bea3ae7669
We'll use nm to get the listing of symbols in the next commit. The -P option is "portable", which sounds like a good idea. I don't have access to any of the commercial Unix systems, but I do remember them printing a different format than GNU binutils's nm. Change-Id: If6f80624bedaf2b1dabf608e16aa097d9910d739 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
31 lines
769 B
Plaintext
31 lines
769 B
Plaintext
#
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# qmake configuration for common Mac OS (OSX and iOS)
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#
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!load(device_config): error(Could not successfully load device configuration)
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QMAKE_PLATFORM += mac
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QMAKE_RESOURCE = /Developer/Tools/Rez
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QMAKE_EXTENSION_SHLIB = dylib
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QMAKE_LIBDIR =
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# sdk.prf will prefix the proper SDK sysroot
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QMAKE_INCDIR_OPENGL = \
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/System/Library/Frameworks/OpenGL.framework/Headers \
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/System/Library/Frameworks/AGL.framework/Headers/
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QMAKE_FIX_RPATH = install_name_tool -id
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QMAKE_LFLAGS_RPATH =
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QMAKE_LIBS_DYNLOAD =
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QMAKE_LIBS_OPENGL = -framework OpenGL -framework AGL
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QMAKE_LIBS_THREAD =
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QMAKE_AR = ar cq
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QMAKE_RANLIB = ranlib -s
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QMAKE_NM = nm -P
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include(unix.conf)
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