83a5694dc2
Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Outdated header.LGPL removed (use header.LGPL21 instead) Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing combination. New header.LGPL-COMM taken in the use file which were using old header.LGPL3 (src/plugins/platforms/android/extract.cpp) Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license combination Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
423 lines
11 KiB
C++
423 lines
11 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the test suite of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL21$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** As a special exception, The Qt Company gives you certain additional
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** rights. These rights are described in The Qt Company LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QtGui>
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#include <QtOpenGL>
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#include <qtest.h>
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#include <private/qpaintengine_opengl_p.h>
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class OpenGLBench : public QObject
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{
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Q_OBJECT
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private slots:
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void initTestCase();
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void cleanupTestCase();
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void imageDrawing_data();
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void imageDrawing();
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void pathDrawing_data();
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void pathDrawing();
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void painterOverhead();
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void startupCost_data();
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void startupCost();
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void lineDrawing();
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void textDrawing_data();
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void textDrawing();
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void clippedPainting_data();
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void clippedPainting();
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void gradients_data();
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void gradients();
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void textureUpload_data();
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void textureUpload();
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private:
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QGLPixelBuffer *pb;
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};
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void OpenGLBench::initTestCase()
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{
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pb = new QGLPixelBuffer(512, 512);
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QPainter p(pb);
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p.setRenderHint(QPainter::Antialiasing);
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p.setRenderHint(QPainter::HighQualityAntialiasing);
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p.drawImage(0, 0, QImage(256, 256, QImage::Format_ARGB32_Premultiplied));
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}
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void OpenGLBench::cleanupTestCase()
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{
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delete pb;
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}
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void OpenGLBench::imageDrawing_data()
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{
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QTest::addColumn<bool>("smoothPixmapTransform");
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QTest::addColumn<bool>("highQualityAntialiasing");
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QTest::addColumn<bool>("pixmap");
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for (int i = 0; i < (1 << 3); ++i) {
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bool smoothPixmapTransform = i & 1;
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bool highQualityAntialiasing = i & 2;
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bool pixmap = i & 4;
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QTest::newRow(QString("pixmap=%1 highQualityAntialiasing=%2 smoothPixmapTransform=%3")
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.arg(pixmap).arg(highQualityAntialiasing).arg(smoothPixmapTransform).toLatin1().data())
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<< pixmap << highQualityAntialiasing << smoothPixmapTransform;
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}
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}
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void OpenGLBench::imageDrawing()
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{
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QFETCH(bool, smoothPixmapTransform);
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QFETCH(bool, highQualityAntialiasing);
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QFETCH(bool, pixmap);
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QImage img;
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QPixmap pm;
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if (pixmap)
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pm = QPixmap(800, 800);
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else
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img = QImage(800, 800, QImage::Format_ARGB32_Premultiplied);
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QPainter p(pb);
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p.setRenderHint(QPainter::SmoothPixmapTransform, smoothPixmapTransform);
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p.setRenderHint(QPainter::Antialiasing, highQualityAntialiasing);
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p.setRenderHint(QPainter::HighQualityAntialiasing, highQualityAntialiasing);
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QBENCHMARK {
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if (pixmap) {
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pm.detach();
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p.drawPixmap(0, 0, pm);
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} else {
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img.detach();
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p.drawImage(0, 0, img);
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}
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}
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}
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Q_DECLARE_METATYPE(QPainterPath)
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void OpenGLBench::pathDrawing_data()
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{
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QTest::addColumn<QPainterPath>("path");
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QTest::addColumn<bool>("highQualityAntialiasing");
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QList<QPair<QPainterPath, QLatin1String> > paths;
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{
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QPainterPath path;
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path.addRect(-100, -100, 200, 200);
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paths << qMakePair(path, QLatin1String("plain rect"));
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}
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{
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QPainterPath path;
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path.addRoundedRect(-100, -100, 200, 200, 50, 50);
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paths << qMakePair(path, QLatin1String("rounded rect"));
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}
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{
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QPainterPath path;
