0efe79f80d
We were already using the 'native' nomenclature when referring to these kinds of APIs, e.g. when talking about native handles, or the existing QPlatformNativeInterface on a QPA level. Using 'native' for the user facing APIs also distinguishes them from the 'platform' backend layer in QPA and elsewhere. Change-Id: I0f3273265904f0f19c0b6d62471f8820d3c3232e Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io> Reviewed-by: Lars Knoll <lars.knoll@qt.io> |
||
---|---|---|
.. | ||
2dpainting | ||
computegles31 | ||
contextinfo | ||
cube | ||
doc | ||
hellogl2 | ||
hellogles3 | ||
hellowindow | ||
openglwindow | ||
paintedwindow | ||
qopenglwidget | ||
qopenglwindow | ||
textures | ||
threadedqopenglwidget | ||
CMakeLists.txt | ||
opengl.pro | ||
README |
Qt provides support for integration with OpenGL implementations on all platforms, giving developers the opportunity to display hardware accelerated 3D graphics alongside a more conventional user interface. These examples demonstrate the basic techniques used to take advantage of OpenGL in Qt applications. Documentation for these examples can be found via the Examples link in the main Qt documentation.