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Eskil Abrahamsen Blomfeldt 440ccba0ab Android: Fix OpenGL shader compilation on updated emulator
In 0ae4b948515af904dba397448839056d9b7965af, we added a work-around
specifically for the Android emulator, causing it to override the
precision qualifiers in shader code, since the emulator would send
the shader code directly to the host OpenGL driver and thus there
was no guarantee that the qualifiers would be supported.

Since then, the original issue with the emulator has been fixed,
so now Qt applications are failing because of the work-around.

[ChangeLog][Android] Removed old work-around which was causing
OpenGL shader compilation to fail on updated Android emulators.

Task-number: QTBUG-44697
Change-Id: I0da879b3a8fbe7cb2d0969cdf45664d0b3499891
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Reviewed-by: BogDan Vatra <bogdan@kdab.com>
2017-02-23 07:56:14 +00:00
bin don't include injected headers into linker version script 2016-10-14 09:00:29 +00:00
config.tests Fix MIPS DSP configuration 2017-01-27 15:08:57 +00:00
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doc Doc: Ignore QML/JavaScript parsing errors 2017-02-07 08:34:39 +00:00
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lib Purge all fonts 2015-08-18 19:59:14 +00:00
mkspecs Add CONFIG += no_moc_predefs to allow one to escape problems 2017-02-23 07:51:50 +00:00
qmake Doc: Remove mentioning of Windows CE from qmake documentation 2017-02-14 12:48:35 +00:00
src Android: Fix OpenGL shader compilation on updated emulator 2017-02-23 07:56:14 +00:00
tests Make the factoryloader test compile without library support 2017-02-22 15:53:13 +00:00
util Also release winmain, qopenglextensions under commercial licenses 2016-11-18 16:19:56 +00:00
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configure complain about various invalid configuration attempts 2017-01-06 20:10:10 +00:00
configure.bat reduce nesting in configure.bat 2017-01-10 12:44:21 +00:00
configure.json configure: generalize command line overrides of library parameters 2017-02-22 07:46:25 +00:00
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qtbase.pro nuke configure -host-option 2016-12-13 18:55:59 +00:00
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