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path.addEllipse(-100, -100, 200, 200);
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paths << qMakePair(path, QLatin1String("ellipse"));
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}
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for (int j = 0; j < (1 << 1); ++j) {
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bool highQualityAntialiasing = j & 1;
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for (int i = 0; i < paths.size(); ++i) {
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QTest::newRow(QString("path=%1 highQualityAntialiasing=%2")
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.arg(paths[i].second).arg(highQualityAntialiasing).toLatin1().data())
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<< paths[i].first << highQualityAntialiasing;
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}
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}
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}
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void OpenGLBench::pathDrawing()
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{
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QFETCH(QPainterPath, path);
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QFETCH(bool, highQualityAntialiasing);
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// warm-up
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{
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QPainterPath dummy;
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dummy.addRect(-1, -1, 2, 2);
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QPainter p(pb);
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p.setRenderHint(QPainter::Antialiasing, highQualityAntialiasing);
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p.setRenderHint(QPainter::HighQualityAntialiasing, highQualityAntialiasing);
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p.translate(pb->width() / 2, pb->height() / 2);
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p.rotate(30);
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p.drawPath(dummy);
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p.end();
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}
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QPainter p(pb);
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p.setPen(Qt::NoPen);
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p.setBrush(Qt::black);
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p.translate(pb->width() / 2, pb->height() / 2);
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QBENCHMARK {
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p.setRenderHint(QPainter::Antialiasing, highQualityAntialiasing);
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p.setRenderHint(QPainter::HighQualityAntialiasing, highQualityAntialiasing);
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p.rotate(0.01);
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p.drawPath(path);
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}
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}
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void OpenGLBench::painterOverhead()
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{
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QBENCHMARK {
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QPainter p(pb);
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}
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}
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void OpenGLBench::startupCost_data()
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{
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QTest::addColumn<bool>("highQualityAntialiasing");
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QTest::newRow("highQualityAntialiasing=0") << false;
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QTest::newRow("highQualityAntialiasing=1") << true;
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}
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void OpenGLBench::startupCost()
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{
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QFETCH(bool, highQualityAntialiasing);
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QPainterPath path;
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path.addRoundedRect(-100, -100, 200, 200, 20, 20);
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QBENCHMARK {
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QGLPixelBuffer buffer(512, 512);
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QPainter p(&buffer);
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p.setRenderHint(QPainter::Antialiasing, highQualityAntialiasing);
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p.setRenderHint(QPainter::HighQualityAntialiasing, highQualityAntialiasing);
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p.translate(buffer.width() / 2, buffer.height() / 2);
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p.drawPath(path);
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}
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}
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void OpenGLBench::lineDrawing()
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{
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QPainter p(pb);
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QBENCHMARK {
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p.drawLine(10, 10, 500, 500);
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}
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}
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void OpenGLBench::textDrawing_data()
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{
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QTest::addColumn<int>("lines");
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int lines[] = { 1, 2, 4, 8, 16, 32, 64, 128 };
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QTest::newRow("text lines=1 (warmup run)") << 1;
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for (unsigned int i = 0; i < sizeof(lines) / sizeof(int); ++i)
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QTest::newRow(QString("text lines=%0").arg(lines[i]).toLatin1().data()) << lines[i];
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}
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void OpenGLBench::textDrawing()
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{
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QPainter p(pb);
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QFETCH(int, lines);
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p.translate(0, 16);
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QBENCHMARK {
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for (int i = 0; i < lines; ++i)
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p.drawText(0, i, "Hello World!");
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}
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}
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void OpenGLBench::clippedPainting_data()
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{
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QTest::addColumn<QPainterPath>("path");
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QRectF rect = QRectF(0, 0, pb->width(), pb->height()).adjusted(5, 5, -5, -5);
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{
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QPainterPath path;
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path.addRect(rect);
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QTest::newRow("rect path") << path;
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}
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{
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QPainterPath path;
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path.addRoundedRect(rect, 5, 5);
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QTest::newRow("rounded rect path") << path;
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}
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{
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QPainterPath path;
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path.addEllipse(rect);
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QTest::newRow("ellipse path") << path;
