qt5base-lts/examples/json/savegame/game.cpp
Mitch Curtis c7c3a78075 Add json/savegame example.
There wasn't any example documentation besides json.html, which doesn't
actually describe usage of the various QJson* classes.

This also makes each QJson* class page link back to json.html.

Change-Id: If5ad6493d2728df0cec7bdbbc5790f0b755f816c
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
2013-08-22 19:14:03 +02:00

165 lines
4.9 KiB
C++

/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
** of its contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "game.h"
#include <QFile>
#include <QJsonArray>
#include <QJsonDocument>
Game::Game()
{
}
const Character &Game::player() const
{
return mPlayer;
}
const QList<Level> &Game::levels() const {
return mLevels;
}
//! [0]
void Game::newGame() {
mPlayer = Character();
mPlayer.setName(QStringLiteral("Hero"));
mPlayer.setClassType(Character::Archer);
mPlayer.setLevel(15);
mLevels.clear();
Level village;
QList<Character> villageNpcs;
villageNpcs.append(Character(QStringLiteral("Barry the Blacksmith"), 10, Character::Warrior));
villageNpcs.append(Character(QStringLiteral("Terry the Trader"), 10, Character::Warrior));
village.setNpcs(villageNpcs);
mLevels.append(village);
Level dungeon;
QList<Character> dungeonNpcs;
dungeonNpcs.append(Character(QStringLiteral("Eric the Evil"), 20, Character::Mage));
dungeonNpcs.append(Character(QStringLiteral("Eric's Sidekick #1"), 5, Character::Warrior));
dungeonNpcs.append(Character(QStringLiteral("Eric's Sidekick #2"), 5, Character::Warrior));
dungeon.setNpcs(dungeonNpcs);
mLevels.append(dungeon);
}
//! [0]
//! [3]
bool Game::loadGame(Game::SaveFormat saveFormat)
{
QFile loadFile(saveFormat == Json
? QStringLiteral("save.json")
: QStringLiteral("save.dat"));
if (!loadFile.open(QIODevice::ReadOnly)) {
qWarning("Couldn't open save file.");
return false;
}
QByteArray saveData = loadFile.readAll();
QJsonDocument loadDoc(saveFormat == Json
? QJsonDocument::fromJson(saveData)
: QJsonDocument::fromBinaryData(saveData));
read(loadDoc.object());
return true;
}
//! [3]
//! [4]
bool Game::saveGame(Game::SaveFormat saveFormat) const
{
QFile saveFile(saveFormat == Json
? QStringLiteral("save.json")
: QStringLiteral("save.dat"));
if (!saveFile.open(QIODevice::WriteOnly)) {
qWarning("Couldn't open save file.");
return false;
}
QJsonObject gameObject;
write(gameObject);
QJsonDocument saveDoc(gameObject);
saveFile.write(saveFormat == Json
? saveDoc.toJson()
: saveDoc.toBinaryData());
return true;
}
//! [4]
//! [1]
void Game::read(const QJsonObject &json)
{
mPlayer.read(json["player"].toObject());
mLevels.clear();
QJsonArray levelArray = json["levels"].toArray();
for (int levelIndex = 0; levelIndex < levelArray.size(); ++levelIndex) {
QJsonObject levelObject = levelArray[levelIndex].toObject();
Level level;
level.read(levelObject);
mLevels.append(level);
}
}
//! [1]
//! [2]
void Game::write(QJsonObject &json) const
{
QJsonObject playerObject;
mPlayer.write(playerObject);
json["player"] = playerObject;
QJsonArray levelArray;
foreach (const Level level, mLevels) {
QJsonObject levelObject;
level.write(levelObject);
levelArray.append(levelObject);
}
json["levels"] = levelArray;
}
//! [2]