qt5base-lts/tests/auto/gui/kernel/qopenglwindow/tst_qopenglwindow.cpp
Laszlo Agocs e48737ae77 Introduce QOpenGLWindow
[ChangeLog] Added QOpenGLWindow. This serves as a convenience class for
creating windows showing OpenGL content via an API similar to QGLWidget
and without any widget dependencies.

Done-with: Jorgen Lind <jorgen.lind@digia.com>
Task-number: QTBUG-36899
Change-Id: I52e9bc61acb129dbfd3841b3adeffab2dbcf7f05
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
2014-08-05 16:47:37 +02:00

301 lines
8.2 KiB
C++

/****************************************************************************
**
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** This file is part of the test suite of the Qt Toolkit.
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#include <QtGui/QOpenGLWindow>
#include <QtTest/QtTest>
#include <QtGui/QOpenGLFunctions>
#include <QtGui/QOpenGLContext>
#include <QtGui/QPainter>
class tst_QOpenGLWindow : public QObject
{
Q_OBJECT
private slots:
void create();
void basic();
void painter();
void partial_data();
void partial();
void underOver();
};
void tst_QOpenGLWindow::create()
{
QOpenGLWindow w;
QVERIFY(!w.isValid());
w.resize(640, 480);
w.show();
QTest::qWaitForWindowExposed(&w);
QVERIFY(w.isValid());
}
class Window : public QOpenGLWindow
{
public:
void reset() {
initCount = resizeCount = paintCount = 0;
}
void initializeGL() Q_DECL_OVERRIDE {
++initCount;
}
void resizeGL(int w, int h) Q_DECL_OVERRIDE {
++resizeCount;
QCOMPARE(w, size().width());
QCOMPARE(h, size().height());
}
void paintGL() Q_DECL_OVERRIDE {
++paintCount;
QOpenGLContext *ctx = QOpenGLContext::currentContext();
QVERIFY(ctx);
QCOMPARE(ctx, context());
QOpenGLFunctions *f = ctx->functions();
QVERIFY(f);
f->glClearColor(1, 0, 0, 1);
f->glClear(GL_COLOR_BUFFER_BIT);
img = grabFramebuffer();
}
int initCount;
int resizeCount;
int paintCount;
QImage img;
};
void tst_QOpenGLWindow::basic()
{
Window w;
w.reset();
w.resize(640, 480);
w.show();
QTest::qWaitForWindowExposed(&w);
// Check that the virtuals are invoked.
QCOMPARE(w.initCount, 1);
int resCount = w.resizeCount;
QVERIFY(resCount >= 1);
QVERIFY(w.paintCount >= 1);
// Check that something has been drawn;
QCOMPARE(w.img.size(), w.size());
QVERIFY(w.img.pixel(5, 5) == qRgb(255, 0, 0));
// Check that the viewport was properly set.
w.makeCurrent();
GLint v[4] = { 0, 0, 0, 0 };
w.context()->functions()->glGetIntegerv(GL_VIEWPORT, v);
QCOMPARE(v[0], 0);
QCOMPARE(v[1], 0);
QCOMPARE(v[2], GLint(w.width() * w.devicePixelRatio()));
QCOMPARE(v[3], GLint(w.height() * w.devicePixelRatio()));
w.doneCurrent();
// Check that a future resize triggers resizeGL.
w.resize(800, 600);
int maxWait = 1000;
while (w.resizeCount == resCount && maxWait-- >= 0)
QTest::qWait(10);
QVERIFY(w.resizeCount > resCount);
}
class PainterWindow : public QOpenGLWindow
{
public:
void paintGL() Q_DECL_OVERRIDE {
QOpenGLContext *ctx = QOpenGLContext::currentContext();
QVERIFY(ctx);
QCOMPARE(ctx, context());
QOpenGLFunctions *f = ctx->functions();
QVERIFY(f);
QPainter p(this);
p.beginNativePainting();
f->glClearColor(1, 0, 0, 1);
f->glClear(GL_COLOR_BUFFER_BIT);