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}
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}
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void OpenGLBench::clippedPainting()
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{
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QFETCH(QPainterPath, path);
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QBENCHMARK {
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QPainter p(pb);
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p.setPen(Qt::NoPen);
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p.setBrush(Qt::black);
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p.setClipPath(path);
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p.drawRect(0, 0, pb->width(), pb->height());
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}
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}
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Q_DECLARE_METATYPE(QGradient::Type)
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void OpenGLBench::gradients_data()
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{
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QTest::addColumn<QGradient::Type>("gradientType");
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QTest::addColumn<bool>("objectBoundingMode");
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QTest::newRow("warmup run") << QGradient::LinearGradient << false;
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QTest::newRow("linear gradient") << QGradient::LinearGradient << false;
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QTest::newRow("radial gradient") << QGradient::RadialGradient << false;
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QTest::newRow("conical gradient") << QGradient::ConicalGradient << false;
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QTest::newRow("linear gradient, object bounding mode") << QGradient::LinearGradient << true;
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QTest::newRow("radial gradient, object bounding mode") << QGradient::RadialGradient << true;
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QTest::newRow("conical gradient, object bounding mode") << QGradient::ConicalGradient << true;
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}
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void OpenGLBench::gradients()
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{
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QFETCH(QGradient::Type, gradientType);
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QFETCH(bool, objectBoundingMode);
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QPointF a;
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QPointF b = objectBoundingMode ? QPointF(1, 1) : QPointF(pb->width(), pb->height());
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QGradient gradient;
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switch (gradientType) {
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case QGradient::LinearGradient:
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gradient = QLinearGradient(a, b);
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break;
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case QGradient::RadialGradient:
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gradient = QRadialGradient(a, b.x() / 2, b);
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break;
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case QGradient::ConicalGradient:
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gradient = QConicalGradient((a + b)/2, 0);
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break;
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default:
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break;
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}
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if (objectBoundingMode)
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gradient.setCoordinateMode(QGradient::ObjectBoundingMode);
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gradient.setColorAt(0, Qt::red);
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gradient.setColorAt(0.2, Qt::blue);
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gradient.setColorAt(0.4, Qt::transparent);
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gradient.setColorAt(0.6, Qt::green);
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gradient.setColorAt(0.8, Qt::black);
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gradient.setColorAt(1, Qt::white);
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QPainter p(pb);
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QBENCHMARK {
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p.fillRect(0, 0, pb->width(), pb->height(), gradient);
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glFinish();
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}
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}
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void OpenGLBench::textureUpload_data()
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{
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QTest::addColumn<int>("size");
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QTest::addColumn<int>("flags");
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QTest::addColumn<int>("format");
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int sizes[] = { 8, 10, 16, 20, 32, 50, 64, 100, 128, 200, 256, 500, 512, 1000, 1024, 2000, 2048, -1 };
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int flags[] = { QGLContext::InternalBindOption,
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QGLContext::DefaultBindOption,
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-1 };
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int formats[] = { GL_RGB, GL_RGBA, -1 };
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for (int s = 0; sizes[s] != -1; ++s) {
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for (int f = 0; flags[f] != -1; ++f) {
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for (int a = 0; formats[a] != -1; ++a) {
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QByteArray name;
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name.append("size=").append(QByteArray::number(sizes[s]));
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name.append(", flags=").append(f == 0 ? "internal" : "default");
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name.append(", format=").append(a == 0 ? "RGB" : "RGBA");
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QTest::newRow(name.constData()) << sizes[s] << flags[f] << formats[a];
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}
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}
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}
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}
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void OpenGLBench::textureUpload()
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{
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QFETCH(int, size);
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QFETCH(int, flags);
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QFETCH(int, format);
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QPixmap pixmap(size, size);
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if (format == GL_RGB)
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pixmap.fill(Qt::red);
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else
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pixmap.fill(Qt::transparent);
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pb->makeCurrent();
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QGLContext *context = const_cast<QGLContext *>(QGLContext::currentContext());
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QTime time;
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time.start();
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context->bindTexture(pixmap, GL_TEXTURE_2D, format, (QGLContext::BindOptions) flags);
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QTest::setBenchmarkResult(time.elapsed(), QTest::WalltimeMilliseconds);
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}
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QTEST_MAIN(OpenGLBench)
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#include "main.moc"
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