qt5base-lts/examples/opengl/legacy/samplebuffers/glwidget.cpp
Laszlo Agocs 611558d877 Modernize the OpenGL examples
Change them to use QOpenGLWidget and QOpenGLTexture.
Advocate also the usage of VBOs.

Hopeless examples, that rely on the fixed pipeline and will
not compile or work in ES and dynamic builds, are moved to
a "legacy" directory. The documentation pages for these are
removed. This long due change avoids the confusion newcomers
experience when trying to get started with Qt 5 and OpenGL.

hellowindow's behavior is changed to open a single window only
by default. The old default behavior, that opened three windows
on platforms that supported both MultipleWindows & ThreadedOpenGL,
can be requested by passing --multiple. --single is removed since it
is the default now. This plays much nicer with drivers that have
issues with threading.

In addition, say hello to hellogl2.

This is the old hellogl example updated to use QOpenGLWidget and
OpenGL 2. It also has a mainwindow with multiple (un)dockable widgets
containing the OpenGL widgets. This helps testing the behavior when
the top-level of the QOpenGLWidget changes and provides a very
important example of how to do proper resource management in this case.
(must use aboutToBeDestroyed() of the context, since the context goes
away and is replaced by a new one on every dock/undock)

As a bonus, the logo is now real 3D, no more orthographic nonsense.

Launch with --multisample to request 4x MSAA.

Launch with --coreprofile to request 3.2 Core. In this particular example
the shaders are present in both versions and there is a VAO so the application
is functional with core profile contexts.

Change-Id: Id780a80cb0708ef164cc172450ed74050f065596
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
2014-08-12 07:47:23 +02:00

165 lines
5.0 KiB
C++

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** This file is part of the examples of the Qt Toolkit.
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#include "glwidget.h"
#include <math.h>
#ifndef GL_MULTISAMPLE
#define GL_MULTISAMPLE 0x809D
#endif
GLWidget::GLWidget(QWidget *parent)
: QGLWidget(QGLFormat(QGL::SampleBuffers), parent)
{
startTimer(40);
setWindowTitle(tr("Sample Buffers"));
}
void GLWidget::initializeGL()
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-.5, .5, .5, -.5, -1000, 1000);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
makeObject();
}
void GLWidget::resizeGL(int w, int h)
{
glViewport(0, 0, w, h);
}
void GLWidget::paintGL()
{
static float rot = 0.0;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glEnable(GL_MULTISAMPLE);
glTranslatef(-0.25f, -0.10f, 0.0f);
glScalef(0.75f, 1.15f, 0.0f);
glRotatef(rot, 0.0f, 0.f, 1.0f);
glCallList(list);
glPopMatrix();
glPushMatrix();
glDisable(GL_MULTISAMPLE);
glTranslatef(0.25f, -0.10f, 0.0f);
glScalef(0.75f, 1.15f, 0.0f);
glRotatef(rot, 0.0f, 0.0f, 1.0f);
glCallList(list);
glPopMatrix();
rot += 0.2f;
qglColor(Qt::black);
renderText(-0.35, 0.4, 0.0, "Multisampling enabled");
renderText(0.15, 0.4, 0.0, "Multisampling disabled");
}
void GLWidget::timerEvent(QTimerEvent *)
{
update();
}
void GLWidget::makeObject()
{
QColor qtGreen(QColor::fromCmykF(0.40, 0.0, 1.0, 0.0));
const double Pi = 3.14159265358979323846;
const int NumSectors = 15;
GLdouble x1 = +0.06;
GLdouble y1 = -0.14;
GLdouble x2 = +0.14;
GLdouble y2 = -0.06;
GLdouble x3 = +0.08;
GLdouble y3 = +0.00;
GLdouble x4 = +0.30;
GLdouble y4 = +0.22;
list = glGenLists(1);
glNewList(list, GL_COMPILE);
{
for (int i = 0; i < NumSectors; ++i) {
double angle1 = (i * 2 * Pi) / NumSectors;
GLdouble x5 = 0.30 * sin(angle1);
GLdouble y5 = 0.30 * cos(angle1);
GLdouble x6 = 0.20 * sin(angle1);
GLdouble y6 = 0.20 * cos(angle1);
double angle2 = ((i + 1) * 2 * Pi) / NumSectors;
GLdouble x7 = 0.20 * sin(angle2);
GLdouble y7 = 0.20 * cos(angle2);
GLdouble x8 = 0.30 * sin(angle2);
GLdouble y8 = 0.30 * cos(angle2);
qglColor(qtGreen);
quad(GL_QUADS, x5, y5, x6, y6, x7, y7, x8, y8);
qglColor(Qt::black);
quad(GL_LINE_LOOP, x5, y5, x6, y6, x7, y7, x8, y8);
}
qglColor(qtGreen);
quad(GL_QUADS, x1, y1, x2, y2, y2, x2, y1, x1);
quad(GL_QUADS, x3, y3, x4, y4, y4, x4, y3, x3);
qglColor(Qt::black);
quad(GL_LINE_LOOP, x1, y1, x2, y2, y2, x2, y1, x1);
quad(GL_LINE_LOOP, x3, y3, x4, y4, y4, x4, y3, x3);
}
glEndList();
}
void GLWidget::quad(GLenum primitive, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2,
GLdouble x3, GLdouble y3, GLdouble x4, GLdouble y4)
{
glBegin(primitive);
{
glVertex2d(x1, y1);
glVertex2d(x2, y2);
glVertex2d(x3, y3);
glVertex2d(x4, y4);
}
glEnd();
}