMAKE_POST_LINK += \
"cp $$OUT_PWD/qt.conf $$qtconfTargetPath; " \
"test -d $$qmlTargetPath && rm -r $$qmlTargetPath; " \
"mkdir -p $$qmlTargetPath && " \
"for p in $$QMLPATHS; do" \
"rsync -r --exclude='*.a' --exclude='*.prl' --exclude='*.qmltypes' "
macx-xcode: QMAKE_POST_LINK += "$p/ $$qmlTargetPath; done"
else: QMAKE_POST_LINK += "\$\$p/ $$qmlTargetPath; done"
}
}
}
QT_PLUGIN_VERIFY = DEPLOYMENT_PLUGIN
contains(QT_CONFIG, static) {
QT_PLUGIN_VERIFY += QTPLUGIN
force_import_plugins|contains(TEMPLATE, .*app) {
needs_qpa_plugin:import_qpa_plugin {
qpa_minimal_plugin: \
QTPLUGIN += qminimal
else: \
QTPLUGIN += $$QT_DEFAULT_QPA_PLUGIN
}
import_plugins:!isEmpty(QTPLUGIN) {
IMPORT_FILE_CONT = \
"// This file is autogenerated by qmake. It imports static plugin classes for" \
"// static plugins specified using QTPLUGIN and QT_PLUGIN_CLASS.<plugin> variables." \
"$${LITERAL_HASH}include <QtPlugin>"
for(IMPORT_PLUG, $$list($$unique(QTPLUGIN))) {
PLUG_CLASS = $$eval(QT_PLUGIN.$${IMPORT_PLUG}.CLASS_NAME)
!isEmpty(PLUG_CLASS): \
IMPORT_FILE_CONT += "Q_IMPORT_PLUGIN($$PLUG_CLASS)"
else: \
warning("Plugin class name could not be determined for $$IMPORT_PLUG plugin.")
}
IMPORT_CPP = $$OUT_PWD/$$lower($$basename(TARGET))_plugin_import.cpp
write_file($$IMPORT_CPP, IMPORT_FILE_CONT)|error("Aborting.")
SOURCES += $$IMPORT_CPP
QMAKE_DISTCLEAN += $$IMPORT_CPP
}
}
}
for(QT_CURRENT_VERIFY, $$list($$QT_PLUGIN_VERIFY)) {
for(QTPLUG, $$list($$lower($$unique($$QT_CURRENT_VERIFY)))) {
# Check if the plugin is known to Qt. We can use this to determine
# the plugin path. Unknown plugins must rely on the default link path.
QT_PLUGINPATH = $$eval(QT_PLUGIN.$${QTPLUG}.TYPE)
# Generate the plugin linker line
target_qt:isEqual(TARGET, QTPLUG) {
warning($$TARGET cannot have a QTPLUGIN of $$QTPLUG)
} else {
QT_LINKAGE = -l$${QTPLUG}$$qtPlatformTargetSuffix()
}
# Only link against plugin in static builds
isEqual(QT_CURRENT_VERIFY, QTPLUGIN): {
!isEmpty(QT_PLUGINPATH): LIBS *= -L$$[QT_INSTALL_PLUGINS/get]/$$QT_PLUGINPATH
LIBS += $$QT_LINKAGE
# if the plugin is linked statically there is no need to deploy it
DEPLOYMENT_PLUGIN -= $$QT_CURRENT_VERIFY
}
isEqual(QT_CURRENT_VERIFY, DEPLOYMENT_PLUGIN):shared:if(wince*|winrt): {
QT_ITEM =
debug: QT_ITEM = $${QTPLUG}d4.dll
else: QT_ITEM = $${QTPLUG}4.dll
eval(qt_additional_plugin_$${QTPLUG}.files = $$[QT_INSTALL_PLUGINS/get]/$${QT_PLUGINPATH}/$${QT_ITEM})
eval(qt_additional_plugin_$${QTPLUG}.path = $${QT_PLUGINPATH})
DEPLOYMENT *= qt_additional_plugin_$${QTPLUG}
}
}
}