p.endNativePainting();
p.fillRect(QRect(0, 0, 100, 100), Qt::blue);
p.end();
img = grabFramebuffer();
}
QImage img;
};
void tst_QOpenGLWindow::painter()
{
PainterWindow w;
w.resize(400, 400);
w.show();
QTest::qWaitForWindowExposed(&w);
QCOMPARE(w.img.size(), w.size());
QVERIFY(w.img.pixel(5, 5) == qRgb(0, 0, 255));
QVERIFY(w.img.pixel(200, 5) == qRgb(255, 0, 0));
}
class PartialPainterWindow : public QOpenGLWindow
{
public:
PartialPainterWindow(QOpenGLWindow::UpdateBehavior u)
: QOpenGLWindow(u), x(0) { }
void paintGL() Q_DECL_OVERRIDE {
++paintCount;
QPainter p(this);
if (!x)
p.fillRect(QRect(0, 0, width(), height()), Qt::green);
p.fillRect(QRect(x, 0, 10, 10), Qt::blue);
x += 20;
}
int paintCount;
int x;
};
void tst_QOpenGLWindow::partial_data()
{
QTest::addColumn<int>("behavior");
QTest::newRow("blit") << int(QOpenGLWindow::PartialUpdateBlit);
QTest::newRow("blend") << int(QOpenGLWindow::PartialUpdateBlend);
}
void tst_QOpenGLWindow::partial()
{
QFETCH(int, behavior);
QOpenGLWindow::UpdateBehavior u = QOpenGLWindow::UpdateBehavior(behavior);
PartialPainterWindow w(u);
w.resize(800, 400);
w.show();
QTest::qWaitForWindowExposed(&w);
// Add a couple of small blue rects.
for (int i = 0; i < 10; ++i) {
w.paintCount = 0;
w.update();
int maxWait = 1000;
while (w.paintCount == 0 && maxWait-- >= 0)
QTest::qWait(10);
}
// Now since the painting went to an extra framebuffer, all the rects should
// be present since everything is preserved between the frames.
QImage img = w.grabFramebuffer();
QCOMPARE(img.size(), w.size());
QCOMPARE(img.pixel(5, 5), qRgb(0, 0, 255));
QCOMPARE(img.pixel(15, 5), qRgb(0, 255, 0));
QCOMPARE(img.pixel(25, 5), qRgb(0, 0, 255));
}
class PaintUnderOverWindow : public QOpenGLWindow
{
public:
PaintUnderOverWindow() : QOpenGLWindow(PartialUpdateBlend), m_state(None) { }
enum State {
None,
PaintUnder,
Paint,
PaintOver,
Error
} m_state;
void paintUnderGL() Q_DECL_OVERRIDE {
if (m_state == None || m_state == PaintOver)
m_state = PaintUnder;
else
m_state = Error;
GLuint fbo = 0xFFFF;
QOpenGLContext::currentContext()->functions()->glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint *) &fbo);
QVERIFY(fbo == 0);
}
void paintGL() Q_DECL_OVERRIDE {
if (m_state == PaintUnder)
m_state = Paint;
else
m_state = Error;
// Using PartialUpdateBlend so paintGL() targets a user fbo, not the default.
GLuint fbo = 0xFFFF;
QOpenGLContext::currentContext()->functions()->glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint *) &fbo);
QVERIFY(fbo != 0);
QCOMPARE(fbo, defaultFramebufferObject());
}
void paintOverGL() Q_DECL_OVERRIDE {
if (m_state == Paint)
m_state = PaintOver;
else
m_state = Error;
GLuint fbo = 0xFFFF;
QOpenGLContext::currentContext()->functions()->glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint *) &fbo);
QVERIFY(fbo == 0);
}
};
void tst_QOpenGLWindow::underOver()
{
PaintUnderOverWindow w;
w.resize(400, 400);
w.show();
QTest::qWaitForWindowExposed(&w);
// under -> paint -> over -> under -> paint -> ... is the only acceptable sequence
QCOMPARE(w.m_state, PaintUnderOverWindow::PaintOver);
}
#include <tst_qopenglwindow.moc>
QTEST_MAIN(tst_QOpenGLWindow)