qt5base-lts/tests/manual/rhi/computebuffer/main.frag
Laszlo Agocs 6f4aa54131 rhi: Add compute api and implement for Vulkan and Metal
D3D11 and GL (4.3+, ES 3.1+) will come separately at a
later time.

Change-Id: If30f2f3d062fa27e57e9912674669225b82a7b93
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
2019-06-17 10:32:57 +02:00

9 lines
99 B
GLSL

#version 440
layout(location = 0) out vec4 fragColor;
void main()
{
fragColor = vec4(1.0);
}